feat: expand editor scripting asset and viewport flow
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@@ -166,7 +166,9 @@ inline void ApplySceneViewportRenderRequestSetup(
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const Rendering::BuiltinPostProcessRequest* builtinPostProcess,
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Rendering::RenderPassSequence* postPasses,
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Rendering::CameraRenderRequest& request) {
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request.preScenePasses = nullptr;
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request.postScenePasses = nullptr;
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request.overlayPasses = nullptr;
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request.objectId = {};
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request.builtinPostProcess = {};
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