feat: expand editor scripting asset and viewport flow
This commit is contained in:
25
editor/src/Viewport/SceneViewportOverlayBuilder.h
Normal file
25
editor/src/Viewport/SceneViewportOverlayBuilder.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "IViewportHostService.h"
|
||||
#include "SceneViewportEditorOverlayData.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
|
||||
class IEditorContext;
|
||||
|
||||
class SceneViewportOverlayBuilder {
|
||||
public:
|
||||
static SceneViewportOverlayFrameData Build(
|
||||
IEditorContext& context,
|
||||
const SceneViewportOverlayData& overlay,
|
||||
uint32_t viewportWidth,
|
||||
uint32_t viewportHeight,
|
||||
const std::vector<uint64_t>& selectedObjectIds);
|
||||
};
|
||||
|
||||
} // namespace Editor
|
||||
} // namespace XCEngine
|
||||
Reference in New Issue
Block a user