feat: expand editor scripting asset and viewport flow
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89
editor/src/Viewport/Passes/SceneViewportEditorOverlayPass.h
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89
editor/src/Viewport/Passes/SceneViewportEditorOverlayPass.h
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#pragma once
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#include "Viewport/SceneViewportEditorOverlayData.h"
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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namespace XCEngine {
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namespace RHI {
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class RHIBuffer;
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class RHIDescriptorPool;
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class RHIDescriptorSet;
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class RHIDevice;
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class RHIPipelineLayout;
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class RHIPipelineState;
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class RHIResourceView;
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class RHISampler;
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class RHITexture;
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enum class RHIType : uint8_t;
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} // namespace RHI
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namespace Editor {
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class SceneViewportEditorOverlayPassRenderer {
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public:
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~SceneViewportEditorOverlayPassRenderer() = default;
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void Shutdown();
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bool Render(
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const Rendering::RenderContext& renderContext,
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const Rendering::RenderSurface& surface,
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const SceneViewportOverlayFrameData& frameData);
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private:
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struct OverlaySpriteTextureResources {
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RHI::RHITexture* texture = nullptr;
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RHI::RHIResourceView* shaderView = nullptr;
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RHI::RHIDescriptorSet* textureSet = nullptr;
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};
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bool EnsureInitialized(const Rendering::RenderContext& renderContext);
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bool CreateResources(const Rendering::RenderContext& renderContext);
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bool EnsureLineBufferCapacity(size_t requiredVertexCount);
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bool EnsureScreenTriangleBufferCapacity(size_t requiredVertexCount);
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bool EnsureSpriteBufferCapacity(size_t requiredVertexCount);
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bool EnsureIconTexturesLoaded();
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void DestroyResources();
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RHI::RHIDevice* m_device = nullptr;
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RHI::RHIType m_backendType = RHI::RHIType::D3D12;
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RHI::RHIPipelineLayout* m_linePipelineLayout = nullptr;
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RHI::RHIPipelineLayout* m_spritePipelineLayout = nullptr;
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RHI::RHIPipelineState* m_depthTestedLinePipelineState = nullptr;
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RHI::RHIPipelineState* m_alwaysOnTopLinePipelineState = nullptr;
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RHI::RHIPipelineState* m_depthTestedScreenTrianglePipelineState = nullptr;
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RHI::RHIPipelineState* m_alwaysOnTopScreenTrianglePipelineState = nullptr;
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RHI::RHIPipelineState* m_depthTestedSpritePipelineState = nullptr;
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RHI::RHIPipelineState* m_alwaysOnTopSpritePipelineState = nullptr;
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RHI::RHIDescriptorPool* m_constantPool = nullptr;
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RHI::RHIDescriptorPool* m_texturePool = nullptr;
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RHI::RHIDescriptorPool* m_samplerPool = nullptr;
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RHI::RHIDescriptorSet* m_constantSet = nullptr;
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RHI::RHIDescriptorSet* m_samplerSet = nullptr;
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RHI::RHISampler* m_sampler = nullptr;
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RHI::RHIBuffer* m_lineVertexBuffer = nullptr;
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RHI::RHIResourceView* m_lineVertexBufferView = nullptr;
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RHI::RHIBuffer* m_screenTriangleVertexBuffer = nullptr;
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RHI::RHIResourceView* m_screenTriangleVertexBufferView = nullptr;
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RHI::RHIBuffer* m_spriteVertexBuffer = nullptr;
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RHI::RHIResourceView* m_spriteVertexBufferView = nullptr;
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uint64_t m_lineVertexBufferCapacity = 0;
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uint64_t m_screenTriangleVertexBufferCapacity = 0;
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uint64_t m_spriteVertexBufferCapacity = 0;
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std::array<OverlaySpriteTextureResources, 2> m_overlaySpriteTextures = {};
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};
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std::unique_ptr<Rendering::RenderPass> CreateSceneViewportEditorOverlayPass(
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SceneViewportEditorOverlayPassRenderer& renderer,
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const SceneViewportOverlayFrameData& frameData);
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} // namespace Editor
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} // namespace XCEngine
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