feat: expand editor scripting asset and viewport flow
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17
editor/src/Scripting/EditorScriptRuntimeStatus.h
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17
editor/src/Scripting/EditorScriptRuntimeStatus.h
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#pragma once
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#include <string>
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namespace XCEngine {
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namespace Editor {
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struct EditorScriptRuntimeStatus {
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bool backendEnabled = false;
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bool assembliesFound = false;
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bool runtimeLoaded = false;
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std::string assemblyDirectory;
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std::string statusMessage;
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};
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} // namespace Editor
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} // namespace XCEngine
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