Add CreateDesc helper for DescriptorHeap
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@@ -31,6 +31,8 @@ public:
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D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart() const;
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D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart() const;
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static D3D12_DESCRIPTOR_HEAP_DESC CreateDesc(DescriptorHeapType type, uint32_t numDescriptors, bool shaderVisible = false);
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private:
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ComPtr<ID3D12DescriptorHeap> m_descriptorHeap;
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DescriptorHeapType m_type;
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@@ -70,5 +70,14 @@ uint32_t D3D12DescriptorHeap::GetDescriptorCount() const {
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return m_numDescriptors;
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}
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D3D12_DESCRIPTOR_HEAP_DESC D3D12DescriptorHeap::CreateDesc(DescriptorHeapType type, uint32_t numDescriptors, bool shaderVisible) {
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D3D12_DESCRIPTOR_HEAP_DESC desc = {};
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desc.Type = ToD3D12(type);
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desc.NumDescriptors = numDescriptors;
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desc.Flags = shaderVisible ? D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE : D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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desc.NodeMask = 0;
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return desc;
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}
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} // namespace RHI
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} // namespace XCEngine
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