Editor: 更新编辑器面板和UI控件系统

- 添加新的UI控件系统(Core.h, ScalarControls.h, VectorControls.h, UI.h)
- 更新SceneManager支持场景层级管理
- 优化SelectionManager选择管理
- 改进InspectorPanel/GameViewPanel/HierarchyPanel等面板
- 更新RHI文档说明Vulkan实现计划
This commit is contained in:
2026-03-24 20:02:38 +08:00
parent cab290b17d
commit 9fae910854
36 changed files with 757 additions and 148 deletions

View File

@@ -1,11 +1,12 @@
#include "InspectorPanel.h"
#include "Managers/SceneManager.h"
#include "Managers/SelectionManager.h"
#include "UI/UI.h"
#include <imgui.h>
#include <string>
#include <glm/glm.hpp>
namespace UI {
namespace XCEngine {
namespace Editor {
InspectorPanel::InspectorPanel() : Panel("Inspector") {
m_selectionHandlerId = SelectionManager::Get().OnSelectionChanged.Subscribe([this](uint64_t) {
@@ -19,7 +20,7 @@ InspectorPanel::~InspectorPanel() {
void InspectorPanel::Render() {
ImGui::Begin(m_name.c_str(), nullptr, ImGuiWindowFlags_None);
XCEngine::Components::GameObject* entity = SelectionManager::Get().GetSelectedEntity();
::XCEngine::Components::GameObject* entity = SelectionManager::Get().GetSelectedEntity();
if (entity) {
RenderEntity(entity);
@@ -31,17 +32,18 @@ void InspectorPanel::Render() {
ImGui::End();
}
void InspectorPanel::RenderEntity(XCEngine::Components::GameObject* entity) {
void InspectorPanel::RenderEntity(::XCEngine::Components::GameObject* entity) {
ImGui::Text("%s", entity->GetName().c_str());
ImGui::Separator();
for (auto& component : entity->m_components) {
RenderComponent(component.get());
auto components = entity->GetComponents<::XCEngine::Components::Component>();
for (auto* component : components) {
RenderComponent(component);
ImGui::Separator();
}
}
void InspectorPanel::RenderComponent(XCEngine::Components::Component* component) {
void InspectorPanel::RenderComponent(::XCEngine::Components::Component* component) {
if (!component) return;
const char* name = component->GetName().c_str();
@@ -51,20 +53,20 @@ void InspectorPanel::RenderComponent(XCEngine::Components::Component* component)
if (ImGui::CollapsingHeader(headerId.c_str(), ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Indent(10.0f);
if (auto* transform = dynamic_cast<XCEngine::Components::TransformComponent*>(component)) {
glm::vec3 position = transform->GetLocalPosition();
glm::vec3 rotation = transform->GetLocalEulerAngles();
glm::vec3 scale = transform->GetLocalScale();
if (auto* transform = dynamic_cast<::XCEngine::Components::TransformComponent*>(component)) {
::XCEngine::Math::Vector3 position = transform->GetLocalPosition();
::XCEngine::Math::Vector3 rotation = transform->GetLocalEulerAngles();
::XCEngine::Math::Vector3 scale = transform->GetLocalScale();
if (ImGui::DragFloat3("Position", &position.x, 0.1f)) {
if (UI::DrawVec3("Position", position, 0.0f, 80.0f, 0.1f)) {
transform->SetLocalPosition(position);
}
if (ImGui::DragFloat3("Rotation", &rotation.x, 1.0f)) {
if (UI::DrawVec3("Rotation", rotation, 0.0f, 80.0f, 1.0f)) {
transform->SetLocalEulerAngles(rotation);
}
if (ImGui::DragFloat3("Scale", &scale.x, 0.1f)) {
if (UI::DrawVec3("Scale", scale, 1.0f, 80.0f, 0.1f)) {
transform->SetLocalScale(scale);
}
}
@@ -74,3 +76,4 @@ void InspectorPanel::RenderComponent(XCEngine::Components::Component* component)
}
}
}