Editor: 更新编辑器面板和UI控件系统

- 添加新的UI控件系统(Core.h, ScalarControls.h, VectorControls.h, UI.h)
- 更新SceneManager支持场景层级管理
- 优化SelectionManager选择管理
- 改进InspectorPanel/GameViewPanel/HierarchyPanel等面板
- 更新RHI文档说明Vulkan实现计划
This commit is contained in:
2026-03-24 20:02:38 +08:00
parent cab290b17d
commit 9fae910854
36 changed files with 757 additions and 148 deletions

View File

@@ -4,10 +4,11 @@
#include <imgui.h>
#include <cstring>
namespace UI {
namespace XCEngine {
namespace Editor {
HierarchyPanel::HierarchyPanel() : Panel("Hierarchy") {
SceneManager::Get().CreateDemoScene();
EditorSceneManager::Get().CreateDemoScene();
m_selectionHandlerId = SelectionManager::Get().OnSelectionChanged.Subscribe([this](uint64_t) {
});
@@ -30,7 +31,7 @@ void HierarchyPanel::Render() {
ImGui::BeginChild("EntityList");
for (auto* entity : SceneManager::Get().GetRootEntities()) {
for (auto* entity : EditorSceneManager::Get().GetRootEntities()) {
RenderEntity(entity, filter);
}
@@ -48,9 +49,9 @@ void HierarchyPanel::Render() {
ImGui::InvisibleButton("##DragTarget", ImVec2(-1, -1));
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY_PTR")) {
XCEngine::Components::GameObject* sourceEntity = *(XCEngine::Components::GameObject**)payload->Data;
::XCEngine::Components::GameObject* sourceEntity = *(::XCEngine::Components::GameObject**)payload->Data;
if (sourceEntity && sourceEntity->GetParent() != nullptr) {
SceneManager::Get().MoveEntity(sourceEntity->GetID(), 0);
EditorSceneManager::Get().MoveEntity(sourceEntity->GetID(), 0);
}
}
ImGui::EndDragDropTarget();
@@ -66,7 +67,7 @@ void HierarchyPanel::RenderSearchBar() {
ImGui::InputTextWithHint("##Search", "Search...", m_searchBuffer, sizeof(m_searchBuffer));
}
void HierarchyPanel::RenderEntity(XCEngine::Components::GameObject* entity, const std::string& filter) {
void HierarchyPanel::RenderEntity(::XCEngine::Components::GameObject* entity, const std::string& filter) {
if (!entity) return;
if (!filter.empty() && !PassesFilter(entity, filter)) {
@@ -94,7 +95,7 @@ void HierarchyPanel::RenderEntity(XCEngine::Components::GameObject* entity, cons
ImGui::SetNextItemWidth(-1);
if (ImGui::InputText("##Rename", m_renameBuffer, sizeof(m_renameBuffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)) {
if (strlen(m_renameBuffer) > 0) {
SceneManager::Get().RenameEntity(entity->GetID(), m_renameBuffer);
EditorSceneManager::Get().RenameEntity(entity->GetID(), m_renameBuffer);
}
m_renaming = false;
m_renamingEntity = nullptr;
@@ -102,7 +103,7 @@ void HierarchyPanel::RenderEntity(XCEngine::Components::GameObject* entity, cons
if (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)) {
if (strlen(m_renameBuffer) > 0) {
SceneManager::Get().RenameEntity(entity->GetID(), m_renameBuffer);
EditorSceneManager::Get().RenameEntity(entity->GetID(), m_renameBuffer);
}
m_renaming = false;
m_renamingEntity = nullptr;
@@ -139,8 +140,8 @@ void HierarchyPanel::RenderEntity(XCEngine::Components::GameObject* entity, cons
ImGui::PopID();
}
void HierarchyPanel::RenderContextMenu(XCEngine::Components::GameObject* entity) {
auto& sceneManager = SceneManager::Get();
void HierarchyPanel::RenderContextMenu(::XCEngine::Components::GameObject* entity) {
auto& sceneManager = EditorSceneManager::Get();
auto& selectionManager = SelectionManager::Get();
if (ImGui::BeginMenu("Create")) {
@@ -181,8 +182,8 @@ void HierarchyPanel::RenderContextMenu(XCEngine::Components::GameObject* entity)
}
}
void HierarchyPanel::RenderCreateMenu(XCEngine::Components::GameObject* parent) {
auto& sceneManager = SceneManager::Get();
void HierarchyPanel::RenderCreateMenu(::XCEngine::Components::GameObject* parent) {
auto& sceneManager = EditorSceneManager::Get();
auto& selectionManager = SelectionManager::Get();
if (ImGui::MenuItem("Empty Object")) {
@@ -194,7 +195,7 @@ void HierarchyPanel::RenderCreateMenu(XCEngine::Components::GameObject* parent)
if (ImGui::MenuItem("Camera")) {
auto* newEntity = sceneManager.CreateEntity("Camera", parent);
newEntity->AddComponent<XCEngine::Components::TransformComponent>();
newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
selectionManager.SetSelectedEntity(newEntity);
}
@@ -207,37 +208,39 @@ void HierarchyPanel::RenderCreateMenu(XCEngine::Components::GameObject* parent)
if (ImGui::MenuItem("Cube")) {
auto* newEntity = sceneManager.CreateEntity("Cube", parent);
newEntity->AddComponent<XCEngine::Components::TransformComponent>();
newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
selectionManager.SetSelectedEntity(newEntity);
}
if (ImGui::MenuItem("Sphere")) {
auto* newEntity = sceneManager.CreateEntity("Sphere", parent);
newEntity->AddComponent<XCEngine::Components::TransformComponent>();
newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
selectionManager.SetSelectedEntity(newEntity);
}
if (ImGui::MenuItem("Plane")) {
auto* newEntity = sceneManager.CreateEntity("Plane", parent);
newEntity->AddComponent<XCEngine::Components::TransformComponent>();
newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
selectionManager.SetSelectedEntity(newEntity);
}
}
void HierarchyPanel::HandleDragDrop(XCEngine::Components::GameObject* entity) {
void HierarchyPanel::HandleDragDrop(::XCEngine::Components::GameObject* entity) {
auto& sceneManager = EditorSceneManager::Get();
if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) {
m_dragSource = entity;
ImGui::SetDragDropPayload("ENTITY_PTR", &entity, sizeof(XCEngine::Components::GameObject*));
ImGui::SetDragDropPayload("ENTITY_PTR", &entity, sizeof(::XCEngine::Components::GameObject*));
ImGui::Text("%s", entity->GetName().c_str());
ImGui::EndDragDropSource();
}
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY_PTR")) {
XCEngine::Components::GameObject* sourceEntity = *(XCEngine::Components::GameObject**)payload->Data;
::XCEngine::Components::GameObject* sourceEntity = *(::XCEngine::Components::GameObject**)payload->Data;
if (sourceEntity != entity && sourceEntity != nullptr) {
bool isValidMove = true;
XCEngine::Components::GameObject* checkParent = entity;
::XCEngine::Components::GameObject* checkParent = entity;
while (checkParent != nullptr) {
if (checkParent == sourceEntity) {
isValidMove = false;
@@ -256,10 +259,10 @@ void HierarchyPanel::HandleDragDrop(XCEngine::Components::GameObject* entity) {
}
void HierarchyPanel::HandleKeyboardShortcuts() {
auto& sceneManager = SceneManager::Get();
auto& sceneManager = EditorSceneManager::Get();
auto& selectionManager = SelectionManager::Get();
XCEngine::Components::GameObject* selectedEntity = selectionManager.GetSelectedEntity();
::XCEngine::Components::GameObject* selectedEntity = selectionManager.GetSelectedEntity();
if (ImGui::IsWindowFocused()) {
if (ImGui::IsKeyPressed(ImGuiKey_Delete)) {
@@ -300,7 +303,7 @@ void HierarchyPanel::HandleKeyboardShortcuts() {
}
}
bool HierarchyPanel::PassesFilter(XCEngine::Components::GameObject* entity, const std::string& filter) {
bool HierarchyPanel::PassesFilter(::XCEngine::Components::GameObject* entity, const std::string& filter) {
if (!entity) return false;
if (entity->GetName().find(filter) != std::string::npos) {
@@ -317,3 +320,4 @@ bool HierarchyPanel::PassesFilter(XCEngine::Components::GameObject* entity, cons
}
}
}