Editor: 更新编辑器面板和UI控件系统
- 添加新的UI控件系统(Core.h, ScalarControls.h, VectorControls.h, UI.h) - 更新SceneManager支持场景层级管理 - 优化SelectionManager选择管理 - 改进InspectorPanel/GameViewPanel/HierarchyPanel等面板 - 更新RHI文档说明Vulkan实现计划
This commit is contained in:
@@ -3,14 +3,15 @@
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#include "Core/LogEntry.h"
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#include <imgui.h>
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namespace UI {
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namespace XCEngine {
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namespace Editor {
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ConsolePanel::ConsolePanel() : Panel("Console") {
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LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Info, "Engine initialized successfully");
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LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Info, "Loading default scene...");
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LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Warning, "Missing material on object 'Cube'");
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LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Error, "Failed to load texture: 'Assets/Textures/missing.png'");
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LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Info, "Scene loaded successfully");
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Info, "Engine initialized successfully");
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Info, "Loading default scene...");
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Warning, "Missing material on object 'Cube'");
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Error, "Failed to load texture: 'Assets/Textures/missing.png'");
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Info, "Scene loaded successfully");
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}
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void ConsolePanel::Render() {
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@@ -21,15 +22,15 @@ void ConsolePanel::Render() {
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}
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ImGui::SameLine();
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if (ImGui::Button("Info")) {
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LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Info, "Test info message");
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Info, "Test info message");
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}
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ImGui::SameLine();
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if (ImGui::Button("Warn")) {
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LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Warning, "Test warning message");
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Warning, "Test warning message");
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}
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ImGui::SameLine();
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if (ImGui::Button("Error")) {
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LogSystem::Get().AddLog(XCEngine::Debug::LogLevel::Error, "Test error message");
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LogSystem::Get().AddLog(::XCEngine::Debug::LogLevel::Error, "Test error message");
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}
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ImGui::Separator();
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@@ -41,15 +42,15 @@ void ConsolePanel::Render() {
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const char* prefix;
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switch (log.level) {
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case XCEngine::Debug::LogLevel::Info:
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case ::XCEngine::Debug::LogLevel::Info:
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color = ImVec4(0.7f, 0.7f, 0.7f, 1.0f);
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prefix = "[Info] ";
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break;
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case XCEngine::Debug::LogLevel::Warning:
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case ::XCEngine::Debug::LogLevel::Warning:
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color = ImVec4(1.0f, 0.8f, 0.0f, 1.0f);
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prefix = "[Warn] ";
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break;
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case XCEngine::Debug::LogLevel::Error:
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case ::XCEngine::Debug::LogLevel::Error:
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color = ImVec4(1.0f, 0.3f, 0.3f, 1.0f);
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prefix = "[Error]";
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break;
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@@ -67,4 +68,5 @@ void ConsolePanel::Render() {
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ImGui::End();
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}
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}
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}
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@@ -2,7 +2,8 @@
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#include "Panel.h"
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namespace UI {
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namespace XCEngine {
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namespace Editor {
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class ConsolePanel : public Panel {
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public:
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@@ -13,4 +14,5 @@ private:
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bool m_scrollToBottom = false;
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};
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}
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}
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@@ -2,7 +2,8 @@
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#include <imgui.h>
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#include <imgui_internal.h>
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namespace UI {
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namespace XCEngine {
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namespace Editor {
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GameViewPanel::GameViewPanel() : Panel("Game") {}
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@@ -29,3 +30,4 @@ void GameViewPanel::RenderGameView() {
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}
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}
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}
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@@ -2,7 +2,8 @@
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#include "Panel.h"
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namespace UI {
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namespace XCEngine {
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namespace Editor {
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class GameViewPanel : public Panel {
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public:
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@@ -14,3 +15,4 @@ private:
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};
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}
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}
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@@ -4,10 +4,11 @@
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#include <imgui.h>
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#include <cstring>
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namespace UI {
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namespace XCEngine {
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namespace Editor {
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HierarchyPanel::HierarchyPanel() : Panel("Hierarchy") {
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SceneManager::Get().CreateDemoScene();
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EditorSceneManager::Get().CreateDemoScene();
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m_selectionHandlerId = SelectionManager::Get().OnSelectionChanged.Subscribe([this](uint64_t) {
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});
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@@ -30,7 +31,7 @@ void HierarchyPanel::Render() {
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ImGui::BeginChild("EntityList");
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for (auto* entity : SceneManager::Get().GetRootEntities()) {
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for (auto* entity : EditorSceneManager::Get().GetRootEntities()) {
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RenderEntity(entity, filter);
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}
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@@ -48,9 +49,9 @@ void HierarchyPanel::Render() {
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ImGui::InvisibleButton("##DragTarget", ImVec2(-1, -1));
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if (ImGui::BeginDragDropTarget()) {
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY_PTR")) {
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XCEngine::Components::GameObject* sourceEntity = *(XCEngine::Components::GameObject**)payload->Data;
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::XCEngine::Components::GameObject* sourceEntity = *(::XCEngine::Components::GameObject**)payload->Data;
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if (sourceEntity && sourceEntity->GetParent() != nullptr) {
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SceneManager::Get().MoveEntity(sourceEntity->GetID(), 0);
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EditorSceneManager::Get().MoveEntity(sourceEntity->GetID(), 0);
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}
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}
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ImGui::EndDragDropTarget();
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@@ -66,7 +67,7 @@ void HierarchyPanel::RenderSearchBar() {
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ImGui::InputTextWithHint("##Search", "Search...", m_searchBuffer, sizeof(m_searchBuffer));
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}
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void HierarchyPanel::RenderEntity(XCEngine::Components::GameObject* entity, const std::string& filter) {
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void HierarchyPanel::RenderEntity(::XCEngine::Components::GameObject* entity, const std::string& filter) {
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if (!entity) return;
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if (!filter.empty() && !PassesFilter(entity, filter)) {
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@@ -94,7 +95,7 @@ void HierarchyPanel::RenderEntity(XCEngine::Components::GameObject* entity, cons
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ImGui::SetNextItemWidth(-1);
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if (ImGui::InputText("##Rename", m_renameBuffer, sizeof(m_renameBuffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)) {
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if (strlen(m_renameBuffer) > 0) {
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SceneManager::Get().RenameEntity(entity->GetID(), m_renameBuffer);
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EditorSceneManager::Get().RenameEntity(entity->GetID(), m_renameBuffer);
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}
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m_renaming = false;
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m_renamingEntity = nullptr;
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@@ -102,7 +103,7 @@ void HierarchyPanel::RenderEntity(XCEngine::Components::GameObject* entity, cons
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if (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)) {
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if (strlen(m_renameBuffer) > 0) {
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SceneManager::Get().RenameEntity(entity->GetID(), m_renameBuffer);
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EditorSceneManager::Get().RenameEntity(entity->GetID(), m_renameBuffer);
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}
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m_renaming = false;
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m_renamingEntity = nullptr;
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@@ -139,8 +140,8 @@ void HierarchyPanel::RenderEntity(XCEngine::Components::GameObject* entity, cons
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ImGui::PopID();
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}
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void HierarchyPanel::RenderContextMenu(XCEngine::Components::GameObject* entity) {
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auto& sceneManager = SceneManager::Get();
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void HierarchyPanel::RenderContextMenu(::XCEngine::Components::GameObject* entity) {
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auto& sceneManager = EditorSceneManager::Get();
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auto& selectionManager = SelectionManager::Get();
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if (ImGui::BeginMenu("Create")) {
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@@ -181,8 +182,8 @@ void HierarchyPanel::RenderContextMenu(XCEngine::Components::GameObject* entity)
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}
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}
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void HierarchyPanel::RenderCreateMenu(XCEngine::Components::GameObject* parent) {
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auto& sceneManager = SceneManager::Get();
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void HierarchyPanel::RenderCreateMenu(::XCEngine::Components::GameObject* parent) {
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auto& sceneManager = EditorSceneManager::Get();
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auto& selectionManager = SelectionManager::Get();
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if (ImGui::MenuItem("Empty Object")) {
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@@ -194,7 +195,7 @@ void HierarchyPanel::RenderCreateMenu(XCEngine::Components::GameObject* parent)
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if (ImGui::MenuItem("Camera")) {
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auto* newEntity = sceneManager.CreateEntity("Camera", parent);
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newEntity->AddComponent<XCEngine::Components::TransformComponent>();
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newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
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selectionManager.SetSelectedEntity(newEntity);
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}
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@@ -207,37 +208,39 @@ void HierarchyPanel::RenderCreateMenu(XCEngine::Components::GameObject* parent)
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if (ImGui::MenuItem("Cube")) {
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auto* newEntity = sceneManager.CreateEntity("Cube", parent);
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newEntity->AddComponent<XCEngine::Components::TransformComponent>();
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newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
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selectionManager.SetSelectedEntity(newEntity);
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}
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if (ImGui::MenuItem("Sphere")) {
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auto* newEntity = sceneManager.CreateEntity("Sphere", parent);
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newEntity->AddComponent<XCEngine::Components::TransformComponent>();
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newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
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selectionManager.SetSelectedEntity(newEntity);
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}
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if (ImGui::MenuItem("Plane")) {
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auto* newEntity = sceneManager.CreateEntity("Plane", parent);
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newEntity->AddComponent<XCEngine::Components::TransformComponent>();
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newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
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selectionManager.SetSelectedEntity(newEntity);
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}
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}
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void HierarchyPanel::HandleDragDrop(XCEngine::Components::GameObject* entity) {
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void HierarchyPanel::HandleDragDrop(::XCEngine::Components::GameObject* entity) {
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auto& sceneManager = EditorSceneManager::Get();
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if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) {
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m_dragSource = entity;
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ImGui::SetDragDropPayload("ENTITY_PTR", &entity, sizeof(XCEngine::Components::GameObject*));
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ImGui::SetDragDropPayload("ENTITY_PTR", &entity, sizeof(::XCEngine::Components::GameObject*));
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ImGui::Text("%s", entity->GetName().c_str());
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ImGui::EndDragDropSource();
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}
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if (ImGui::BeginDragDropTarget()) {
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY_PTR")) {
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XCEngine::Components::GameObject* sourceEntity = *(XCEngine::Components::GameObject**)payload->Data;
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::XCEngine::Components::GameObject* sourceEntity = *(::XCEngine::Components::GameObject**)payload->Data;
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if (sourceEntity != entity && sourceEntity != nullptr) {
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bool isValidMove = true;
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XCEngine::Components::GameObject* checkParent = entity;
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::XCEngine::Components::GameObject* checkParent = entity;
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while (checkParent != nullptr) {
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if (checkParent == sourceEntity) {
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isValidMove = false;
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@@ -256,10 +259,10 @@ void HierarchyPanel::HandleDragDrop(XCEngine::Components::GameObject* entity) {
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}
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void HierarchyPanel::HandleKeyboardShortcuts() {
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auto& sceneManager = SceneManager::Get();
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auto& sceneManager = EditorSceneManager::Get();
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auto& selectionManager = SelectionManager::Get();
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XCEngine::Components::GameObject* selectedEntity = selectionManager.GetSelectedEntity();
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::XCEngine::Components::GameObject* selectedEntity = selectionManager.GetSelectedEntity();
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if (ImGui::IsWindowFocused()) {
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if (ImGui::IsKeyPressed(ImGuiKey_Delete)) {
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@@ -300,7 +303,7 @@ void HierarchyPanel::HandleKeyboardShortcuts() {
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}
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}
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bool HierarchyPanel::PassesFilter(XCEngine::Components::GameObject* entity, const std::string& filter) {
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bool HierarchyPanel::PassesFilter(::XCEngine::Components::GameObject* entity, const std::string& filter) {
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if (!entity) return false;
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if (entity->GetName().find(filter) != std::string::npos) {
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@@ -317,3 +320,4 @@ bool HierarchyPanel::PassesFilter(XCEngine::Components::GameObject* entity, cons
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}
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}
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}
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@@ -3,7 +3,8 @@
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#include "Panel.h"
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#include <XCEngine/Components/GameObject.h>
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namespace UI {
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namespace XCEngine {
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namespace Editor {
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class HierarchyPanel : public Panel {
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public:
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@@ -14,21 +15,22 @@ public:
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private:
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void RenderSearchBar();
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void RenderEntity(XCEngine::Components::GameObject* entity, const std::string& filter);
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void RenderContextMenu(XCEngine::Components::GameObject* entity);
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void RenderCreateMenu(XCEngine::Components::GameObject* parent);
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void HandleDragDrop(XCEngine::Components::GameObject* entity);
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void RenderEntity(::XCEngine::Components::GameObject* entity, const std::string& filter);
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void RenderContextMenu(::XCEngine::Components::GameObject* entity);
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void RenderCreateMenu(::XCEngine::Components::GameObject* parent);
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void HandleDragDrop(::XCEngine::Components::GameObject* entity);
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void HandleKeyboardShortcuts();
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bool PassesFilter(XCEngine::Components::GameObject* entity, const std::string& filter);
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bool PassesFilter(::XCEngine::Components::GameObject* entity, const std::string& filter);
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uint64_t m_selectionHandlerId = 0;
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char m_searchBuffer[256] = "";
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bool m_renaming = false;
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XCEngine::Components::GameObject* m_renamingEntity = nullptr;
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::XCEngine::Components::GameObject* m_renamingEntity = nullptr;
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char m_renameBuffer[256] = "";
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bool m_renameJustStarted = false;
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XCEngine::Components::GameObject* m_dragSource = nullptr;
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::XCEngine::Components::GameObject* m_dragSource = nullptr;
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};
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}
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}
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@@ -1,11 +1,12 @@
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#include "InspectorPanel.h"
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#include "Managers/SceneManager.h"
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#include "Managers/SelectionManager.h"
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#include "UI/UI.h"
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#include <imgui.h>
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#include <string>
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#include <glm/glm.hpp>
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namespace UI {
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namespace XCEngine {
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namespace Editor {
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InspectorPanel::InspectorPanel() : Panel("Inspector") {
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m_selectionHandlerId = SelectionManager::Get().OnSelectionChanged.Subscribe([this](uint64_t) {
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@@ -19,7 +20,7 @@ InspectorPanel::~InspectorPanel() {
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void InspectorPanel::Render() {
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ImGui::Begin(m_name.c_str(), nullptr, ImGuiWindowFlags_None);
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XCEngine::Components::GameObject* entity = SelectionManager::Get().GetSelectedEntity();
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::XCEngine::Components::GameObject* entity = SelectionManager::Get().GetSelectedEntity();
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if (entity) {
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RenderEntity(entity);
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@@ -31,17 +32,18 @@ void InspectorPanel::Render() {
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ImGui::End();
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}
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void InspectorPanel::RenderEntity(XCEngine::Components::GameObject* entity) {
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void InspectorPanel::RenderEntity(::XCEngine::Components::GameObject* entity) {
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ImGui::Text("%s", entity->GetName().c_str());
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ImGui::Separator();
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for (auto& component : entity->m_components) {
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RenderComponent(component.get());
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auto components = entity->GetComponents<::XCEngine::Components::Component>();
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for (auto* component : components) {
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RenderComponent(component);
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ImGui::Separator();
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}
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}
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void InspectorPanel::RenderComponent(XCEngine::Components::Component* component) {
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void InspectorPanel::RenderComponent(::XCEngine::Components::Component* component) {
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if (!component) return;
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const char* name = component->GetName().c_str();
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@@ -51,20 +53,20 @@ void InspectorPanel::RenderComponent(XCEngine::Components::Component* component)
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if (ImGui::CollapsingHeader(headerId.c_str(), ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::Indent(10.0f);
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if (auto* transform = dynamic_cast<XCEngine::Components::TransformComponent*>(component)) {
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glm::vec3 position = transform->GetLocalPosition();
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glm::vec3 rotation = transform->GetLocalEulerAngles();
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glm::vec3 scale = transform->GetLocalScale();
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if (auto* transform = dynamic_cast<::XCEngine::Components::TransformComponent*>(component)) {
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::XCEngine::Math::Vector3 position = transform->GetLocalPosition();
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::XCEngine::Math::Vector3 rotation = transform->GetLocalEulerAngles();
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::XCEngine::Math::Vector3 scale = transform->GetLocalScale();
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if (ImGui::DragFloat3("Position", &position.x, 0.1f)) {
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if (UI::DrawVec3("Position", position, 0.0f, 80.0f, 0.1f)) {
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transform->SetLocalPosition(position);
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}
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if (ImGui::DragFloat3("Rotation", &rotation.x, 1.0f)) {
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if (UI::DrawVec3("Rotation", rotation, 0.0f, 80.0f, 1.0f)) {
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transform->SetLocalEulerAngles(rotation);
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}
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if (ImGui::DragFloat3("Scale", &scale.x, 0.1f)) {
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if (UI::DrawVec3("Scale", scale, 1.0f, 80.0f, 0.1f)) {
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transform->SetLocalScale(scale);
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}
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}
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@@ -74,3 +76,4 @@ void InspectorPanel::RenderComponent(XCEngine::Components::Component* component)
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}
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}
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}
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@@ -4,7 +4,8 @@
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/Components/TransformComponent.h>
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namespace UI {
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namespace XCEngine {
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namespace Editor {
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class InspectorPanel : public Panel {
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public:
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@@ -14,10 +15,11 @@ public:
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void Render() override;
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private:
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void RenderEntity(XCEngine::Components::GameObject* entity);
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void RenderComponent(XCEngine::Components::Component* component);
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void RenderEntity(::XCEngine::Components::GameObject* entity);
|
||||
void RenderComponent(::XCEngine::Components::Component* component);
|
||||
|
||||
uint64_t m_selectionHandlerId = 0;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#include "MenuBar.h"
|
||||
#include <imgui.h>
|
||||
|
||||
namespace UI {
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
|
||||
MenuBar::MenuBar() : Panel("MenuBar") {}
|
||||
|
||||
@@ -52,4 +53,5 @@ void MenuBar::ShowHelpMenu() {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
#include "Panel.h"
|
||||
|
||||
namespace UI {
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
|
||||
class MenuBar : public Panel {
|
||||
public:
|
||||
@@ -16,4 +17,5 @@ private:
|
||||
void ShowHelpMenu();
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
#include "Panel.h"
|
||||
|
||||
namespace UI {
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,8 @@
|
||||
#include <string>
|
||||
#include <imgui.h>
|
||||
|
||||
namespace UI {
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
|
||||
class Panel {
|
||||
public:
|
||||
@@ -22,4 +23,5 @@ protected:
|
||||
bool m_isOpen;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,8 @@
|
||||
#include <imgui.h>
|
||||
#include <imgui_internal.h>
|
||||
|
||||
namespace UI {
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
|
||||
const char* DRAG_DROP_TYPE = "ASSET_ITEM";
|
||||
|
||||
@@ -294,4 +295,5 @@ bool ProjectPanel::HandleDrop(const AssetItemPtr& targetFolder) {
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,8 @@
|
||||
#include "Panel.h"
|
||||
#include "Core/AssetItem.h"
|
||||
|
||||
namespace UI {
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
|
||||
class ProjectPanel : public Panel {
|
||||
public:
|
||||
@@ -23,4 +24,5 @@ private:
|
||||
std::string m_draggingPath;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,8 @@
|
||||
#include <imgui.h>
|
||||
#include <imgui_internal.h>
|
||||
|
||||
namespace UI {
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
|
||||
SceneViewPanel::SceneViewPanel() : Panel("Scene") {}
|
||||
|
||||
@@ -51,4 +52,5 @@ void SceneViewPanel::RenderGrid() {
|
||||
drawList->AddText(labelPos, IM_COL32(100, 100, 100, 255), label);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
#include "Panel.h"
|
||||
|
||||
namespace UI {
|
||||
namespace XCEngine {
|
||||
namespace Editor {
|
||||
|
||||
class SceneViewPanel : public Panel {
|
||||
public:
|
||||
@@ -13,4 +14,5 @@ private:
|
||||
void RenderGrid();
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user