Extract editor-owned scene viewport pass specs
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@@ -644,7 +644,7 @@ private:
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outState.overlay,
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selectedObjectIds,
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editorOverlayFrameData,
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[this](const Rendering::Passes::InfiniteGridPassData& data) {
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[this](const SceneViewportGridPassData& data) {
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return CreateSceneViewportGridPass(
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m_sceneViewportGridRenderer,
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data);
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@@ -652,7 +652,7 @@ private:
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[this](
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RHI::RHIResourceView* objectIdTextureView,
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const std::vector<uint64_t>& selectedObjectIds,
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const Rendering::Passes::ObjectIdOutlineStyle& style) {
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const SceneViewportSelectionOutlineStyle& style) {
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return CreateSceneViewportSelectionOutlinePass(
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m_sceneViewportSelectionOutlineRenderer,
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objectIdTextureView,
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