Extract editor-owned scene viewport pass specs
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@@ -1,3 +1,5 @@
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include "Passes/SceneViewportSelectionOutlinePass.h"
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#include "Viewport/SceneViewportShaderPaths.h"
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@@ -13,7 +15,7 @@ public:
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SceneViewportSelectionOutlinePassRenderer& renderer,
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RHI::RHIResourceView* objectIdTextureView,
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std::vector<uint64_t> selectedObjectIds,
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const Rendering::Passes::ObjectIdOutlineStyle& style)
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const SceneViewportSelectionOutlineStyle& style)
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: m_renderer(renderer)
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, m_objectIdTextureView(objectIdTextureView)
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, m_selectedObjectIds(std::move(selectedObjectIds))
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@@ -37,7 +39,7 @@ private:
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SceneViewportSelectionOutlinePassRenderer& m_renderer;
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RHI::RHIResourceView* m_objectIdTextureView = nullptr;
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std::vector<uint64_t> m_selectedObjectIds = {};
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Rendering::Passes::ObjectIdOutlineStyle m_style = {};
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SceneViewportSelectionOutlineStyle m_style = {};
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};
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} // namespace
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@@ -55,20 +57,20 @@ bool SceneViewportSelectionOutlinePassRenderer::Render(
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const Rendering::RenderSurface& surface,
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RHI::RHIResourceView* objectIdTextureView,
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const std::vector<uint64_t>& selectedObjectIds,
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const Rendering::Passes::ObjectIdOutlineStyle& style) {
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const SceneViewportSelectionOutlineStyle& style) {
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return m_outlinePass.Render(
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renderContext,
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surface,
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objectIdTextureView,
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selectedObjectIds,
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style);
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ToBuiltinSceneViewportSelectionOutlineStyle(style));
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}
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std::unique_ptr<Rendering::RenderPass> CreateSceneViewportSelectionOutlinePass(
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SceneViewportSelectionOutlinePassRenderer& renderer,
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RHI::RHIResourceView* objectIdTextureView,
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const std::vector<uint64_t>& selectedObjectIds,
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const Rendering::Passes::ObjectIdOutlineStyle& style) {
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const SceneViewportSelectionOutlineStyle& style) {
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return std::make_unique<SceneViewportSelectionOutlinePass>(
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renderer,
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objectIdTextureView,
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