Extract editor-owned scene viewport pass specs
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@@ -1,5 +1,7 @@
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#pragma once
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#include "Viewport/SceneViewportPassSpecs.h"
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#include <XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderPass.h>
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@@ -20,7 +22,7 @@ public:
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bool Render(
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const Rendering::RenderContext& renderContext,
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const Rendering::RenderSurface& surface,
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const Rendering::Passes::InfiniteGridPassData& data);
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const SceneViewportGridPassData& data);
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private:
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Rendering::Passes::BuiltinInfiniteGridPass m_gridPass;
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@@ -28,7 +30,7 @@ private:
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std::unique_ptr<Rendering::RenderPass> CreateSceneViewportGridPass(
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SceneViewportGridPassRenderer& renderer,
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const Rendering::Passes::InfiniteGridPassData& data);
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const SceneViewportGridPassData& data);
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} // namespace Editor
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} // namespace XCEngine
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