Move scene viewport post effects into editor passes
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@@ -5,6 +5,8 @@
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#include "Core/ISelectionManager.h"
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#include "IViewportHostService.h"
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#include "Passes/SceneViewportEditorOverlayPass.h"
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#include "Passes/SceneViewportGridPass.h"
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#include "Passes/SceneViewportSelectionOutlinePass.h"
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#include "SceneViewportCameraController.h"
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#include "SceneViewportEditorOverlayData.h"
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#include "SceneViewportOverlayHandleBuilder.h"
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@@ -206,6 +208,8 @@ public:
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entry = {};
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}
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m_sceneViewportSelectionOutlineRenderer.Shutdown();
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m_sceneViewportGridRenderer.Shutdown();
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m_sceneViewportEditorOverlayRenderer.Shutdown();
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m_sceneViewCamera = {};
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ResetSceneViewEditorOverlayFrameData();
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@@ -650,6 +654,21 @@ private:
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selectedObjectIds,
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editorOverlayFrameData,
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BuildSceneViewTransientTransformGizmoOverlayFrameData(),
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[this](const Rendering::Passes::InfiniteGridPassData& data) {
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return CreateSceneViewportGridPass(
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m_sceneViewportGridRenderer,
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data);
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},
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[this](
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RHI::RHIResourceView* objectIdTextureView,
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const std::vector<uint64_t>& selectedObjectIds,
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const Rendering::Passes::ObjectIdOutlineStyle& style) {
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return CreateSceneViewportSelectionOutlinePass(
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m_sceneViewportSelectionOutlineRenderer,
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objectIdTextureView,
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selectedObjectIds,
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style);
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},
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[this](const SceneViewportOverlayFrameData& frameData) {
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return CreateSceneViewportEditorOverlayPass(
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m_sceneViewportEditorOverlayRenderer,
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@@ -867,6 +886,8 @@ private:
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uint32_t m_sceneViewEditorOverlayViewportHeight = 0u;
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uint64_t m_sceneViewEditorOverlayContentSignature = 0u;
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bool m_sceneViewEditorOverlayCached = false;
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SceneViewportGridPassRenderer m_sceneViewportGridRenderer;
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SceneViewportSelectionOutlinePassRenderer m_sceneViewportSelectionOutlineRenderer;
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SceneViewportEditorOverlayPassRenderer m_sceneViewportEditorOverlayRenderer;
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};
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