Move scene viewport post effects into editor passes
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@@ -135,6 +135,15 @@ inline Rendering::Passes::InfiniteGridPassData BuildSceneViewportGridPassData(
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return data;
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}
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inline Rendering::Passes::ObjectIdOutlineStyle BuildSceneViewportSelectionOutlineStyle(
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bool debugSelectionMask = false) {
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Rendering::Passes::ObjectIdOutlineStyle style = {};
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style.outlineColor = Math::Color(1.0f, 0.4f, 0.0f, 1.0f);
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style.outlineWidthPixels = 2.0f;
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style.debugSelectionMask = debugSelectionMask;
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return style;
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}
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inline SceneViewportBuiltinPostProcessBuildResult BuildSceneViewportBuiltinPostProcess(
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const SceneViewportOverlayData& overlay,
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const std::vector<uint64_t>& selectedObjectIds,
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@@ -147,10 +156,7 @@ inline SceneViewportBuiltinPostProcessBuildResult BuildSceneViewportBuiltinPostP
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result.request.gridPassData = BuildSceneViewportGridPassData(overlay);
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result.request.selectedObjectIds = selectedObjectIds;
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result.request.outlineStyle = {};
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result.request.outlineStyle.outlineColor = Math::Color(1.0f, 0.4f, 0.0f, 1.0f);
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result.request.outlineStyle.outlineWidthPixels = 2.0f;
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result.request.outlineStyle.debugSelectionMask = debugSelectionMask;
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result.request.outlineStyle = BuildSceneViewportSelectionOutlineStyle(debugSelectionMask);
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if (!selectedObjectIds.empty() &&
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!debugSelectionMask &&
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