Add depth-only and shadow-caster pass skeletons
This commit is contained in:
@@ -373,6 +373,7 @@ TEST(RenderMaterialUtility_Test, MatchesBuiltinForwardLitPassMetadata) {
|
||||
Material shadowMaterial;
|
||||
shadowMaterial.SetShaderPass("ShadowCaster");
|
||||
EXPECT_FALSE(MatchesBuiltinPass(&shadowMaterial, BuiltinMaterialPass::ForwardLit));
|
||||
EXPECT_TRUE(MatchesBuiltinPass(&shadowMaterial, BuiltinMaterialPass::ShadowCaster));
|
||||
|
||||
Material depthOnlyMaterial;
|
||||
depthOnlyMaterial.SetTag("LightMode", "DepthOnly");
|
||||
|
||||
Reference in New Issue
Block a user