refactor(new_editor/app): reorganize host structure and add smoke test
This commit is contained in:
@@ -0,0 +1,209 @@
|
||||
#include "ViewportRenderTargets.h"
|
||||
|
||||
namespace XCEngine::UI::Editor::App {
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename ResourceType>
|
||||
void ShutdownAndDeleteViewportResource(ResourceType*& resource) {
|
||||
if (resource == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
resource->Shutdown();
|
||||
delete resource;
|
||||
resource = nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportColorResources(
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
ViewportRenderTargets& targets) {
|
||||
const auto colorDesc =
|
||||
BuildViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.colorTexture = device.CreateTexture(colorDesc);
|
||||
if (targets.colorTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto colorViewDesc =
|
||||
BuildViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.colorView = device.CreateRenderTargetView(targets.colorTexture, colorViewDesc);
|
||||
return targets.colorView != nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportDepthResources(
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
ViewportRenderTargets& targets) {
|
||||
const auto depthDesc =
|
||||
BuildViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.depthTexture = device.CreateTexture(depthDesc);
|
||||
if (targets.depthTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto depthViewDesc =
|
||||
BuildViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.depthView = device.CreateDepthStencilView(targets.depthTexture, depthViewDesc);
|
||||
if (targets.depthView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
::XCEngine::RHI::ResourceViewDesc depthShaderViewDesc = {};
|
||||
depthShaderViewDesc.dimension = ::XCEngine::RHI::ResourceViewDimension::Texture2D;
|
||||
depthShaderViewDesc.mipLevel = 0;
|
||||
targets.depthShaderView = device.CreateShaderResourceView(
|
||||
targets.depthTexture,
|
||||
depthShaderViewDesc);
|
||||
return targets.depthShaderView != nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportObjectIdResources(
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
ViewportRenderTargets& targets) {
|
||||
const auto objectIdDesc =
|
||||
BuildViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.objectIdTexture = device.CreateTexture(objectIdDesc);
|
||||
if (targets.objectIdTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectIdViewDesc =
|
||||
BuildViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.objectIdView = device.CreateRenderTargetView(targets.objectIdTexture, objectIdViewDesc);
|
||||
if (targets.objectIdView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.objectIdShaderView = device.CreateShaderResourceView(
|
||||
targets.objectIdTexture,
|
||||
objectIdViewDesc);
|
||||
if (targets.objectIdShaderView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectIdDepthDesc =
|
||||
BuildViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.objectIdDepthTexture = device.CreateTexture(objectIdDepthDesc);
|
||||
if (targets.objectIdDepthTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto objectIdDepthViewDesc =
|
||||
BuildViewportTextureViewDesc(::XCEngine::RHI::Format::D24_UNorm_S8_UInt);
|
||||
targets.objectIdDepthView = device.CreateDepthStencilView(
|
||||
targets.objectIdDepthTexture,
|
||||
objectIdDepthViewDesc);
|
||||
return targets.objectIdDepthView != nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportSelectionMaskResources(
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
ViewportRenderTargets& targets) {
|
||||
const auto selectionMaskDesc =
|
||||
BuildViewportTextureDesc(targets.width, targets.height, ::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.selectionMaskTexture = device.CreateTexture(selectionMaskDesc);
|
||||
if (targets.selectionMaskTexture == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto selectionMaskViewDesc =
|
||||
BuildViewportTextureViewDesc(::XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
targets.selectionMaskView = device.CreateRenderTargetView(
|
||||
targets.selectionMaskTexture,
|
||||
selectionMaskViewDesc);
|
||||
if (targets.selectionMaskView == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.selectionMaskShaderView = device.CreateShaderResourceView(
|
||||
targets.selectionMaskTexture,
|
||||
selectionMaskViewDesc);
|
||||
return targets.selectionMaskShaderView != nullptr;
|
||||
}
|
||||
|
||||
bool CreateViewportTextureDescriptor(
|
||||
Host::D3D12ShaderResourceDescriptorAllocator& textureDescriptorAllocator,
|
||||
ViewportRenderTargets& targets) {
|
||||
if (!textureDescriptorAllocator.CreateTextureDescriptor(
|
||||
targets.colorTexture,
|
||||
&targets.srvCpuHandle,
|
||||
&targets.srvGpuHandle)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.textureHandle.nativeHandle = static_cast<std::uintptr_t>(targets.srvGpuHandle.ptr);
|
||||
targets.textureHandle.width = targets.width;
|
||||
targets.textureHandle.height = targets.height;
|
||||
targets.textureHandle.kind = ::XCEngine::UI::UITextureHandleKind::ShaderResourceView;
|
||||
targets.textureHandle.resourceHandle =
|
||||
reinterpret_cast<std::uintptr_t>(targets.colorTexture);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool ViewportRenderTargetManager::EnsureTargets(
|
||||
ViewportKind kind,
|
||||
std::uint32_t width,
|
||||
std::uint32_t height,
|
||||
::XCEngine::RHI::RHIDevice& device,
|
||||
Host::D3D12ShaderResourceDescriptorAllocator& textureDescriptorAllocator,
|
||||
ViewportRenderTargets& targets) const {
|
||||
if (width == 0u || height == 0u) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DestroyTargets(&textureDescriptorAllocator, targets);
|
||||
targets.width = width;
|
||||
targets.height = height;
|
||||
|
||||
if (!CreateViewportColorResources(device, targets) ||
|
||||
!CreateViewportDepthResources(device, targets) ||
|
||||
(ViewportRequiresObjectIdResources(kind) &&
|
||||
(!CreateViewportObjectIdResources(device, targets) ||
|
||||
!CreateViewportSelectionMaskResources(device, targets))) ||
|
||||
!CreateViewportTextureDescriptor(textureDescriptorAllocator, targets)) {
|
||||
DestroyTargets(&textureDescriptorAllocator, targets);
|
||||
return false;
|
||||
}
|
||||
|
||||
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.hasValidObjectIdFrame = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void ViewportRenderTargetManager::DestroyTargets(
|
||||
Host::D3D12ShaderResourceDescriptorAllocator* textureDescriptorAllocator,
|
||||
ViewportRenderTargets& targets) const {
|
||||
if (textureDescriptorAllocator != nullptr && targets.srvCpuHandle.ptr != 0) {
|
||||
textureDescriptorAllocator->Free(targets.srvCpuHandle, targets.srvGpuHandle);
|
||||
}
|
||||
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdView);
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdShaderView);
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdDepthView);
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdDepthTexture);
|
||||
ShutdownAndDeleteViewportResource(targets.objectIdTexture);
|
||||
ShutdownAndDeleteViewportResource(targets.selectionMaskView);
|
||||
ShutdownAndDeleteViewportResource(targets.selectionMaskShaderView);
|
||||
ShutdownAndDeleteViewportResource(targets.selectionMaskTexture);
|
||||
ShutdownAndDeleteViewportResource(targets.depthShaderView);
|
||||
ShutdownAndDeleteViewportResource(targets.depthView);
|
||||
ShutdownAndDeleteViewportResource(targets.depthTexture);
|
||||
ShutdownAndDeleteViewportResource(targets.colorView);
|
||||
ShutdownAndDeleteViewportResource(targets.colorTexture);
|
||||
|
||||
targets.width = 0;
|
||||
targets.height = 0;
|
||||
targets.srvCpuHandle = {};
|
||||
targets.srvGpuHandle = {};
|
||||
targets.textureHandle = {};
|
||||
targets.colorState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.objectIdState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.selectionMaskState = ::XCEngine::RHI::ResourceStates::Common;
|
||||
targets.hasValidObjectIdFrame = false;
|
||||
}
|
||||
|
||||
} // namespace XCEngine::UI::Editor::App
|
||||
Reference in New Issue
Block a user