refactor(new_editor/app): reorganize host structure and add smoke test
This commit is contained in:
259
new_editor/app/Rendering/Native/NativeRendererTextures.cpp
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259
new_editor/app/Rendering/Native/NativeRendererTextures.cpp
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#include "NativeRendererSupport.h"
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#include <filesystem>
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#include <limits>
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#include <memory>
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namespace XCEngine::UI::Editor::Host {
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using namespace NativeRendererSupport;
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bool NativeRenderer::LoadTextureFromFile(
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const std::filesystem::path& path,
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::XCEngine::UI::UITextureHandle& outTexture,
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std::string& outError) {
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outError.clear();
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ReleaseTexture(outTexture);
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auto texture = std::make_unique<NativeTextureResource>();
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if (!DecodeTextureFile(path, *texture, outError)) {
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outTexture = {};
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return false;
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}
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outTexture.nativeHandle = reinterpret_cast<std::uintptr_t>(texture.get());
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outTexture.width = texture->width;
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outTexture.height = texture->height;
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outTexture.kind = ::XCEngine::UI::UITextureHandleKind::DescriptorHandle;
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m_liveTextures.insert(texture.get());
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texture.release();
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return true;
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}
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bool NativeRenderer::LoadTextureFromMemory(
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const std::uint8_t* data,
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std::size_t size,
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::XCEngine::UI::UITextureHandle& outTexture,
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std::string& outError) {
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outError.clear();
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ReleaseTexture(outTexture);
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auto texture = std::make_unique<NativeTextureResource>();
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if (!DecodeTextureMemory(data, size, *texture, outError)) {
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outTexture = {};
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return false;
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}
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outTexture.nativeHandle = reinterpret_cast<std::uintptr_t>(texture.get());
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outTexture.width = texture->width;
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outTexture.height = texture->height;
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outTexture.kind = ::XCEngine::UI::UITextureHandleKind::DescriptorHandle;
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m_liveTextures.insert(texture.get());
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texture.release();
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return true;
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}
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void NativeRenderer::ReleaseTexture(::XCEngine::UI::UITextureHandle& texture) {
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if (!texture.IsValid()) {
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texture = {};
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return;
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}
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auto* resource = reinterpret_cast<NativeTextureResource*>(texture.nativeHandle);
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if (resource != nullptr) {
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const auto found = m_liveTextures.find(resource);
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if (found != m_liveTextures.end()) {
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m_liveTextures.erase(found);
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delete resource;
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}
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}
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texture = {};
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}
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bool NativeRenderer::DecodeTextureFile(
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const std::filesystem::path& path,
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NativeTextureResource& outTexture,
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std::string& outError) {
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outError.clear();
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if (!EnsureWicFactory(outError)) {
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return false;
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}
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const std::wstring widePath = path.wstring();
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Microsoft::WRL::ComPtr<IWICBitmapDecoder> decoder;
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HRESULT hr = m_wicFactory->CreateDecoderFromFilename(
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widePath.c_str(),
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nullptr,
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GENERIC_READ,
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WICDecodeMetadataCacheOnLoad,
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decoder.ReleaseAndGetAddressOf());
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if (FAILED(hr) || !decoder) {
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outError = HrToString("IWICImagingFactory::CreateDecoderFromFilename", hr);
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return false;
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}
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Microsoft::WRL::ComPtr<IWICBitmapFrameDecode> frame;
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hr = decoder->GetFrame(0u, frame.ReleaseAndGetAddressOf());
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if (FAILED(hr) || !frame) {
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outError = HrToString("IWICBitmapDecoder::GetFrame", hr);
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return false;
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}
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return DecodeTextureFrame(*frame.Get(), outTexture, outError);
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}
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bool NativeRenderer::DecodeTextureMemory(
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const std::uint8_t* data,
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std::size_t size,
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NativeTextureResource& outTexture,
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std::string& outError) {
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outError.clear();
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if (data == nullptr || size == 0u) {
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outError = "DecodeTextureMemory rejected an empty image payload.";
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return false;
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}
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if (size > static_cast<std::size_t>((std::numeric_limits<DWORD>::max)())) {
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outError = "DecodeTextureMemory payload exceeds WIC stream limits.";
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return false;
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}
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if (!EnsureWicFactory(outError)) {
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return false;
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}
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Microsoft::WRL::ComPtr<IWICStream> stream;
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HRESULT hr = m_wicFactory->CreateStream(stream.ReleaseAndGetAddressOf());
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if (FAILED(hr) || !stream) {
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outError = HrToString("IWICImagingFactory::CreateStream", hr);
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return false;
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}
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hr = stream->InitializeFromMemory(
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const_cast<BYTE*>(reinterpret_cast<const BYTE*>(data)),
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static_cast<DWORD>(size));
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if (FAILED(hr)) {
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outError = HrToString("IWICStream::InitializeFromMemory", hr);
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return false;
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}
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Microsoft::WRL::ComPtr<IWICBitmapDecoder> decoder;
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hr = m_wicFactory->CreateDecoderFromStream(
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stream.Get(),
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nullptr,
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WICDecodeMetadataCacheOnLoad,
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decoder.ReleaseAndGetAddressOf());
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if (FAILED(hr) || !decoder) {
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outError = HrToString("IWICImagingFactory::CreateDecoderFromStream", hr);
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return false;
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}
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Microsoft::WRL::ComPtr<IWICBitmapFrameDecode> frame;
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hr = decoder->GetFrame(0u, frame.ReleaseAndGetAddressOf());
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if (FAILED(hr) || !frame) {
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outError = HrToString("IWICBitmapDecoder::GetFrame", hr);
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return false;
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}
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return DecodeTextureFrame(*frame.Get(), outTexture, outError);
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}
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bool NativeRenderer::DecodeTextureFrame(
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IWICBitmapSource& source,
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NativeTextureResource& outTexture,
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std::string& outError) {
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outError.clear();
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Microsoft::WRL::ComPtr<IWICFormatConverter> converter;
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HRESULT hr = m_wicFactory->CreateFormatConverter(converter.ReleaseAndGetAddressOf());
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if (FAILED(hr) || !converter) {
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outError = HrToString("IWICImagingFactory::CreateFormatConverter", hr);
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return false;
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}
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hr = converter->Initialize(
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&source,
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GUID_WICPixelFormat32bppPBGRA,
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WICBitmapDitherTypeNone,
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nullptr,
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0.0f,
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WICBitmapPaletteTypeCustom);
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if (FAILED(hr)) {
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outError = HrToString("IWICFormatConverter::Initialize", hr);
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return false;
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}
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UINT width = 0u;
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UINT height = 0u;
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hr = converter->GetSize(&width, &height);
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if (FAILED(hr) || width == 0u || height == 0u) {
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outError = HrToString("IWICBitmapSource::GetSize", hr);
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return false;
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}
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std::vector<std::uint8_t> pixels(
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static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4u);
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hr = converter->CopyPixels(
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nullptr,
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width * 4u,
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static_cast<UINT>(pixels.size()),
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pixels.data());
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if (FAILED(hr)) {
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outError = HrToString("IWICBitmapSource::CopyPixels", hr);
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return false;
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}
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outTexture.pixels = std::move(pixels);
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outTexture.width = width;
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outTexture.height = height;
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outTexture.cachedBitmap.Reset();
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outTexture.cachedTarget = nullptr;
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return true;
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}
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bool NativeRenderer::ResolveTextureBitmap(
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ID2D1RenderTarget& renderTarget,
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NativeTextureResource& texture,
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Microsoft::WRL::ComPtr<ID2D1Bitmap>& outBitmap) {
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outBitmap.Reset();
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if (texture.width == 0u || texture.height == 0u || texture.pixels.empty()) {
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return false;
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}
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if (texture.cachedBitmap && texture.cachedTarget == &renderTarget) {
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outBitmap = texture.cachedBitmap;
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return true;
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}
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Microsoft::WRL::ComPtr<ID2D1Bitmap> bitmap;
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const D2D1_BITMAP_PROPERTIES properties = D2D1::BitmapProperties(
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D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),
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kBaseDpi,
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kBaseDpi);
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const HRESULT hr = renderTarget.CreateBitmap(
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D2D1::SizeU(texture.width, texture.height),
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texture.pixels.data(),
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texture.width * 4u,
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&properties,
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bitmap.ReleaseAndGetAddressOf());
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if (FAILED(hr) || !bitmap) {
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return false;
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}
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if (&renderTarget == m_renderTarget.Get()) {
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texture.cachedBitmap = bitmap;
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texture.cachedTarget = &renderTarget;
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}
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outBitmap = std::move(bitmap);
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return true;
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}
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bool NativeRenderer::ResolveInteropBitmap(
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const ::XCEngine::UI::UITextureHandle& texture,
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Microsoft::WRL::ComPtr<ID2D1Bitmap>& outBitmap) const {
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return m_windowInterop.ResolveInteropBitmap(texture, outBitmap);
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}
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} // namespace XCEngine::UI::Editor::Host
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