refactor(new_editor/app): reorganize host structure and add smoke test

This commit is contained in:
2026-04-15 08:24:06 +08:00
parent 3617b4840b
commit 9e5954cf0a
235 changed files with 11157 additions and 10028 deletions

View File

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#include "NativeRendererSupport.h"
#include <algorithm>
#include <cmath>
namespace XCEngine::UI::Editor::Host {
using namespace NativeRendererSupport;
bool NativeRenderer::RenderToTarget(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawData& drawData) {
renderTarget.SetDpi(kBaseDpi, kBaseDpi);
renderTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
renderTarget.BeginDraw();
renderTarget.Clear(D2D1::ColorF(0.04f, 0.05f, 0.06f, 1.0f));
std::vector<D2D1_RECT_F> clipStack = {};
for (const ::XCEngine::UI::UIDrawList& drawList : drawData.GetDrawLists()) {
for (const ::XCEngine::UI::UIDrawCommand& command : drawList.GetCommands()) {
RenderCommand(renderTarget, solidBrush, command, clipStack);
}
}
while (!clipStack.empty()) {
renderTarget.PopAxisAlignedClip();
clipStack.pop_back();
}
return true;
}
void NativeRenderer::RenderCommand(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawCommand& command,
std::vector<D2D1_RECT_F>& clipStack) {
solidBrush.SetColor(ToD2DColor(command.color));
const float dpiScale = ClampDpiScale(m_dpiScale);
switch (command.type) {
case ::XCEngine::UI::UIDrawCommandType::FilledRect: {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float rounding = command.rounding > 0.0f ? command.rounding * dpiScale : 0.0f;
if (command.rounding > 0.0f) {
renderTarget.FillRoundedRectangle(
D2D1::RoundedRect(rect, rounding, rounding),
&solidBrush);
} else {
renderTarget.FillRectangle(rect, &solidBrush);
}
break;
}
case ::XCEngine::UI::UIDrawCommandType::FilledRectLinearGradient: {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float rounding = command.rounding > 0.0f ? command.rounding * dpiScale : 0.0f;
const D2D1_GRADIENT_STOP stops[2] = {
D2D1::GradientStop(0.0f, ToD2DColor(command.color)),
D2D1::GradientStop(1.0f, ToD2DColor(command.secondaryColor))
};
Microsoft::WRL::ComPtr<ID2D1GradientStopCollection> stopCollection;
HRESULT hr = renderTarget.CreateGradientStopCollection(
stops,
2u,
stopCollection.ReleaseAndGetAddressOf());
if (FAILED(hr) || !stopCollection) {
break;
}
const D2D1_POINT_2F startPoint =
command.gradientDirection == ::XCEngine::UI::UILinearGradientDirection::Vertical
? D2D1::Point2F((rect.left + rect.right) * 0.5f, rect.top)
: D2D1::Point2F(rect.left, (rect.top + rect.bottom) * 0.5f);
const D2D1_POINT_2F endPoint =
command.gradientDirection == ::XCEngine::UI::UILinearGradientDirection::Vertical
? D2D1::Point2F((rect.left + rect.right) * 0.5f, rect.bottom)
: D2D1::Point2F(rect.right, (rect.top + rect.bottom) * 0.5f);
Microsoft::WRL::ComPtr<ID2D1LinearGradientBrush> gradientBrush;
hr = renderTarget.CreateLinearGradientBrush(
D2D1::LinearGradientBrushProperties(startPoint, endPoint),
stopCollection.Get(),
gradientBrush.ReleaseAndGetAddressOf());
if (FAILED(hr) || !gradientBrush) {
break;
}
if (command.rounding > 0.0f) {
renderTarget.FillRoundedRectangle(
D2D1::RoundedRect(rect, rounding, rounding),
gradientBrush.Get());
} else {
renderTarget.FillRectangle(rect, gradientBrush.Get());
}
break;
}
case ::XCEngine::UI::UIDrawCommandType::RectOutline: {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float thickness = (command.thickness > 0.0f ? command.thickness : 1.0f) * dpiScale;
const float rounding = command.rounding > 0.0f ? command.rounding * dpiScale : 0.0f;
if (command.rounding > 0.0f) {
renderTarget.DrawRoundedRectangle(
D2D1::RoundedRect(rect, rounding, rounding),
&solidBrush,
thickness);
} else {
renderTarget.DrawRectangle(rect, &solidBrush, thickness);
}
break;
}
case ::XCEngine::UI::UIDrawCommandType::Line: {
const float thickness = (command.thickness > 0.0f ? command.thickness : 1.0f) * dpiScale;
const float pixelOffset = ResolveStrokePixelOffset(thickness);
const D2D1_POINT_2F start = ToD2DPoint(command.position, dpiScale, pixelOffset);
const D2D1_POINT_2F end = ToD2DPoint(command.uvMin, dpiScale, pixelOffset);
renderTarget.DrawLine(start, end, &solidBrush, thickness);
break;
}
case ::XCEngine::UI::UIDrawCommandType::FilledTriangle: {
Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry;
HRESULT hr = m_d2dFactory->CreatePathGeometry(geometry.ReleaseAndGetAddressOf());
if (FAILED(hr) || !geometry) {
break;
}
Microsoft::WRL::ComPtr<ID2D1GeometrySink> sink;
hr = geometry->Open(sink.ReleaseAndGetAddressOf());
if (FAILED(hr) || !sink) {
break;
}
const D2D1_POINT_2F a = ToD2DPoint(command.position, dpiScale);
const D2D1_POINT_2F b = ToD2DPoint(command.uvMin, dpiScale);
const D2D1_POINT_2F c = ToD2DPoint(command.uvMax, dpiScale);
const D2D1_POINT_2F points[2] = { b, c };
sink->BeginFigure(a, D2D1_FIGURE_BEGIN_FILLED);
sink->AddLines(points, 2u);
sink->EndFigure(D2D1_FIGURE_END_CLOSED);
hr = sink->Close();
if (FAILED(hr)) {
break;
}
renderTarget.FillGeometry(geometry.Get(), &solidBrush);
break;
}
case ::XCEngine::UI::UIDrawCommandType::FilledCircle: {
const float radius = command.radius * dpiScale;
renderTarget.FillEllipse(
D2D1::Ellipse(ToD2DPoint(command.position, dpiScale), radius, radius),
&solidBrush);
break;
}
case ::XCEngine::UI::UIDrawCommandType::CircleOutline: {
const float radius = command.radius * dpiScale;
const float thickness = (command.thickness > 0.0f ? command.thickness : 1.0f) * dpiScale;
renderTarget.DrawEllipse(
D2D1::Ellipse(ToD2DPoint(command.position, dpiScale), radius, radius),
&solidBrush,
thickness);
break;
}
case ::XCEngine::UI::UIDrawCommandType::Text: {
if (command.text.empty()) {
break;
}
const float fontSize = ResolveFontSize(command.fontSize);
const float scaledFontSize = fontSize * dpiScale;
IDWriteTextFormat* textFormat = GetTextFormat(scaledFontSize);
if (textFormat == nullptr) {
break;
}
const std::wstring text = Utf8ToWide(command.text);
if (text.empty()) {
break;
}
const D2D1_SIZE_F targetSize = renderTarget.GetSize();
const float originX = SnapToPixel(command.position.x, dpiScale);
const float originY = SnapToPixel(command.position.y, dpiScale);
const float lineHeight = std::ceil(scaledFontSize * 1.6f);
const D2D1_RECT_F layoutRect = D2D1::RectF(
originX,
originY,
targetSize.width,
originY + lineHeight);
renderTarget.DrawTextW(
text.c_str(),
static_cast<UINT32>(text.size()),
textFormat,
layoutRect,
&solidBrush,
D2D1_DRAW_TEXT_OPTIONS_CLIP,
DWRITE_MEASURING_MODE_GDI_NATURAL);
break;
}
case ::XCEngine::UI::UIDrawCommandType::Image: {
if (!command.texture.IsValid()) {
break;
}
Microsoft::WRL::ComPtr<ID2D1Bitmap> bitmap;
if (command.texture.kind == ::XCEngine::UI::UITextureHandleKind::ShaderResourceView) {
if (!ResolveInteropBitmap(command.texture, bitmap) || !bitmap) {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
renderTarget.DrawRectangle(rect, &solidBrush, 1.0f);
break;
}
} else {
auto* texture = reinterpret_cast<NativeTextureResource*>(command.texture.nativeHandle);
if (texture == nullptr || m_liveTextures.find(texture) == m_liveTextures.end()) {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
renderTarget.DrawRectangle(rect, &solidBrush, 1.0f);
break;
}
if (!ResolveTextureBitmap(renderTarget, *texture, bitmap) || !bitmap) {
break;
}
}
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float sourceWidth = static_cast<float>(command.texture.width);
const float sourceHeight = static_cast<float>(command.texture.height);
const float sourceLeft = sourceWidth * std::clamp(command.uvMin.x, 0.0f, 1.0f);
const float sourceTop = sourceHeight * std::clamp(command.uvMin.y, 0.0f, 1.0f);
const float sourceRight = sourceWidth * std::clamp(command.uvMax.x, 0.0f, 1.0f);
const float sourceBottom = sourceHeight * std::clamp(command.uvMax.y, 0.0f, 1.0f);
renderTarget.DrawBitmap(
bitmap.Get(),
rect,
std::clamp(command.color.a, 0.0f, 1.0f),
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
D2D1::RectF(sourceLeft, sourceTop, sourceRight, sourceBottom));
break;
}
case ::XCEngine::UI::UIDrawCommandType::PushClipRect: {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
renderTarget.PushAxisAlignedClip(rect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
clipStack.push_back(rect);
break;
}
case ::XCEngine::UI::UIDrawCommandType::PopClipRect: {
if (!clipStack.empty()) {
renderTarget.PopAxisAlignedClip();
clipStack.pop_back();
}
break;
}
default:
break;
}
}
} // namespace XCEngine::UI::Editor::Host