refactor(new_editor/app): reorganize host structure and add smoke test
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#include "D3D12WindowSwapChainPresenter.h"
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namespace XCEngine::UI::Editor::Host {
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using ::XCEngine::RHI::D3D12SwapChain;
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using ::XCEngine::RHI::D3D12Texture;
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using ::XCEngine::RHI::RHISwapChain;
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using ::XCEngine::RHI::SwapChainDesc;
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bool D3D12WindowSwapChainPresenter::Initialize(
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D3D12HostDevice& hostDevice,
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HWND hwnd,
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int width,
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int height) {
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Shutdown();
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if (hwnd == nullptr || width <= 0 || height <= 0) {
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m_lastError = "Initialize rejected an invalid hwnd or size.";
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return false;
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}
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if (hostDevice.GetRHIDevice() == nullptr || hostDevice.GetRHICommandQueue() == nullptr) {
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m_lastError = "Initialize requires an initialized host D3D12 device.";
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return false;
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}
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m_hwnd = hwnd;
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m_width = width;
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m_height = height;
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m_hostDevice = &hostDevice;
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if (!CreateSwapChain(width, height)) {
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Shutdown();
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return false;
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}
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m_lastError.clear();
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return true;
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}
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bool D3D12WindowSwapChainPresenter::CreateSwapChain(int width, int height) {
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if (m_hostDevice == nullptr ||
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m_hostDevice->GetRHIDevice() == nullptr ||
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m_hostDevice->GetRHICommandQueue() == nullptr) {
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m_lastError = "CreateSwapChain requires an initialized host D3D12 device.";
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return false;
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}
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SwapChainDesc swapChainDesc = {};
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swapChainDesc.windowHandle = m_hwnd;
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swapChainDesc.width = static_cast<std::uint32_t>(width);
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swapChainDesc.height = static_cast<std::uint32_t>(height);
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swapChainDesc.bufferCount = kSwapChainBufferCount;
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m_swapChain = m_hostDevice->GetRHIDevice()->CreateSwapChain(
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swapChainDesc,
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m_hostDevice->GetRHICommandQueue());
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if (m_swapChain == nullptr || GetD3D12SwapChain() == nullptr) {
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m_lastError = "Failed to create the D3D12 swap chain.";
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return false;
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}
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ConfigureFrameLatency();
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if (!RecreateBackBufferViews()) {
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m_lastError = "Failed to create swap chain back buffer views.";
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return false;
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}
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m_width = width;
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m_height = height;
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return true;
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}
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void D3D12WindowSwapChainPresenter::ConfigureFrameLatency() {
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D3D12SwapChain* d3d12SwapChain = GetD3D12SwapChain();
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if (d3d12SwapChain == nullptr) {
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return;
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}
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auto* nativeSwapChain =
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static_cast<IDXGISwapChain3*>(d3d12SwapChain->GetNativeHandle());
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if (nativeSwapChain == nullptr) {
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return;
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}
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nativeSwapChain->SetMaximumFrameLatency(1u);
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}
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void D3D12WindowSwapChainPresenter::DestroySwapChain() {
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ReleaseBackBufferViews();
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if (m_swapChain != nullptr) {
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m_swapChain->Shutdown();
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delete m_swapChain;
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m_swapChain = nullptr;
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}
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}
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bool D3D12WindowSwapChainPresenter::RecreateSwapChain(int width, int height) {
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DestroySwapChain();
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m_hostDevice->ResetFrameTracking();
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return CreateSwapChain(width, height);
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}
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void D3D12WindowSwapChainPresenter::Shutdown() {
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if (m_hostDevice != nullptr) {
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m_hostDevice->WaitForGpuIdle();
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}
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DestroySwapChain();
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m_hwnd = nullptr;
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m_width = 0;
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m_height = 0;
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m_hostDevice = nullptr;
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m_lastError.clear();
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}
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const std::string& D3D12WindowSwapChainPresenter::GetLastError() const {
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return m_lastError;
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}
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RHISwapChain* D3D12WindowSwapChainPresenter::GetSwapChain() const {
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return m_swapChain;
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}
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const ::XCEngine::Rendering::RenderSurface*
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D3D12WindowSwapChainPresenter::GetCurrentRenderSurface() const {
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if (m_swapChain == nullptr) {
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return nullptr;
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}
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const std::uint32_t backBufferIndex = m_swapChain->GetCurrentBackBufferIndex();
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if (backBufferIndex >= m_backBufferSurfaces.size()) {
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return nullptr;
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}
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return &m_backBufferSurfaces[backBufferIndex];
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}
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const D3D12Texture* D3D12WindowSwapChainPresenter::GetCurrentBackBufferTexture() const {
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if (m_swapChain == nullptr) {
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return nullptr;
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}
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return GetBackBufferTexture(m_swapChain->GetCurrentBackBufferIndex());
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}
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const D3D12Texture* D3D12WindowSwapChainPresenter::GetBackBufferTexture(std::uint32_t index) const {
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const D3D12SwapChain* d3d12SwapChain = GetD3D12SwapChain();
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if (d3d12SwapChain == nullptr) {
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return nullptr;
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}
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return d3d12SwapChain->TryGetBackBuffer(index);
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}
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std::uint32_t D3D12WindowSwapChainPresenter::GetBackBufferCount() const {
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return kSwapChainBufferCount;
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}
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std::uint32_t D3D12WindowSwapChainPresenter::GetCurrentBackBufferIndex() const {
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return m_swapChain != nullptr ? m_swapChain->GetCurrentBackBufferIndex() : 0u;
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}
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D3D12SwapChain* D3D12WindowSwapChainPresenter::GetD3D12SwapChain() const {
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return m_swapChain != nullptr ? static_cast<D3D12SwapChain*>(m_swapChain) : nullptr;
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}
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} // namespace XCEngine::UI::Editor::Host
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