refactor(new_editor/app): reorganize host structure and add smoke test
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100
new_editor/app/Rendering/D3D12/D3D12WindowInteropContext.cpp
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100
new_editor/app/Rendering/D3D12/D3D12WindowInteropContext.cpp
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#include "D3D12WindowInteropSupport.h"
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#include <unordered_set>
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namespace XCEngine::UI::Editor::Host::InteropSupport {
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std::string HrToInteropString(const char* operation, HRESULT hr) {
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char buffer[128] = {};
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sprintf_s(buffer, "%s failed with hr=0x%08X.", operation, static_cast<unsigned int>(hr));
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return buffer;
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}
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D2D1_BITMAP_PROPERTIES1 BuildD2DBitmapProperties(
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DXGI_FORMAT format,
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D2D1_BITMAP_OPTIONS options) {
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return D2D1::BitmapProperties1(
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options,
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D2D1::PixelFormat(format, D2D1_ALPHA_MODE_IGNORE),
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96.0f,
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96.0f);
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}
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bool IsInteropTextureHandle(const ::XCEngine::UI::UITextureHandle& texture) {
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return texture.kind == ::XCEngine::UI::UITextureHandleKind::ShaderResourceView &&
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texture.resourceHandle != 0u;
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}
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void CollectInteropTextureHandles(
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const ::XCEngine::UI::UIDrawData& drawData,
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std::vector<::XCEngine::UI::UITextureHandle>& outTextures) {
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outTextures.clear();
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std::unordered_set<std::uintptr_t> seenKeys = {};
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for (const ::XCEngine::UI::UIDrawList& drawList : drawData.GetDrawLists()) {
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for (const ::XCEngine::UI::UIDrawCommand& command : drawList.GetCommands()) {
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if (!IsInteropTextureHandle(command.texture) ||
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!seenKeys.insert(command.texture.resourceHandle).second) {
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continue;
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}
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outTextures.push_back(command.texture);
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}
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}
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}
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} // namespace XCEngine::UI::Editor::Host::InteropSupport
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namespace XCEngine::UI::Editor::Host {
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bool D3D12WindowInteropContext::Attach(
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D3D12WindowRenderer& windowRenderer,
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ID2D1Factory1& d2dFactory) {
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if (m_windowRenderer != &windowRenderer) {
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Detach();
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m_windowRenderer = &windowRenderer;
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}
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m_d2dFactory = &d2dFactory;
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if (!EnsureInterop()) {
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return false;
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}
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if (HasBackBufferTargets()) {
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return true;
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}
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return RebuildBackBufferTargets();
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}
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void D3D12WindowInteropContext::Detach() {
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ReleaseInteropState();
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m_windowRenderer = nullptr;
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m_d2dFactory = nullptr;
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m_lastError.clear();
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}
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D3D12WindowRenderer* D3D12WindowInteropContext::GetWindowRenderer() const {
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return m_windowRenderer;
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}
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ID3D11On12Device* D3D12WindowInteropContext::GetD3D11On12Device() const {
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return m_d3d11On12Device.Get();
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}
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ID3D11DeviceContext* D3D12WindowInteropContext::GetD3D11DeviceContext() const {
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return m_d3d11DeviceContext.Get();
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}
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ID2D1DeviceContext* D3D12WindowInteropContext::GetD2DDeviceContext() const {
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return m_d2dDeviceContext.Get();
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}
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ID2D1SolidColorBrush* D3D12WindowInteropContext::GetInteropBrush() const {
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return m_interopBrush.Get();
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}
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const std::string& D3D12WindowInteropContext::GetLastError() const {
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return m_lastError;
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}
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} // namespace XCEngine::UI::Editor::Host
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