refactor(new_editor/app): reorganize host structure and add smoke test
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new_editor/app/Composition/EditorShellAssetBuilderSupport.h
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23
new_editor/app/Composition/EditorShellAssetBuilderSupport.h
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#pragma once
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#include "EditorShellAssetBuilder.h"
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#include <XCEngine/UI/Input/UIShortcutRegistry.h>
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#include <string>
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#include <string_view>
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#include <vector>
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namespace XCEngine::UI::Editor::App::CompositionSupport {
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UIEditorPanelRegistry BuildEditorPanelRegistry();
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UIEditorWorkspaceModel BuildEditorWorkspaceModel();
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UIEditorCommandRegistry BuildEditorCommandRegistry();
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UIEditorMenuModel BuildEditorMenuModel();
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std::vector<::XCEngine::UI::UIShortcutBinding> BuildEditorShortcutBindings();
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UIEditorShellInteractionDefinition BuildBaseEditorShellDefinition();
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std::string ResolveEditorPanelTitle(
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const UIEditorPanelRegistry& registry,
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std::string_view panelId);
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} // namespace XCEngine::UI::Editor::App::CompositionSupport
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