refactor(srp): let universal assets declare native backend keys
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@@ -2462,6 +2462,127 @@ TEST_F(
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nullptr);
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ScriptCoreUniversalRenderPipelineAssetExposesBuiltinForwardRendererAsset) {
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
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"XCEngine.RenderPipelines.Universal",
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"XCEngine.Rendering.Universal",
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"UniversalRenderPipelineAsset"
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};
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std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
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assetRuntime = bridge->CreateAssetRuntime(descriptor);
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ASSERT_NE(assetRuntime, nullptr);
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const std::shared_ptr<const XCEngine::Rendering::RenderPipelineAsset>
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rendererAsset = assetRuntime->GetPipelineRendererAsset();
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ASSERT_NE(rendererAsset, nullptr);
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std::unique_ptr<XCEngine::Rendering::RenderPipeline> pipeline =
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rendererAsset->CreatePipeline();
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ASSERT_NE(pipeline, nullptr);
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EXPECT_NE(
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dynamic_cast<XCEngine::Rendering::Pipelines::BuiltinForwardPipeline*>(
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pipeline.get()),
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nullptr);
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedRenderPipelineBridgeFallsBackToDefaultSceneRecorderWhenBackendKeyIsUnknown) {
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
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"GameScripts",
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"Gameplay",
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"ManagedUnknownBackendRenderPipelineProbeAsset"
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};
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std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
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assetRuntime = bridge->CreateAssetRuntime(descriptor);
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ASSERT_NE(assetRuntime, nullptr);
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EXPECT_EQ(assetRuntime->GetPipelineRendererAsset(), nullptr);
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
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assetRuntime->CreateStageRecorder();
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext renderContext = {};
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ASSERT_TRUE(recorder->Initialize(renderContext));
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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XCEngine::Rendering::RenderGraph graph;
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XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
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XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
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colorDesc.width = 64u;
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colorDesc.height = 64u;
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colorDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::R8G8B8A8_UNorm);
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XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
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depthDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::D32_Float);
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const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
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graphBuilder.CreateTransientTexture("ManagedUnknownBackendColor", colorDesc);
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const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
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graphBuilder.CreateTransientTexture("ManagedUnknownBackendDepth", depthDesc);
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const XCEngine::Rendering::RenderSceneData sceneData = {};
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const XCEngine::Rendering::RenderSurface surface(64u, 64u);
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bool executionSucceeded = true;
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XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
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const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
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graphBuilder,
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"ManagedUnknownBackendMainScene",
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XCEngine::Rendering::CameraFrameStage::MainScene,
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renderContext,
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sceneData,
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surface,
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nullptr,
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nullptr,
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XCEngine::RHI::ResourceStates::Common,
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{},
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{ colorTarget },
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depthTarget,
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{},
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&executionSucceeded,
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&blackboard
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};
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EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
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XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
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XCEngine::Containers::String errorMessage;
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ASSERT_TRUE(
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XCEngine::Rendering::RenderGraphCompiler::Compile(
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graph,
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compiledGraph,
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&errorMessage))
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<< errorMessage.CStr();
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ASSERT_EQ(compiledGraph.GetPassCount(), 3u);
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EXPECT_STREQ(
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compiledGraph.GetPassName(0).CStr(),
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"ManagedUnknownBackendMainScene.Opaque");
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EXPECT_STREQ(
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compiledGraph.GetPassName(1).CStr(),
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"ManagedUnknownBackendMainScene.Skybox");
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EXPECT_STREQ(
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compiledGraph.GetPassName(2).CStr(),
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"ManagedUnknownBackendMainScene.Transparent");
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recorder->Shutdown();
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedStageRecorderRecordsMainSceneThroughScriptableRenderContext) {
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