refactor(srp): let universal assets declare native backend keys

This commit is contained in:
2026-04-19 23:32:41 +08:00
parent 21b790c2f8
commit 9c8f2ae84c
9 changed files with 458 additions and 9 deletions

View File

@@ -2462,6 +2462,127 @@ TEST_F(
nullptr);
}
TEST_F(
MonoScriptRuntimeTest,
ScriptCoreUniversalRenderPipelineAssetExposesBuiltinForwardRendererAsset) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"XCEngine.RenderPipelines.Universal",
"XCEngine.Rendering.Universal",
"UniversalRenderPipelineAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
const std::shared_ptr<const XCEngine::Rendering::RenderPipelineAsset>
rendererAsset = assetRuntime->GetPipelineRendererAsset();
ASSERT_NE(rendererAsset, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipeline> pipeline =
rendererAsset->CreatePipeline();
ASSERT_NE(pipeline, nullptr);
EXPECT_NE(
dynamic_cast<XCEngine::Rendering::Pipelines::BuiltinForwardPipeline*>(
pipeline.get()),
nullptr);
}
TEST_F(
MonoScriptRuntimeTest,
ManagedRenderPipelineBridgeFallsBackToDefaultSceneRecorderWhenBackendKeyIsUnknown) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"Gameplay",
"ManagedUnknownBackendRenderPipelineProbeAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
EXPECT_EQ(assetRuntime->GetPipelineRendererAsset(), nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext renderContext = {};
ASSERT_TRUE(recorder->Initialize(renderContext));
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
XCEngine::Rendering::RenderGraph graph;
XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
colorDesc.width = 64u;
colorDesc.height = 64u;
colorDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::R8G8B8A8_UNorm);
XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
depthDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::D32_Float);
const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
graphBuilder.CreateTransientTexture("ManagedUnknownBackendColor", colorDesc);
const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
graphBuilder.CreateTransientTexture("ManagedUnknownBackendDepth", depthDesc);
const XCEngine::Rendering::RenderSceneData sceneData = {};
const XCEngine::Rendering::RenderSurface surface(64u, 64u);
bool executionSucceeded = true;
XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
graphBuilder,
"ManagedUnknownBackendMainScene",
XCEngine::Rendering::CameraFrameStage::MainScene,
renderContext,
sceneData,
surface,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common,
{},
{ colorTarget },
depthTarget,
{},
&executionSucceeded,
&blackboard
};
EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
XCEngine::Containers::String errorMessage;
ASSERT_TRUE(
XCEngine::Rendering::RenderGraphCompiler::Compile(
graph,
compiledGraph,
&errorMessage))
<< errorMessage.CStr();
ASSERT_EQ(compiledGraph.GetPassCount(), 3u);
EXPECT_STREQ(
compiledGraph.GetPassName(0).CStr(),
"ManagedUnknownBackendMainScene.Opaque");
EXPECT_STREQ(
compiledGraph.GetPassName(1).CStr(),
"ManagedUnknownBackendMainScene.Skybox");
EXPECT_STREQ(
compiledGraph.GetPassName(2).CStr(),
"ManagedUnknownBackendMainScene.Transparent");
recorder->Shutdown();
}
TEST_F(
MonoScriptRuntimeTest,
ManagedStageRecorderRecordsMainSceneThroughScriptableRenderContext) {