refactor(srp): let universal assets declare native backend keys
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
#include <XCEngine/Rendering/Execution/CameraRenderer.h>
|
||||
#include <XCEngine/Rendering/Execution/RenderPipelineHost.h>
|
||||
#include <XCEngine/Rendering/Graph/RenderGraph.h>
|
||||
#include <XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h>
|
||||
#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
|
||||
#include <XCEngine/Rendering/Pipelines/ScriptableRenderPipelineHost.h>
|
||||
#include <XCEngine/Rendering/RenderPassGraphContract.h>
|
||||
@@ -22,6 +23,7 @@
|
||||
#include <XCEngine/Scene/Scene.h>
|
||||
|
||||
#include "Rendering/Execution/Internal/CameraFrameGraph/SurfaceResolver.h"
|
||||
#include "Rendering/Internal/RenderPipelineFactory.h"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
@@ -4508,6 +4510,39 @@ TEST(ScriptableRenderPipelineHost_Test, BindsCurrentPipelineRendererIntoStageRec
|
||||
host.GetPipelineRenderer());
|
||||
}
|
||||
|
||||
TEST(
|
||||
RenderPipelineFactory_Test,
|
||||
NullPreferredAssetSkipsConfiguredManagedPipelineAssetWhenCreatingNativeSceneRenderer) {
|
||||
Pipelines::ClearManagedRenderPipelineBridge();
|
||||
Pipelines::ClearConfiguredManagedRenderPipelineAssetDescriptor();
|
||||
|
||||
const Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
|
||||
"GameScripts",
|
||||
"Gameplay",
|
||||
"ManagedRenderPipelineProbeAsset"
|
||||
};
|
||||
auto bridgeState = std::make_shared<MockManagedRenderPipelineBridgeState>();
|
||||
Pipelines::SetManagedRenderPipelineBridge(
|
||||
std::make_shared<MockManagedRenderPipelineBridge>(bridgeState));
|
||||
Pipelines::SetConfiguredManagedRenderPipelineAssetDescriptor(descriptor);
|
||||
|
||||
std::shared_ptr<const RenderPipelineAsset> resolvedAsset = nullptr;
|
||||
std::unique_ptr<NativeSceneRenderer> sceneRenderer =
|
||||
Internal::CreateNativeSceneRendererFromAsset(
|
||||
nullptr,
|
||||
&resolvedAsset);
|
||||
|
||||
ASSERT_NE(sceneRenderer, nullptr);
|
||||
EXPECT_EQ(resolvedAsset, nullptr);
|
||||
EXPECT_NE(
|
||||
dynamic_cast<Pipelines::BuiltinForwardPipeline*>(sceneRenderer.get()),
|
||||
nullptr);
|
||||
EXPECT_EQ(bridgeState->createAssetRuntimeCalls, 0);
|
||||
|
||||
Pipelines::ClearConfiguredManagedRenderPipelineAssetDescriptor();
|
||||
Pipelines::ClearManagedRenderPipelineBridge();
|
||||
}
|
||||
|
||||
TEST(
|
||||
ScriptableRenderPipelineHost_Test,
|
||||
FallsBackToRendererWhenStageRecorderDeclinesRecording) {
|
||||
|
||||
@@ -2462,6 +2462,127 @@ TEST_F(
|
||||
nullptr);
|
||||
}
|
||||
|
||||
TEST_F(
|
||||
MonoScriptRuntimeTest,
|
||||
ScriptCoreUniversalRenderPipelineAssetExposesBuiltinForwardRendererAsset) {
|
||||
const auto bridge =
|
||||
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
|
||||
ASSERT_NE(bridge, nullptr);
|
||||
|
||||
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
|
||||
"XCEngine.RenderPipelines.Universal",
|
||||
"XCEngine.Rendering.Universal",
|
||||
"UniversalRenderPipelineAsset"
|
||||
};
|
||||
|
||||
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
|
||||
assetRuntime = bridge->CreateAssetRuntime(descriptor);
|
||||
ASSERT_NE(assetRuntime, nullptr);
|
||||
|
||||
const std::shared_ptr<const XCEngine::Rendering::RenderPipelineAsset>
|
||||
rendererAsset = assetRuntime->GetPipelineRendererAsset();
|
||||
ASSERT_NE(rendererAsset, nullptr);
|
||||
|
||||
std::unique_ptr<XCEngine::Rendering::RenderPipeline> pipeline =
|
||||
rendererAsset->CreatePipeline();
|
||||
ASSERT_NE(pipeline, nullptr);
|
||||
EXPECT_NE(
|
||||
dynamic_cast<XCEngine::Rendering::Pipelines::BuiltinForwardPipeline*>(
|
||||
pipeline.get()),
|
||||
nullptr);
|
||||
}
|
||||
|
||||
TEST_F(
|
||||
MonoScriptRuntimeTest,
|
||||
ManagedRenderPipelineBridgeFallsBackToDefaultSceneRecorderWhenBackendKeyIsUnknown) {
|
||||
const auto bridge =
|
||||
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
|
||||
ASSERT_NE(bridge, nullptr);
|
||||
|
||||
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
|
||||
"GameScripts",
|
||||
"Gameplay",
|
||||
"ManagedUnknownBackendRenderPipelineProbeAsset"
|
||||
};
|
||||
|
||||
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
|
||||
assetRuntime = bridge->CreateAssetRuntime(descriptor);
|
||||
ASSERT_NE(assetRuntime, nullptr);
|
||||
EXPECT_EQ(assetRuntime->GetPipelineRendererAsset(), nullptr);
|
||||
|
||||
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
|
||||
assetRuntime->CreateStageRecorder();
|
||||
ASSERT_NE(recorder, nullptr);
|
||||
|
||||
const XCEngine::Rendering::RenderContext renderContext = {};
|
||||
ASSERT_TRUE(recorder->Initialize(renderContext));
|
||||
ASSERT_TRUE(
|
||||
recorder->SupportsStageRenderGraph(
|
||||
XCEngine::Rendering::CameraFrameStage::MainScene));
|
||||
|
||||
XCEngine::Rendering::RenderGraph graph;
|
||||
XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
|
||||
XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
|
||||
colorDesc.width = 64u;
|
||||
colorDesc.height = 64u;
|
||||
colorDesc.format =
|
||||
static_cast<XCEngine::Core::uint32>(
|
||||
XCEngine::RHI::Format::R8G8B8A8_UNorm);
|
||||
XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
|
||||
depthDesc.format =
|
||||
static_cast<XCEngine::Core::uint32>(
|
||||
XCEngine::RHI::Format::D32_Float);
|
||||
const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
|
||||
graphBuilder.CreateTransientTexture("ManagedUnknownBackendColor", colorDesc);
|
||||
const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
|
||||
graphBuilder.CreateTransientTexture("ManagedUnknownBackendDepth", depthDesc);
|
||||
|
||||
const XCEngine::Rendering::RenderSceneData sceneData = {};
|
||||
const XCEngine::Rendering::RenderSurface surface(64u, 64u);
|
||||
bool executionSucceeded = true;
|
||||
XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
|
||||
const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
|
||||
graphBuilder,
|
||||
"ManagedUnknownBackendMainScene",
|
||||
XCEngine::Rendering::CameraFrameStage::MainScene,
|
||||
renderContext,
|
||||
sceneData,
|
||||
surface,
|
||||
nullptr,
|
||||
nullptr,
|
||||
XCEngine::RHI::ResourceStates::Common,
|
||||
{},
|
||||
{ colorTarget },
|
||||
depthTarget,
|
||||
{},
|
||||
&executionSucceeded,
|
||||
&blackboard
|
||||
};
|
||||
|
||||
EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
|
||||
|
||||
XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
|
||||
XCEngine::Containers::String errorMessage;
|
||||
ASSERT_TRUE(
|
||||
XCEngine::Rendering::RenderGraphCompiler::Compile(
|
||||
graph,
|
||||
compiledGraph,
|
||||
&errorMessage))
|
||||
<< errorMessage.CStr();
|
||||
ASSERT_EQ(compiledGraph.GetPassCount(), 3u);
|
||||
EXPECT_STREQ(
|
||||
compiledGraph.GetPassName(0).CStr(),
|
||||
"ManagedUnknownBackendMainScene.Opaque");
|
||||
EXPECT_STREQ(
|
||||
compiledGraph.GetPassName(1).CStr(),
|
||||
"ManagedUnknownBackendMainScene.Skybox");
|
||||
EXPECT_STREQ(
|
||||
compiledGraph.GetPassName(2).CStr(),
|
||||
"ManagedUnknownBackendMainScene.Transparent");
|
||||
|
||||
recorder->Shutdown();
|
||||
}
|
||||
|
||||
TEST_F(
|
||||
MonoScriptRuntimeTest,
|
||||
ManagedStageRecorderRecordsMainSceneThroughScriptableRenderContext) {
|
||||
|
||||
Reference in New Issue
Block a user