refactor(srp): let universal assets declare native backend keys

This commit is contained in:
2026-04-19 23:32:41 +08:00
parent 21b790c2f8
commit 9c8f2ae84c
9 changed files with 458 additions and 9 deletions

View File

@@ -11,6 +11,7 @@
#include <XCEngine/Rendering/Execution/CameraRenderer.h>
#include <XCEngine/Rendering/Execution/RenderPipelineHost.h>
#include <XCEngine/Rendering/Graph/RenderGraph.h>
#include <XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h>
#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
#include <XCEngine/Rendering/Pipelines/ScriptableRenderPipelineHost.h>
#include <XCEngine/Rendering/RenderPassGraphContract.h>
@@ -22,6 +23,7 @@
#include <XCEngine/Scene/Scene.h>
#include "Rendering/Execution/Internal/CameraFrameGraph/SurfaceResolver.h"
#include "Rendering/Internal/RenderPipelineFactory.h"
#include <functional>
#include <memory>
#include <string>
@@ -4508,6 +4510,39 @@ TEST(ScriptableRenderPipelineHost_Test, BindsCurrentPipelineRendererIntoStageRec
host.GetPipelineRenderer());
}
TEST(
RenderPipelineFactory_Test,
NullPreferredAssetSkipsConfiguredManagedPipelineAssetWhenCreatingNativeSceneRenderer) {
Pipelines::ClearManagedRenderPipelineBridge();
Pipelines::ClearConfiguredManagedRenderPipelineAssetDescriptor();
const Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"Gameplay",
"ManagedRenderPipelineProbeAsset"
};
auto bridgeState = std::make_shared<MockManagedRenderPipelineBridgeState>();
Pipelines::SetManagedRenderPipelineBridge(
std::make_shared<MockManagedRenderPipelineBridge>(bridgeState));
Pipelines::SetConfiguredManagedRenderPipelineAssetDescriptor(descriptor);
std::shared_ptr<const RenderPipelineAsset> resolvedAsset = nullptr;
std::unique_ptr<NativeSceneRenderer> sceneRenderer =
Internal::CreateNativeSceneRendererFromAsset(
nullptr,
&resolvedAsset);
ASSERT_NE(sceneRenderer, nullptr);
EXPECT_EQ(resolvedAsset, nullptr);
EXPECT_NE(
dynamic_cast<Pipelines::BuiltinForwardPipeline*>(sceneRenderer.get()),
nullptr);
EXPECT_EQ(bridgeState->createAssetRuntimeCalls, 0);
Pipelines::ClearConfiguredManagedRenderPipelineAssetDescriptor();
Pipelines::ClearManagedRenderPipelineBridge();
}
TEST(
ScriptableRenderPipelineHost_Test,
FallsBackToRendererWhenStageRecorderDeclinesRecording) {

View File

@@ -2462,6 +2462,127 @@ TEST_F(
nullptr);
}
TEST_F(
MonoScriptRuntimeTest,
ScriptCoreUniversalRenderPipelineAssetExposesBuiltinForwardRendererAsset) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"XCEngine.RenderPipelines.Universal",
"XCEngine.Rendering.Universal",
"UniversalRenderPipelineAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
const std::shared_ptr<const XCEngine::Rendering::RenderPipelineAsset>
rendererAsset = assetRuntime->GetPipelineRendererAsset();
ASSERT_NE(rendererAsset, nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipeline> pipeline =
rendererAsset->CreatePipeline();
ASSERT_NE(pipeline, nullptr);
EXPECT_NE(
dynamic_cast<XCEngine::Rendering::Pipelines::BuiltinForwardPipeline*>(
pipeline.get()),
nullptr);
}
TEST_F(
MonoScriptRuntimeTest,
ManagedRenderPipelineBridgeFallsBackToDefaultSceneRecorderWhenBackendKeyIsUnknown) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"Gameplay",
"ManagedUnknownBackendRenderPipelineProbeAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
EXPECT_EQ(assetRuntime->GetPipelineRendererAsset(), nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext renderContext = {};
ASSERT_TRUE(recorder->Initialize(renderContext));
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
XCEngine::Rendering::RenderGraph graph;
XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
colorDesc.width = 64u;
colorDesc.height = 64u;
colorDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::R8G8B8A8_UNorm);
XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
depthDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::D32_Float);
const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
graphBuilder.CreateTransientTexture("ManagedUnknownBackendColor", colorDesc);
const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
graphBuilder.CreateTransientTexture("ManagedUnknownBackendDepth", depthDesc);
const XCEngine::Rendering::RenderSceneData sceneData = {};
const XCEngine::Rendering::RenderSurface surface(64u, 64u);
bool executionSucceeded = true;
XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
graphBuilder,
"ManagedUnknownBackendMainScene",
XCEngine::Rendering::CameraFrameStage::MainScene,
renderContext,
sceneData,
surface,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common,
{},
{ colorTarget },
depthTarget,
{},
&executionSucceeded,
&blackboard
};
EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
XCEngine::Containers::String errorMessage;
ASSERT_TRUE(
XCEngine::Rendering::RenderGraphCompiler::Compile(
graph,
compiledGraph,
&errorMessage))
<< errorMessage.CStr();
ASSERT_EQ(compiledGraph.GetPassCount(), 3u);
EXPECT_STREQ(
compiledGraph.GetPassName(0).CStr(),
"ManagedUnknownBackendMainScene.Opaque");
EXPECT_STREQ(
compiledGraph.GetPassName(1).CStr(),
"ManagedUnknownBackendMainScene.Skybox");
EXPECT_STREQ(
compiledGraph.GetPassName(2).CStr(),
"ManagedUnknownBackendMainScene.Transparent");
recorder->Shutdown();
}
TEST_F(
MonoScriptRuntimeTest,
ManagedStageRecorderRecordsMainSceneThroughScriptableRenderContext) {