refactor(srp): unify main-scene feature injection
This commit is contained in:
@@ -136,13 +136,10 @@ namespace XCEngine.Rendering.Universal
|
||||
scenePhase,
|
||||
BuildRendererListDesc(),
|
||||
BuildDrawingSettings());
|
||||
if (!m_pass.SupportsStage(
|
||||
renderingData.stage))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
renderer.EnqueuePass(m_pass);
|
||||
UniversalMainSceneFeatureUtility.EnqueuePass(
|
||||
renderer,
|
||||
renderingData,
|
||||
m_pass);
|
||||
}
|
||||
|
||||
private RendererListDesc BuildRendererListDesc()
|
||||
|
||||
Reference in New Issue
Block a user