Fix RHI texture binding and add pure quad test
This commit is contained in:
521
tests/RHI/integration/quad/main.cpp
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521
tests/RHI/integration/quad/main.cpp
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#include <windows.h>
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#include <filesystem>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <gtest/gtest.h>
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#include <stb/stb_image.h>
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#include "../fixtures/RHIIntegrationFixture.h"
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#include "XCEngine/Debug/ConsoleLogSink.h"
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#include "XCEngine/Debug/Logger.h"
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#include "XCEngine/RHI/RHIBuffer.h"
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#include "XCEngine/RHI/RHIDescriptorPool.h"
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#include "XCEngine/RHI/RHIDescriptorSet.h"
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#include "XCEngine/RHI/RHIPipelineLayout.h"
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#include "XCEngine/RHI/RHIPipelineState.h"
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#include "XCEngine/RHI/RHIResourceView.h"
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#include "XCEngine/RHI/RHISampler.h"
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#include "XCEngine/RHI/RHITexture.h"
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using namespace XCEngine::Debug;
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using namespace XCEngine::RHI;
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using namespace XCEngine::RHI::Integration;
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namespace {
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struct Vertex {
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float pos[4];
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float uv[2];
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};
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constexpr Vertex kQuadVertices[] = {
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{ { -0.5f, -0.5f, 0.0f, 1.0f }, { 0.0f, 1.0f } },
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{ { -0.5f, 0.5f, 0.0f, 1.0f }, { 0.0f, 0.0f } },
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{ { 0.5f, -0.5f, 0.0f, 1.0f }, { 1.0f, 1.0f } },
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{ { 0.5f, 0.5f, 0.0f, 1.0f }, { 1.0f, 0.0f } },
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};
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constexpr uint32_t kQuadIndices[] = { 0, 1, 2, 2, 1, 3 };
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std::filesystem::path GetExecutableDirectory() {
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char exePath[MAX_PATH] = {};
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const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH);
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if (length == 0 || length >= MAX_PATH) {
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return std::filesystem::current_path();
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}
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return std::filesystem::path(exePath).parent_path();
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}
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std::filesystem::path ResolveRuntimePath(const char* relativePath) {
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return GetExecutableDirectory() / relativePath;
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}
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const char kQuadHlsl[] = R"(
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Texture2D gTexture : register(t0);
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SamplerState gSampler : register(s0);
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struct VSInput {
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float4 position : POSITION;
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float2 texcoord : TEXCOORD;
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};
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struct PSInput {
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float4 position : SV_POSITION;
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float2 texcoord : TEXCOORD;
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};
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PSInput MainVS(VSInput input) {
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PSInput output;
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output.position = input.position;
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output.texcoord = input.texcoord;
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return output;
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}
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float4 MainPS(PSInput input) : SV_TARGET {
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return gTexture.Sample(gSampler, input.texcoord);
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}
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)";
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const char kQuadVertexShader[] = R"(#version 430
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layout(location = 0) in vec4 aPosition;
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layout(location = 1) in vec2 aTexCoord;
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out vec2 vTexCoord;
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void main() {
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gl_Position = aPosition;
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vTexCoord = aTexCoord;
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}
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)";
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const char kQuadFragmentShader[] = R"(#version 430
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layout(binding = 0) uniform sampler2D uTexture;
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in vec2 vTexCoord;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = texture(uTexture, vTexCoord);
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}
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)";
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const char* GetScreenshotFilename(RHIType type) {
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return type == RHIType::D3D12 ? "quad_d3d12.ppm" : "quad_opengl.ppm";
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}
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RHITexture* LoadQuadTexture(RHIDevice* device) {
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const std::filesystem::path texturePath = ResolveRuntimePath("Res/Image/earth.png");
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const std::string texturePathString = texturePath.string();
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stbi_set_flip_vertically_on_load(0);
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int width = 0;
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int height = 0;
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int channels = 0;
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stbi_uc* pixels = stbi_load(texturePathString.c_str(), &width, &height, &channels, STBI_rgb_alpha);
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if (pixels == nullptr) {
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Log("[TEST] Failed to load quad texture: %s", texturePathString.c_str());
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return nullptr;
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}
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TextureDesc textureDesc = {};
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textureDesc.width = static_cast<uint32_t>(width);
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textureDesc.height = static_cast<uint32_t>(height);
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textureDesc.depth = 1;
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textureDesc.mipLevels = 1;
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textureDesc.arraySize = 1;
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textureDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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textureDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
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textureDesc.sampleCount = 1;
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textureDesc.sampleQuality = 0;
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textureDesc.flags = 0;
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RHITexture* texture = device->CreateTexture(
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textureDesc,
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pixels,
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static_cast<size_t>(width) * static_cast<size_t>(height) * 4,
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static_cast<uint32_t>(width) * 4);
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stbi_image_free(pixels);
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return texture;
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}
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int GetComparisonThreshold(RHIType type) {
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return type == RHIType::OpenGL ? 5 : 0;
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}
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GraphicsPipelineDesc CreateQuadPipelineDesc(RHIType type, RHIPipelineLayout* pipelineLayout) {
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GraphicsPipelineDesc desc = {};
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desc.pipelineLayout = pipelineLayout;
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desc.topologyType = static_cast<uint32_t>(PrimitiveTopologyType::Triangle);
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desc.renderTargetFormats[0] = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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desc.depthStencilFormat = static_cast<uint32_t>(Format::Unknown);
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desc.sampleCount = 1;
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desc.rasterizerState.fillMode = static_cast<uint32_t>(FillMode::Solid);
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desc.rasterizerState.cullMode = static_cast<uint32_t>(CullMode::None);
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desc.rasterizerState.frontFace = static_cast<uint32_t>(FrontFace::CounterClockwise);
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desc.rasterizerState.depthClipEnable = true;
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desc.depthStencilState.depthTestEnable = false;
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desc.depthStencilState.depthWriteEnable = false;
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desc.depthStencilState.stencilEnable = false;
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InputElementDesc position = {};
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position.semanticName = "POSITION";
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position.semanticIndex = 0;
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position.format = static_cast<uint32_t>(Format::R32G32B32A32_Float);
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position.inputSlot = 0;
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position.alignedByteOffset = 0;
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desc.inputLayout.elements.push_back(position);
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InputElementDesc texcoord = {};
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texcoord.semanticName = "TEXCOORD";
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texcoord.semanticIndex = 0;
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texcoord.format = static_cast<uint32_t>(Format::R32G32_Float);
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texcoord.inputSlot = 0;
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texcoord.alignedByteOffset = sizeof(float) * 4;
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desc.inputLayout.elements.push_back(texcoord);
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if (type == RHIType::D3D12) {
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desc.vertexShader.source.assign(kQuadHlsl, kQuadHlsl + strlen(kQuadHlsl));
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desc.vertexShader.sourceLanguage = ShaderLanguage::HLSL;
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desc.vertexShader.entryPoint = L"MainVS";
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desc.vertexShader.profile = L"vs_5_0";
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desc.fragmentShader.source.assign(kQuadHlsl, kQuadHlsl + strlen(kQuadHlsl));
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desc.fragmentShader.sourceLanguage = ShaderLanguage::HLSL;
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desc.fragmentShader.entryPoint = L"MainPS";
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desc.fragmentShader.profile = L"ps_5_0";
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} else {
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desc.vertexShader.source.assign(kQuadVertexShader, kQuadVertexShader + strlen(kQuadVertexShader));
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desc.vertexShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.vertexShader.profile = L"vs_4_30";
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desc.fragmentShader.source.assign(kQuadFragmentShader, kQuadFragmentShader + strlen(kQuadFragmentShader));
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desc.fragmentShader.sourceLanguage = ShaderLanguage::GLSL;
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desc.fragmentShader.profile = L"fs_4_30";
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}
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return desc;
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}
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class QuadTest : public RHIIntegrationFixture {
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protected:
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void SetUp() override;
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void TearDown() override;
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void RenderFrame() override;
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private:
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void InitializeQuadResources();
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void ShutdownQuadResources();
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RHIBuffer* mVertexBuffer = nullptr;
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RHIResourceView* mVertexBufferView = nullptr;
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RHIBuffer* mIndexBuffer = nullptr;
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RHIResourceView* mIndexBufferView = nullptr;
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RHITexture* mTexture = nullptr;
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RHIResourceView* mTextureView = nullptr;
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RHISampler* mSampler = nullptr;
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RHIDescriptorPool* mTexturePool = nullptr;
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RHIDescriptorSet* mTextureSet = nullptr;
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RHIDescriptorPool* mSamplerPool = nullptr;
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RHIDescriptorSet* mSamplerSet = nullptr;
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RHIPipelineLayout* mPipelineLayout = nullptr;
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RHIPipelineState* mPipelineState = nullptr;
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};
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void QuadTest::SetUp() {
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RHIIntegrationFixture::SetUp();
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InitializeQuadResources();
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}
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void QuadTest::TearDown() {
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ShutdownQuadResources();
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RHIIntegrationFixture::TearDown();
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}
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void QuadTest::InitializeQuadResources() {
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BufferDesc vertexBufferDesc = {};
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vertexBufferDesc.size = sizeof(kQuadVertices);
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vertexBufferDesc.stride = sizeof(Vertex);
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vertexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
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vertexBufferDesc.flags = 0;
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mVertexBuffer = GetDevice()->CreateBuffer(vertexBufferDesc);
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ASSERT_NE(mVertexBuffer, nullptr);
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mVertexBuffer->SetData(kQuadVertices, sizeof(kQuadVertices));
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mVertexBuffer->SetStride(sizeof(Vertex));
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mVertexBuffer->SetBufferType(BufferType::Vertex);
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ResourceViewDesc vertexViewDesc = {};
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vertexViewDesc.dimension = ResourceViewDimension::Buffer;
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vertexViewDesc.structureByteStride = sizeof(Vertex);
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mVertexBufferView = GetDevice()->CreateVertexBufferView(mVertexBuffer, vertexViewDesc);
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ASSERT_NE(mVertexBufferView, nullptr);
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BufferDesc indexBufferDesc = {};
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indexBufferDesc.size = sizeof(kQuadIndices);
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indexBufferDesc.stride = sizeof(uint32_t);
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indexBufferDesc.bufferType = static_cast<uint32_t>(BufferType::Index);
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indexBufferDesc.flags = 0;
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mIndexBuffer = GetDevice()->CreateBuffer(indexBufferDesc);
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ASSERT_NE(mIndexBuffer, nullptr);
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mIndexBuffer->SetData(kQuadIndices, sizeof(kQuadIndices));
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mIndexBuffer->SetStride(sizeof(uint32_t));
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mIndexBuffer->SetBufferType(BufferType::Index);
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ResourceViewDesc indexViewDesc = {};
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indexViewDesc.dimension = ResourceViewDimension::Buffer;
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indexViewDesc.format = static_cast<uint32_t>(Format::R32_UInt);
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mIndexBufferView = GetDevice()->CreateIndexBufferView(mIndexBuffer, indexViewDesc);
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ASSERT_NE(mIndexBufferView, nullptr);
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mTexture = LoadQuadTexture(GetDevice());
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ASSERT_NE(mTexture, nullptr);
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ResourceViewDesc textureViewDesc = {};
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textureViewDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
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textureViewDesc.dimension = ResourceViewDimension::Texture2D;
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textureViewDesc.mipLevel = 0;
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mTextureView = GetDevice()->CreateShaderResourceView(mTexture, textureViewDesc);
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ASSERT_NE(mTextureView, nullptr);
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SamplerDesc samplerDesc = {};
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samplerDesc.filter = static_cast<uint32_t>(FilterMode::Linear);
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samplerDesc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
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samplerDesc.addressV = static_cast<uint32_t>(TextureAddressMode::Clamp);
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samplerDesc.addressW = static_cast<uint32_t>(TextureAddressMode::Clamp);
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samplerDesc.mipLodBias = 0.0f;
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samplerDesc.maxAnisotropy = 1;
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samplerDesc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::Always);
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samplerDesc.borderColorR = 0.0f;
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samplerDesc.borderColorG = 0.0f;
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samplerDesc.borderColorB = 0.0f;
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samplerDesc.borderColorA = 0.0f;
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samplerDesc.minLod = 0.0f;
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samplerDesc.maxLod = 1000.0f;
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mSampler = GetDevice()->CreateSampler(samplerDesc);
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ASSERT_NE(mSampler, nullptr);
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DescriptorPoolDesc texturePoolDesc = {};
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texturePoolDesc.type = DescriptorHeapType::CBV_SRV_UAV;
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texturePoolDesc.descriptorCount = 1;
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texturePoolDesc.shaderVisible = true;
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mTexturePool = GetDevice()->CreateDescriptorPool(texturePoolDesc);
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ASSERT_NE(mTexturePool, nullptr);
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DescriptorSetLayoutBinding textureBinding = {};
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textureBinding.binding = 0;
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textureBinding.type = static_cast<uint32_t>(DescriptorType::SRV);
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textureBinding.count = 1;
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DescriptorSetLayoutDesc textureLayoutDesc = {};
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textureLayoutDesc.bindings = &textureBinding;
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textureLayoutDesc.bindingCount = 1;
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mTextureSet = mTexturePool->AllocateSet(textureLayoutDesc);
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ASSERT_NE(mTextureSet, nullptr);
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mTextureSet->Update(0, mTextureView);
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DescriptorPoolDesc samplerPoolDesc = {};
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samplerPoolDesc.type = DescriptorHeapType::Sampler;
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samplerPoolDesc.descriptorCount = 1;
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samplerPoolDesc.shaderVisible = true;
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mSamplerPool = GetDevice()->CreateDescriptorPool(samplerPoolDesc);
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ASSERT_NE(mSamplerPool, nullptr);
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DescriptorSetLayoutBinding samplerBinding = {};
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samplerBinding.binding = 0;
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samplerBinding.type = static_cast<uint32_t>(DescriptorType::Sampler);
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samplerBinding.count = 1;
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DescriptorSetLayoutDesc samplerLayoutDesc = {};
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samplerLayoutDesc.bindings = &samplerBinding;
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samplerLayoutDesc.bindingCount = 1;
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mSamplerSet = mSamplerPool->AllocateSet(samplerLayoutDesc);
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ASSERT_NE(mSamplerSet, nullptr);
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mSamplerSet->UpdateSampler(0, mSampler);
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RHIPipelineLayoutDesc pipelineLayoutDesc = {};
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pipelineLayoutDesc.textureCount = 1;
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pipelineLayoutDesc.samplerCount = 1;
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mPipelineLayout = GetDevice()->CreatePipelineLayout(pipelineLayoutDesc);
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ASSERT_NE(mPipelineLayout, nullptr);
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GraphicsPipelineDesc pipelineDesc = CreateQuadPipelineDesc(GetBackendType(), mPipelineLayout);
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mPipelineState = GetDevice()->CreatePipelineState(pipelineDesc);
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ASSERT_NE(mPipelineState, nullptr);
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ASSERT_TRUE(mPipelineState->IsValid());
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Log("[TEST] Quad resources initialized for backend %d", static_cast<int>(GetBackendType()));
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}
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void QuadTest::ShutdownQuadResources() {
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if (mPipelineState != nullptr) {
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mPipelineState->Shutdown();
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delete mPipelineState;
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mPipelineState = nullptr;
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}
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if (mPipelineLayout != nullptr) {
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mPipelineLayout->Shutdown();
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delete mPipelineLayout;
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mPipelineLayout = nullptr;
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}
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if (mTextureSet != nullptr) {
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mTextureSet->Shutdown();
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delete mTextureSet;
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mTextureSet = nullptr;
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}
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if (mSamplerSet != nullptr) {
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mSamplerSet->Shutdown();
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delete mSamplerSet;
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mSamplerSet = nullptr;
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}
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if (mTexturePool != nullptr) {
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mTexturePool->Shutdown();
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delete mTexturePool;
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mTexturePool = nullptr;
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}
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if (mSamplerPool != nullptr) {
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mSamplerPool->Shutdown();
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delete mSamplerPool;
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mSamplerPool = nullptr;
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}
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if (mSampler != nullptr) {
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mSampler->Shutdown();
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delete mSampler;
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mSampler = nullptr;
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}
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if (mTextureView != nullptr) {
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mTextureView->Shutdown();
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delete mTextureView;
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mTextureView = nullptr;
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}
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if (mTexture != nullptr) {
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mTexture->Shutdown();
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delete mTexture;
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mTexture = nullptr;
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}
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if (mVertexBufferView != nullptr) {
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mVertexBufferView->Shutdown();
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delete mVertexBufferView;
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mVertexBufferView = nullptr;
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}
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if (mIndexBufferView != nullptr) {
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mIndexBufferView->Shutdown();
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delete mIndexBufferView;
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mIndexBufferView = nullptr;
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}
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if (mVertexBuffer != nullptr) {
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mVertexBuffer->Shutdown();
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delete mVertexBuffer;
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mVertexBuffer = nullptr;
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}
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if (mIndexBuffer != nullptr) {
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mIndexBuffer->Shutdown();
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delete mIndexBuffer;
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mIndexBuffer = nullptr;
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}
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}
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void QuadTest::RenderFrame() {
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ASSERT_NE(mPipelineState, nullptr);
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ASSERT_NE(mVertexBufferView, nullptr);
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ASSERT_NE(mIndexBufferView, nullptr);
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ASSERT_NE(mTextureSet, nullptr);
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ASSERT_NE(mSamplerSet, nullptr);
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ASSERT_NE(mPipelineLayout, nullptr);
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RHICommandList* cmdList = GetCommandList();
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RHICommandQueue* cmdQueue = GetCommandQueue();
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ASSERT_NE(cmdList, nullptr);
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ASSERT_NE(cmdQueue, nullptr);
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cmdList->Reset();
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SetRenderTargetForClear();
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Viewport viewport = { 0.0f, 0.0f, 1280.0f, 720.0f, 0.0f, 1.0f };
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Rect scissorRect = { 0, 0, 1280, 720 };
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cmdList->SetViewport(viewport);
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cmdList->SetScissorRect(scissorRect);
|
||||
cmdList->Clear(0.0f, 0.0f, 1.0f, 1.0f, 1);
|
||||
|
||||
cmdList->SetPipelineState(mPipelineState);
|
||||
RHIDescriptorSet* descriptorSets[] = { mTextureSet, mSamplerSet };
|
||||
cmdList->SetGraphicsDescriptorSets(0, 2, descriptorSets, mPipelineLayout);
|
||||
cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
|
||||
|
||||
RHIResourceView* vertexBuffers[] = { mVertexBufferView };
|
||||
uint64_t offsets[] = { 0 };
|
||||
uint32_t strides[] = { sizeof(Vertex) };
|
||||
cmdList->SetVertexBuffers(0, 1, vertexBuffers, offsets, strides);
|
||||
cmdList->SetIndexBuffer(mIndexBufferView, 0);
|
||||
cmdList->DrawIndexed(static_cast<uint32_t>(sizeof(kQuadIndices) / sizeof(kQuadIndices[0])));
|
||||
|
||||
EndRender();
|
||||
|
||||
cmdList->Close();
|
||||
void* cmdLists[] = { cmdList };
|
||||
cmdQueue->ExecuteCommandLists(1, cmdLists);
|
||||
}
|
||||
|
||||
TEST_P(QuadTest, RenderQuad) {
|
||||
RHICommandQueue* cmdQueue = GetCommandQueue();
|
||||
RHISwapChain* swapChain = GetSwapChain();
|
||||
const int targetFrameCount = 30;
|
||||
const char* screenshotFilename = GetScreenshotFilename(GetBackendType());
|
||||
const int comparisonThreshold = GetComparisonThreshold(GetBackendType());
|
||||
|
||||
for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) {
|
||||
if (frameCount > 0) {
|
||||
cmdQueue->WaitForPreviousFrame();
|
||||
}
|
||||
|
||||
Log("[TEST] Quad MainLoop: frame %d", frameCount);
|
||||
BeginRender();
|
||||
RenderFrame();
|
||||
|
||||
if (frameCount >= targetFrameCount) {
|
||||
cmdQueue->WaitForIdle();
|
||||
Log("[TEST] Quad MainLoop: frame %d reached, capturing %s", frameCount, screenshotFilename);
|
||||
ASSERT_TRUE(TakeScreenshot(screenshotFilename));
|
||||
ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast<float>(comparisonThreshold)));
|
||||
Log("[TEST] Quad MainLoop: frame %d compare passed", frameCount);
|
||||
break;
|
||||
}
|
||||
|
||||
swapChain->Present(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
INSTANTIATE_TEST_SUITE_P(D3D12, QuadTest, ::testing::Values(RHIType::D3D12));
|
||||
INSTANTIATE_TEST_SUITE_P(OpenGL, QuadTest, ::testing::Values(RHIType::OpenGL));
|
||||
|
||||
GTEST_API_ int main(int argc, char** argv) {
|
||||
Logger::Get().Initialize();
|
||||
Logger::Get().AddSink(std::make_unique<ConsoleLogSink>());
|
||||
Logger::Get().SetMinimumLevel(LogLevel::Debug);
|
||||
|
||||
testing::InitGoogleTest(&argc, argv);
|
||||
return RUN_ALL_TESTS();
|
||||
}
|
||||
Reference in New Issue
Block a user