Refactor editor windowing boundaries
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31
editor/app/Windowing/Content/EditorWindowContentFactory.cpp
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31
editor/app/Windowing/Content/EditorWindowContentFactory.cpp
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#include "Windowing/Content/EditorWindowContentFactory.h"
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#include "Windowing/Content/EditorUtilityWindowContentController.h"
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#include "Windowing/Content/EditorWorkspaceWindowContentController.h"
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#include <utility>
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namespace XCEngine::UI::Editor::App {
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namespace {
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class DefaultEditorWindowContentFactory final : public EditorWindowContentFactory {
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public:
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std::unique_ptr<EditorWindowContentController> CreateWorkspaceContentController(
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UIEditorWorkspaceController workspaceController) const override {
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return CreateEditorWorkspaceWindowContentController(std::move(workspaceController));
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}
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std::unique_ptr<EditorWindowContentController> CreateUtilityContentController(
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const EditorUtilityWindowDescriptor& descriptor) const override {
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return CreateEditorUtilityWindowContentController(descriptor);
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}
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};
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} // namespace
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std::unique_ptr<EditorWindowContentFactory> CreateDefaultEditorWindowContentFactory() {
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return std::make_unique<DefaultEditorWindowContentFactory>();
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}
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} // namespace XCEngine::UI::Editor::App
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