Add material render state and pipeline caching

This commit is contained in:
2026-03-27 12:18:04 +08:00
parent 4b9a63098e
commit 9a5c187abc
9 changed files with 717 additions and 26 deletions

View File

@@ -1,5 +1,6 @@
#pragma once #pragma once
#include <XCEngine/Rendering/RenderMaterialUtility.h>
#include <XCEngine/Rendering/RenderPipeline.h> #include <XCEngine/Rendering/RenderPipeline.h>
#include <XCEngine/Rendering/RenderResourceCache.h> #include <XCEngine/Rendering/RenderResourceCache.h>
@@ -11,6 +12,8 @@
#include <XCEngine/RHI/RHISampler.h> #include <XCEngine/RHI/RHISampler.h>
#include <XCEngine/RHI/RHITexture.h> #include <XCEngine/RHI/RHITexture.h>
#include <unordered_map>
namespace XCEngine { namespace XCEngine {
namespace Resources { namespace Resources {
class Material; class Material;
@@ -44,6 +47,9 @@ private:
bool EnsureInitialized(const RenderContext& context); bool EnsureInitialized(const RenderContext& context);
bool CreatePipelineResources(const RenderContext& context); bool CreatePipelineResources(const RenderContext& context);
void DestroyPipelineResources(); void DestroyPipelineResources();
RHI::RHIPipelineState* GetOrCreatePipelineState(
const RenderContext& context,
const Resources::Material* material);
const Resources::Texture* ResolveTexture(const Resources::Material* material) const; const Resources::Texture* ResolveTexture(const Resources::Material* material) const;
RHI::RHIResourceView* ResolveTextureView(const VisibleRenderItem& visibleItem); RHI::RHIResourceView* ResolveTextureView(const VisibleRenderItem& visibleItem);
@@ -65,7 +71,7 @@ private:
RHI::RHIDescriptorPool* m_samplerPool = nullptr; RHI::RHIDescriptorPool* m_samplerPool = nullptr;
RHI::RHIDescriptorSet* m_samplerSet = nullptr; RHI::RHIDescriptorSet* m_samplerSet = nullptr;
RHI::RHIPipelineLayout* m_pipelineLayout = nullptr; RHI::RHIPipelineLayout* m_pipelineLayout = nullptr;
RHI::RHIPipelineState* m_pipelineState = nullptr; std::unordered_map<Resources::MaterialRenderState, RHI::RHIPipelineState*, MaterialRenderStateHash> m_pipelineStates;
RHI::RHISampler* m_sampler = nullptr; RHI::RHISampler* m_sampler = nullptr;
RHI::RHITexture* m_fallbackTexture = nullptr; RHI::RHITexture* m_fallbackTexture = nullptr;
RHI::RHIResourceView* m_fallbackTextureView = nullptr; RHI::RHIResourceView* m_fallbackTextureView = nullptr;

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@@ -2,6 +2,7 @@
#include <XCEngine/Components/MeshRendererComponent.h> #include <XCEngine/Components/MeshRendererComponent.h>
#include <XCEngine/Core/Types.h> #include <XCEngine/Core/Types.h>
#include <XCEngine/RHI/RHITypes.h>
#include <XCEngine/Resources/Material/Material.h> #include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h> #include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Rendering/VisibleRenderObject.h> #include <XCEngine/Rendering/VisibleRenderObject.h>
@@ -93,5 +94,173 @@ inline bool MatchesBuiltinPass(const Resources::Material* material, BuiltinMater
} }
} }
inline RHI::CullMode ToRHICullMode(Resources::MaterialCullMode mode) {
switch (mode) {
case Resources::MaterialCullMode::Front:
return RHI::CullMode::Front;
case Resources::MaterialCullMode::Back:
return RHI::CullMode::Back;
case Resources::MaterialCullMode::None:
default:
return RHI::CullMode::None;
}
}
inline RHI::ComparisonFunc ToRHIComparisonFunc(Resources::MaterialComparisonFunc func) {
switch (func) {
case Resources::MaterialComparisonFunc::Never:
return RHI::ComparisonFunc::Never;
case Resources::MaterialComparisonFunc::Equal:
return RHI::ComparisonFunc::Equal;
case Resources::MaterialComparisonFunc::LessEqual:
return RHI::ComparisonFunc::LessEqual;
case Resources::MaterialComparisonFunc::Greater:
return RHI::ComparisonFunc::Greater;
case Resources::MaterialComparisonFunc::NotEqual:
return RHI::ComparisonFunc::NotEqual;
case Resources::MaterialComparisonFunc::GreaterEqual:
return RHI::ComparisonFunc::GreaterEqual;
case Resources::MaterialComparisonFunc::Always:
return RHI::ComparisonFunc::Always;
case Resources::MaterialComparisonFunc::Less:
default:
return RHI::ComparisonFunc::Less;
}
}
inline RHI::BlendFactor ToRHIBlendFactor(Resources::MaterialBlendFactor factor) {
switch (factor) {
case Resources::MaterialBlendFactor::Zero:
return RHI::BlendFactor::Zero;
case Resources::MaterialBlendFactor::SrcColor:
return RHI::BlendFactor::SrcColor;
case Resources::MaterialBlendFactor::InvSrcColor:
return RHI::BlendFactor::InvSrcColor;
case Resources::MaterialBlendFactor::SrcAlpha:
return RHI::BlendFactor::SrcAlpha;
case Resources::MaterialBlendFactor::InvSrcAlpha:
return RHI::BlendFactor::InvSrcAlpha;
case Resources::MaterialBlendFactor::DstAlpha:
return RHI::BlendFactor::DstAlpha;
case Resources::MaterialBlendFactor::InvDstAlpha:
return RHI::BlendFactor::InvDstAlpha;
case Resources::MaterialBlendFactor::DstColor:
return RHI::BlendFactor::DstColor;
case Resources::MaterialBlendFactor::InvDstColor:
return RHI::BlendFactor::InvDstColor;
case Resources::MaterialBlendFactor::SrcAlphaSat:
return RHI::BlendFactor::SrcAlphaSat;
case Resources::MaterialBlendFactor::BlendFactor:
return RHI::BlendFactor::BlendFactor;
case Resources::MaterialBlendFactor::InvBlendFactor:
return RHI::BlendFactor::InvBlendFactor;
case Resources::MaterialBlendFactor::Src1Color:
return RHI::BlendFactor::Src1Color;
case Resources::MaterialBlendFactor::InvSrc1Color:
return RHI::BlendFactor::InvSrc1Color;
case Resources::MaterialBlendFactor::Src1Alpha:
return RHI::BlendFactor::Src1Alpha;
case Resources::MaterialBlendFactor::InvSrc1Alpha:
return RHI::BlendFactor::InvSrc1Alpha;
case Resources::MaterialBlendFactor::One:
default:
return RHI::BlendFactor::One;
}
}
inline RHI::BlendOp ToRHIBlendOp(Resources::MaterialBlendOp op) {
switch (op) {
case Resources::MaterialBlendOp::Subtract:
return RHI::BlendOp::Subtract;
case Resources::MaterialBlendOp::ReverseSubtract:
return RHI::BlendOp::ReverseSubtract;
case Resources::MaterialBlendOp::Min:
return RHI::BlendOp::Min;
case Resources::MaterialBlendOp::Max:
return RHI::BlendOp::Max;
case Resources::MaterialBlendOp::Add:
default:
return RHI::BlendOp::Add;
}
}
inline RHI::RasterizerDesc BuildRasterizerState(const Resources::Material* material) {
RHI::RasterizerDesc desc = {};
desc.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
desc.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
desc.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
desc.depthClipEnable = true;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.cullMode = static_cast<uint32_t>(ToRHICullMode(renderState.cullMode));
}
return desc;
}
inline RHI::BlendDesc BuildBlendState(const Resources::Material* material) {
RHI::BlendDesc desc = {};
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.blendEnable = renderState.blendEnable;
desc.srcBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlend));
desc.dstBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlend));
desc.srcBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlendAlpha));
desc.dstBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlendAlpha));
desc.blendOp = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOp));
desc.blendOpAlpha = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOpAlpha));
desc.colorWriteMask = renderState.colorWriteMask;
}
return desc;
}
inline RHI::DepthStencilStateDesc BuildDepthStencilState(const Resources::Material* material) {
RHI::DepthStencilStateDesc desc = {};
desc.depthTestEnable = true;
desc.depthWriteEnable = true;
desc.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Less);
desc.stencilEnable = false;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.depthTestEnable = renderState.depthTestEnable;
desc.depthWriteEnable = renderState.depthWriteEnable;
desc.depthFunc = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.depthFunc));
}
return desc;
}
inline void ApplyMaterialRenderState(const Resources::Material* material, RHI::GraphicsPipelineDesc& pipelineDesc) {
pipelineDesc.rasterizerState = BuildRasterizerState(material);
pipelineDesc.blendState = BuildBlendState(material);
pipelineDesc.depthStencilState = BuildDepthStencilState(material);
}
struct MaterialRenderStateHash {
size_t operator()(const Resources::MaterialRenderState& state) const noexcept {
size_t hash = 2166136261u;
auto combine = [&hash](size_t value) {
hash ^= value + 0x9e3779b9u + (hash << 6) + (hash >> 2);
};
combine(static_cast<size_t>(state.blendEnable));
combine(static_cast<size_t>(state.srcBlend));
combine(static_cast<size_t>(state.dstBlend));
combine(static_cast<size_t>(state.srcBlendAlpha));
combine(static_cast<size_t>(state.dstBlendAlpha));
combine(static_cast<size_t>(state.blendOp));
combine(static_cast<size_t>(state.blendOpAlpha));
combine(static_cast<size_t>(state.colorWriteMask));
combine(static_cast<size_t>(state.depthTestEnable));
combine(static_cast<size_t>(state.depthWriteEnable));
combine(static_cast<size_t>(state.depthFunc));
combine(static_cast<size_t>(state.cullMode));
return hash;
}
};
} // namespace Rendering } // namespace Rendering
} // namespace XCEngine } // namespace XCEngine

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@@ -22,6 +22,87 @@ enum class MaterialRenderQueue : Core::int32 {
Overlay = 4000 Overlay = 4000
}; };
enum class MaterialCullMode : Core::uint8 {
None = 0,
Front = 1,
Back = 2
};
enum class MaterialComparisonFunc : Core::uint8 {
Never = 0,
Less = 1,
Equal = 2,
LessEqual = 3,
Greater = 4,
NotEqual = 5,
GreaterEqual = 6,
Always = 7
};
enum class MaterialBlendOp : Core::uint8 {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
Min = 3,
Max = 4
};
enum class MaterialBlendFactor : Core::uint8 {
Zero = 0,
One = 1,
SrcColor = 2,
InvSrcColor = 3,
SrcAlpha = 4,
InvSrcAlpha = 5,
DstAlpha = 6,
InvDstAlpha = 7,
DstColor = 8,
InvDstColor = 9,
SrcAlphaSat = 10,
BlendFactor = 11,
InvBlendFactor = 12,
Src1Color = 13,
InvSrc1Color = 14,
Src1Alpha = 15,
InvSrc1Alpha = 16
};
struct MaterialRenderState {
bool blendEnable = false;
MaterialBlendFactor srcBlend = MaterialBlendFactor::One;
MaterialBlendFactor dstBlend = MaterialBlendFactor::Zero;
MaterialBlendFactor srcBlendAlpha = MaterialBlendFactor::One;
MaterialBlendFactor dstBlendAlpha = MaterialBlendFactor::Zero;
MaterialBlendOp blendOp = MaterialBlendOp::Add;
MaterialBlendOp blendOpAlpha = MaterialBlendOp::Add;
Core::uint8 colorWriteMask = 0xF;
bool depthTestEnable = true;
bool depthWriteEnable = true;
MaterialComparisonFunc depthFunc = MaterialComparisonFunc::Less;
MaterialCullMode cullMode = MaterialCullMode::None;
bool operator==(const MaterialRenderState& other) const {
return blendEnable == other.blendEnable &&
srcBlend == other.srcBlend &&
dstBlend == other.dstBlend &&
srcBlendAlpha == other.srcBlendAlpha &&
dstBlendAlpha == other.dstBlendAlpha &&
blendOp == other.blendOp &&
blendOpAlpha == other.blendOpAlpha &&
colorWriteMask == other.colorWriteMask &&
depthTestEnable == other.depthTestEnable &&
depthWriteEnable == other.depthWriteEnable &&
depthFunc == other.depthFunc &&
cullMode == other.cullMode;
}
bool operator!=(const MaterialRenderState& other) const {
return !(*this == other);
}
};
enum class MaterialPropertyType { enum class MaterialPropertyType {
Float, Float2, Float3, Float4, Float, Float2, Float3, Float4,
Int, Int2, Int3, Int4, Int, Int2, Int3, Int4,
@@ -65,6 +146,9 @@ public:
void SetRenderQueue(MaterialRenderQueue renderQueue); void SetRenderQueue(MaterialRenderQueue renderQueue);
Core::int32 GetRenderQueue() const { return m_renderQueue; } Core::int32 GetRenderQueue() const { return m_renderQueue; }
void SetRenderState(const MaterialRenderState& renderState);
const MaterialRenderState& GetRenderState() const { return m_renderState; }
void SetShaderPass(const Containers::String& shaderPass); void SetShaderPass(const Containers::String& shaderPass);
const Containers::String& GetShaderPass() const { return m_shaderPass; } const Containers::String& GetShaderPass() const { return m_shaderPass; }
@@ -105,6 +189,7 @@ private:
ResourceHandle<class Shader> m_shader; ResourceHandle<class Shader> m_shader;
Core::int32 m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry); Core::int32 m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry);
MaterialRenderState m_renderState;
Containers::String m_shaderPass; Containers::String m_shaderPass;
struct TagEntry { struct TagEntry {
Containers::String name; Containers::String name;

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@@ -86,7 +86,10 @@ void main() {
} }
)"; )";
RHI::GraphicsPipelineDesc CreatePipelineDesc(RHI::RHIType backendType, RHI::RHIPipelineLayout* pipelineLayout) { RHI::GraphicsPipelineDesc CreatePipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
const Resources::Material* material) {
RHI::GraphicsPipelineDesc pipelineDesc = {}; RHI::GraphicsPipelineDesc pipelineDesc = {};
pipelineDesc.pipelineLayout = pipelineLayout; pipelineDesc.pipelineLayout = pipelineLayout;
pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle); pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
@@ -94,16 +97,7 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(RHI::RHIType backendType, RHI::RHIP
pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm); pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt); pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::D24_UNorm_S8_UInt);
pipelineDesc.sampleCount = 1; pipelineDesc.sampleCount = 1;
ApplyMaterialRenderState(material, pipelineDesc);
pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
pipelineDesc.rasterizerState.depthClipEnable = true;
pipelineDesc.depthStencilState.depthTestEnable = true;
pipelineDesc.depthStencilState.depthWriteEnable = true;
pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Less);
pipelineDesc.depthStencilState.stencilEnable = false;
RHI::InputElementDesc position = {}; RHI::InputElementDesc position = {};
position.semanticName = "POSITION"; position.semanticName = "POSITION";
@@ -248,14 +242,24 @@ bool BuiltinForwardPipeline::Render(
commandList->ClearDepthStencil(surface.GetDepthAttachment(), 1.0f, 0); commandList->ClearDepthStencil(surface.GetDepthAttachment(), 1.0f, 0);
} }
commandList->SetPipelineState(m_pipelineState);
commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList); commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
RHI::RHIPipelineState* currentPipelineState = nullptr;
for (const VisibleRenderItem& visibleItem : sceneData.visibleItems) { for (const VisibleRenderItem& visibleItem : sceneData.visibleItems) {
if (!MatchesBuiltinPass(ResolveMaterial(visibleItem), BuiltinMaterialPass::Forward)) { const Resources::Material* material = ResolveMaterial(visibleItem);
if (!MatchesBuiltinPass(material, BuiltinMaterialPass::Forward)) {
continue; continue;
} }
RHI::RHIPipelineState* pipelineState = GetOrCreatePipelineState(context, material);
if (pipelineState == nullptr) {
continue;
}
if (pipelineState != currentPipelineState) {
commandList->SetPipelineState(pipelineState);
currentPipelineState = pipelineState;
}
DrawVisibleItem(context, sceneData, visibleItem); DrawVisibleItem(context, sceneData, visibleItem);
} }
@@ -387,12 +391,6 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
return false; return false;
} }
const RHI::GraphicsPipelineDesc pipelineDesc = CreatePipelineDesc(context.backendType, m_pipelineLayout);
m_pipelineState = context.device->CreatePipelineState(pipelineDesc);
if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) {
return false;
}
RHI::SamplerDesc samplerDesc = {}; RHI::SamplerDesc samplerDesc = {};
samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear); samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp); samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
@@ -441,6 +439,14 @@ bool BuiltinForwardPipeline::CreatePipelineResources(const RenderContext& contex
void BuiltinForwardPipeline::DestroyPipelineResources() { void BuiltinForwardPipeline::DestroyPipelineResources() {
m_resourceCache.Shutdown(); m_resourceCache.Shutdown();
for (auto& pipelinePair : m_pipelineStates) {
if (pipelinePair.second != nullptr) {
pipelinePair.second->Shutdown();
delete pipelinePair.second;
}
}
m_pipelineStates.clear();
if (m_fallbackTextureView != nullptr) { if (m_fallbackTextureView != nullptr) {
m_fallbackTextureView->Shutdown(); m_fallbackTextureView->Shutdown();
delete m_fallbackTextureView; delete m_fallbackTextureView;
@@ -459,12 +465,6 @@ void BuiltinForwardPipeline::DestroyPipelineResources() {
m_sampler = nullptr; m_sampler = nullptr;
} }
if (m_pipelineState != nullptr) {
m_pipelineState->Shutdown();
delete m_pipelineState;
m_pipelineState = nullptr;
}
if (m_pipelineLayout != nullptr) { if (m_pipelineLayout != nullptr) {
m_pipelineLayout->Shutdown(); m_pipelineLayout->Shutdown();
delete m_pipelineLayout; delete m_pipelineLayout;
@@ -511,6 +511,32 @@ void BuiltinForwardPipeline::DestroyPipelineResources() {
m_initialized = false; m_initialized = false;
} }
RHI::RHIPipelineState* BuiltinForwardPipeline::GetOrCreatePipelineState(
const RenderContext& context,
const Resources::Material* material) {
const Resources::MaterialRenderState renderState =
material != nullptr ? material->GetRenderState() : Resources::MaterialRenderState();
const auto existing = m_pipelineStates.find(renderState);
if (existing != m_pipelineStates.end()) {
return existing->second;
}
const RHI::GraphicsPipelineDesc pipelineDesc =
CreatePipelineDesc(context.backendType, m_pipelineLayout, material);
RHI::RHIPipelineState* pipelineState = context.device->CreatePipelineState(pipelineDesc);
if (pipelineState == nullptr || !pipelineState->IsValid()) {
if (pipelineState != nullptr) {
pipelineState->Shutdown();
delete pipelineState;
}
return nullptr;
}
m_pipelineStates.emplace(renderState, pipelineState);
return pipelineState;
}
const Resources::Texture* BuiltinForwardPipeline::ResolveTexture(const Resources::Material* material) const { const Resources::Texture* BuiltinForwardPipeline::ResolveTexture(const Resources::Material* material) const {
return material != nullptr ? FindMaterialTexture(*material) : nullptr; return material != nullptr ? FindMaterialTexture(*material) : nullptr;
} }

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@@ -12,6 +12,7 @@ Material::~Material() = default;
void Material::Release() { void Material::Release() {
m_shader.Reset(); m_shader.Reset();
m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry); m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry);
m_renderState = MaterialRenderState();
m_shaderPass.Clear(); m_shaderPass.Clear();
m_tags.Clear(); m_tags.Clear();
m_properties.Clear(); m_properties.Clear();
@@ -34,6 +35,11 @@ void Material::SetRenderQueue(MaterialRenderQueue renderQueue) {
SetRenderQueue(static_cast<Core::int32>(renderQueue)); SetRenderQueue(static_cast<Core::int32>(renderQueue));
} }
void Material::SetRenderState(const MaterialRenderState& renderState) {
m_renderState = renderState;
UpdateMemorySize();
}
void Material::SetShaderPass(const Containers::String& shaderPass) { void Material::SetShaderPass(const Containers::String& shaderPass) {
m_shaderPass = shaderPass; m_shaderPass = shaderPass;
UpdateMemorySize(); UpdateMemorySize();
@@ -267,6 +273,7 @@ void Material::ClearAllProperties() {
void Material::UpdateMemorySize() { void Material::UpdateMemorySize() {
m_memorySize = m_constantBufferData.Size() + m_memorySize = m_constantBufferData.Size() +
sizeof(MaterialRenderState) +
m_shaderPass.Length() + m_shaderPass.Length() +
m_tags.Size() * sizeof(TagEntry) + m_tags.Size() * sizeof(TagEntry) +
m_textureBindings.Size() * sizeof(TextureBinding) + m_textureBindings.Size() * sizeof(TextureBinding) +

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@@ -109,6 +109,24 @@ bool TryParseIntValue(const std::string& json, const char* key, Core::int32& out
return true; return true;
} }
bool TryParseBoolValue(const std::string& json, const char* key, bool& outValue) {
size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos)) {
return false;
}
if (json.compare(valuePos, 4, "true") == 0) {
outValue = true;
return true;
}
if (json.compare(valuePos, 5, "false") == 0) {
outValue = false;
return true;
}
return false;
}
bool TryExtractObject(const std::string& json, const char* key, std::string& outObject) { bool TryExtractObject(const std::string& json, const char* key, std::string& outObject) {
size_t valuePos = 0; size_t valuePos = 0;
if (!FindValueStart(json, key, valuePos) || valuePos >= json.size() || json[valuePos] != '{') { if (!FindValueStart(json, key, valuePos) || valuePos >= json.size() || json[valuePos] != '{') {
@@ -234,6 +252,270 @@ bool TryParseTagMap(const std::string& objectText, Material* material) {
return false; return false;
} }
bool TryParseCullMode(const Containers::String& value, MaterialCullMode& outMode) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "none" || normalized == "off") {
outMode = MaterialCullMode::None;
return true;
}
if (normalized == "front") {
outMode = MaterialCullMode::Front;
return true;
}
if (normalized == "back") {
outMode = MaterialCullMode::Back;
return true;
}
return false;
}
bool TryParseComparisonFunc(const Containers::String& value, MaterialComparisonFunc& outFunc) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "never") {
outFunc = MaterialComparisonFunc::Never;
return true;
}
if (normalized == "less") {
outFunc = MaterialComparisonFunc::Less;
return true;
}
if (normalized == "equal") {
outFunc = MaterialComparisonFunc::Equal;
return true;
}
if (normalized == "lessequal" || normalized == "less_equal" || normalized == "lequal") {
outFunc = MaterialComparisonFunc::LessEqual;
return true;
}
if (normalized == "greater") {
outFunc = MaterialComparisonFunc::Greater;
return true;
}
if (normalized == "notequal" || normalized == "not_equal") {
outFunc = MaterialComparisonFunc::NotEqual;
return true;
}
if (normalized == "greaterequal" || normalized == "greater_equal" || normalized == "gequal") {
outFunc = MaterialComparisonFunc::GreaterEqual;
return true;
}
if (normalized == "always") {
outFunc = MaterialComparisonFunc::Always;
return true;
}
return false;
}
bool TryParseBlendFactor(const Containers::String& value, MaterialBlendFactor& outFactor) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "zero") {
outFactor = MaterialBlendFactor::Zero;
return true;
}
if (normalized == "one") {
outFactor = MaterialBlendFactor::One;
return true;
}
if (normalized == "srccolor" || normalized == "src_color") {
outFactor = MaterialBlendFactor::SrcColor;
return true;
}
if (normalized == "invsrccolor" || normalized == "inv_src_color" || normalized == "one_minus_src_color") {
outFactor = MaterialBlendFactor::InvSrcColor;
return true;
}
if (normalized == "srcalpha" || normalized == "src_alpha") {
outFactor = MaterialBlendFactor::SrcAlpha;
return true;
}
if (normalized == "invsrcalpha" || normalized == "inv_src_alpha" || normalized == "one_minus_src_alpha") {
outFactor = MaterialBlendFactor::InvSrcAlpha;
return true;
}
if (normalized == "dstalpha" || normalized == "dst_alpha") {
outFactor = MaterialBlendFactor::DstAlpha;
return true;
}
if (normalized == "invdstalpha" || normalized == "inv_dst_alpha" || normalized == "one_minus_dst_alpha") {
outFactor = MaterialBlendFactor::InvDstAlpha;
return true;
}
if (normalized == "dstcolor" || normalized == "dst_color") {
outFactor = MaterialBlendFactor::DstColor;
return true;
}
if (normalized == "invdstcolor" || normalized == "inv_dst_color" || normalized == "one_minus_dst_color") {
outFactor = MaterialBlendFactor::InvDstColor;
return true;
}
if (normalized == "srcalphasat" || normalized == "src_alpha_sat") {
outFactor = MaterialBlendFactor::SrcAlphaSat;
return true;
}
if (normalized == "blendfactor" || normalized == "blend_factor") {
outFactor = MaterialBlendFactor::BlendFactor;
return true;
}
if (normalized == "invblendfactor" || normalized == "inv_blend_factor" || normalized == "one_minus_blend_factor") {
outFactor = MaterialBlendFactor::InvBlendFactor;
return true;
}
if (normalized == "src1color" || normalized == "src1_color") {
outFactor = MaterialBlendFactor::Src1Color;
return true;
}
if (normalized == "invsrc1color" || normalized == "inv_src1_color" || normalized == "one_minus_src1_color") {
outFactor = MaterialBlendFactor::InvSrc1Color;
return true;
}
if (normalized == "src1alpha" || normalized == "src1_alpha") {
outFactor = MaterialBlendFactor::Src1Alpha;
return true;
}
if (normalized == "invsrc1alpha" || normalized == "inv_src1_alpha" || normalized == "one_minus_src1_alpha") {
outFactor = MaterialBlendFactor::InvSrc1Alpha;
return true;
}
return false;
}
bool TryParseBlendOp(const Containers::String& value, MaterialBlendOp& outOp) {
const Containers::String normalized = value.Trim().ToLower();
if (normalized == "add") {
outOp = MaterialBlendOp::Add;
return true;
}
if (normalized == "subtract") {
outOp = MaterialBlendOp::Subtract;
return true;
}
if (normalized == "reversesubtract" || normalized == "reverse_subtract") {
outOp = MaterialBlendOp::ReverseSubtract;
return true;
}
if (normalized == "min") {
outOp = MaterialBlendOp::Min;
return true;
}
if (normalized == "max") {
outOp = MaterialBlendOp::Max;
return true;
}
return false;
}
bool TryParseRenderStateObject(const std::string& objectText, Material* material) {
if (material == nullptr || objectText.empty() || objectText.front() != '{' || objectText.back() != '}') {
return false;
}
MaterialRenderState renderState = material->GetRenderState();
Containers::String enumValue;
if (HasKey(objectText, "cull")) {
if (!TryParseStringValue(objectText, "cull", enumValue) ||
!TryParseCullMode(enumValue, renderState.cullMode)) {
return false;
}
}
bool boolValue = false;
if (HasKey(objectText, "depthTest")) {
if (!TryParseBoolValue(objectText, "depthTest", boolValue)) {
return false;
}
renderState.depthTestEnable = boolValue;
}
if (HasKey(objectText, "depthWrite")) {
if (!TryParseBoolValue(objectText, "depthWrite", boolValue)) {
return false;
}
renderState.depthWriteEnable = boolValue;
}
if (HasKey(objectText, "zWrite")) {
if (!TryParseBoolValue(objectText, "zWrite", boolValue)) {
return false;
}
renderState.depthWriteEnable = boolValue;
}
if (HasKey(objectText, "blend")) {
if (!TryParseBoolValue(objectText, "blend", boolValue)) {
return false;
}
renderState.blendEnable = boolValue;
}
if (HasKey(objectText, "blendEnable")) {
if (!TryParseBoolValue(objectText, "blendEnable", boolValue)) {
return false;
}
renderState.blendEnable = boolValue;
}
if (HasKey(objectText, "depthFunc")) {
if (!TryParseStringValue(objectText, "depthFunc", enumValue) ||
!TryParseComparisonFunc(enumValue, renderState.depthFunc)) {
return false;
}
}
if (HasKey(objectText, "zTest")) {
if (!TryParseStringValue(objectText, "zTest", enumValue) ||
!TryParseComparisonFunc(enumValue, renderState.depthFunc)) {
return false;
}
}
if (HasKey(objectText, "colorWriteMask")) {
Core::int32 colorWriteMask = 0;
if (!TryParseIntValue(objectText, "colorWriteMask", colorWriteMask) ||
colorWriteMask < 0 || colorWriteMask > 0xF) {
return false;
}
renderState.colorWriteMask = static_cast<Core::uint8>(colorWriteMask);
}
if (HasKey(objectText, "srcBlend")) {
if (!TryParseStringValue(objectText, "srcBlend", enumValue) ||
!TryParseBlendFactor(enumValue, renderState.srcBlend)) {
return false;
}
}
if (HasKey(objectText, "dstBlend")) {
if (!TryParseStringValue(objectText, "dstBlend", enumValue) ||
!TryParseBlendFactor(enumValue, renderState.dstBlend)) {
return false;
}
}
if (HasKey(objectText, "srcBlendAlpha")) {
if (!TryParseStringValue(objectText, "srcBlendAlpha", enumValue) ||
!TryParseBlendFactor(enumValue, renderState.srcBlendAlpha)) {
return false;
}
}
if (HasKey(objectText, "dstBlendAlpha")) {
if (!TryParseStringValue(objectText, "dstBlendAlpha", enumValue) ||
!TryParseBlendFactor(enumValue, renderState.dstBlendAlpha)) {
return false;
}
}
if (HasKey(objectText, "blendOp")) {
if (!TryParseStringValue(objectText, "blendOp", enumValue) ||
!TryParseBlendOp(enumValue, renderState.blendOp)) {
return false;
}
}
if (HasKey(objectText, "blendOpAlpha")) {
if (!TryParseStringValue(objectText, "blendOpAlpha", enumValue) ||
!TryParseBlendOp(enumValue, renderState.blendOpAlpha)) {
return false;
}
}
material->SetRenderState(renderState);
return true;
}
ResourceHandle<Shader> LoadShaderHandle(const Containers::String& shaderPath) { ResourceHandle<Shader> LoadShaderHandle(const Containers::String& shaderPath) {
ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>(shaderPath); ResourceHandle<Shader> shader = ResourceManager::Get().Load<Shader>(shaderPath);
if (shader.IsValid()) { if (shader.IsValid()) {
@@ -349,6 +631,14 @@ bool MaterialLoader::ParseMaterialData(const Containers::Array<Core::uint8>& dat
} }
} }
if (HasKey(jsonText, "renderState")) {
std::string renderStateObject;
if (!TryExtractObject(jsonText, "renderState", renderStateObject) ||
!TryParseRenderStateObject(renderStateObject, material)) {
return false;
}
}
return true; return true;
} }

View File

@@ -265,4 +265,42 @@ TEST(RenderMaterialUtility_Test, MatchesBuiltinForwardPassMetadata) {
EXPECT_FALSE(MatchesBuiltinPass(&depthOnlyMaterial, BuiltinMaterialPass::Forward)); EXPECT_FALSE(MatchesBuiltinPass(&depthOnlyMaterial, BuiltinMaterialPass::Forward));
} }
TEST(RenderMaterialUtility_Test, MapsMaterialRenderStateToRhiDescriptors) {
Material material;
MaterialRenderState renderState;
renderState.cullMode = MaterialCullMode::Back;
renderState.blendEnable = true;
renderState.srcBlend = MaterialBlendFactor::SrcAlpha;
renderState.dstBlend = MaterialBlendFactor::InvSrcAlpha;
renderState.srcBlendAlpha = MaterialBlendFactor::One;
renderState.dstBlendAlpha = MaterialBlendFactor::InvSrcAlpha;
renderState.blendOp = MaterialBlendOp::Add;
renderState.blendOpAlpha = MaterialBlendOp::Subtract;
renderState.colorWriteMask = 0x7;
renderState.depthTestEnable = true;
renderState.depthWriteEnable = false;
renderState.depthFunc = MaterialComparisonFunc::LessEqual;
material.SetRenderState(renderState);
const XCEngine::RHI::RasterizerDesc rasterizerState = BuildRasterizerState(&material);
const XCEngine::RHI::BlendDesc blendState = BuildBlendState(&material);
const XCEngine::RHI::DepthStencilStateDesc depthStencilState = BuildDepthStencilState(&material);
EXPECT_EQ(rasterizerState.cullMode, static_cast<uint32_t>(XCEngine::RHI::CullMode::Back));
EXPECT_EQ(rasterizerState.frontFace, static_cast<uint32_t>(XCEngine::RHI::FrontFace::CounterClockwise));
EXPECT_TRUE(blendState.blendEnable);
EXPECT_EQ(blendState.srcBlend, static_cast<uint32_t>(XCEngine::RHI::BlendFactor::SrcAlpha));
EXPECT_EQ(blendState.dstBlend, static_cast<uint32_t>(XCEngine::RHI::BlendFactor::InvSrcAlpha));
EXPECT_EQ(blendState.srcBlendAlpha, static_cast<uint32_t>(XCEngine::RHI::BlendFactor::One));
EXPECT_EQ(blendState.dstBlendAlpha, static_cast<uint32_t>(XCEngine::RHI::BlendFactor::InvSrcAlpha));
EXPECT_EQ(blendState.blendOp, static_cast<uint32_t>(XCEngine::RHI::BlendOp::Add));
EXPECT_EQ(blendState.blendOpAlpha, static_cast<uint32_t>(XCEngine::RHI::BlendOp::Subtract));
EXPECT_EQ(blendState.colorWriteMask, 0x7);
EXPECT_TRUE(depthStencilState.depthTestEnable);
EXPECT_FALSE(depthStencilState.depthWriteEnable);
EXPECT_EQ(depthStencilState.depthFunc, static_cast<uint32_t>(XCEngine::RHI::ComparisonFunc::LessEqual));
}
} // namespace } // namespace

View File

@@ -37,6 +37,11 @@ TEST(Material, SetGetShader) {
TEST(Material, DefaultRenderMetadata) { TEST(Material, DefaultRenderMetadata) {
Material material; Material material;
EXPECT_EQ(material.GetRenderQueue(), static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Geometry)); EXPECT_EQ(material.GetRenderQueue(), static_cast<XCEngine::Core::int32>(MaterialRenderQueue::Geometry));
EXPECT_EQ(material.GetRenderState().cullMode, MaterialCullMode::None);
EXPECT_FALSE(material.GetRenderState().blendEnable);
EXPECT_TRUE(material.GetRenderState().depthTestEnable);
EXPECT_TRUE(material.GetRenderState().depthWriteEnable);
EXPECT_EQ(material.GetRenderState().depthFunc, MaterialComparisonFunc::Less);
EXPECT_TRUE(material.GetShaderPass().Empty()); EXPECT_TRUE(material.GetShaderPass().Empty());
EXPECT_EQ(material.GetTagCount(), 0u); EXPECT_EQ(material.GetTagCount(), 0u);
} }
@@ -51,6 +56,40 @@ TEST(Material, SetGetRenderQueue) {
EXPECT_EQ(material.GetRenderQueue(), 2600); EXPECT_EQ(material.GetRenderQueue(), 2600);
} }
TEST(Material, SetGetRenderState) {
Material material;
MaterialRenderState renderState;
renderState.cullMode = MaterialCullMode::Back;
renderState.blendEnable = true;
renderState.srcBlend = MaterialBlendFactor::SrcAlpha;
renderState.dstBlend = MaterialBlendFactor::InvSrcAlpha;
renderState.srcBlendAlpha = MaterialBlendFactor::One;
renderState.dstBlendAlpha = MaterialBlendFactor::InvSrcAlpha;
renderState.blendOp = MaterialBlendOp::Add;
renderState.blendOpAlpha = MaterialBlendOp::Add;
renderState.depthTestEnable = true;
renderState.depthWriteEnable = false;
renderState.depthFunc = MaterialComparisonFunc::LessEqual;
renderState.colorWriteMask = 0x7;
material.SetRenderState(renderState);
const MaterialRenderState& result = material.GetRenderState();
EXPECT_EQ(result.cullMode, MaterialCullMode::Back);
EXPECT_TRUE(result.blendEnable);
EXPECT_EQ(result.srcBlend, MaterialBlendFactor::SrcAlpha);
EXPECT_EQ(result.dstBlend, MaterialBlendFactor::InvSrcAlpha);
EXPECT_EQ(result.srcBlendAlpha, MaterialBlendFactor::One);
EXPECT_EQ(result.dstBlendAlpha, MaterialBlendFactor::InvSrcAlpha);
EXPECT_EQ(result.blendOp, MaterialBlendOp::Add);
EXPECT_EQ(result.blendOpAlpha, MaterialBlendOp::Add);
EXPECT_TRUE(result.depthTestEnable);
EXPECT_FALSE(result.depthWriteEnable);
EXPECT_EQ(result.depthFunc, MaterialComparisonFunc::LessEqual);
EXPECT_EQ(result.colorWriteMask, 0x7);
}
TEST(Material, SetGetShaderPass) { TEST(Material, SetGetShaderPass) {
Material material; Material material;

View File

@@ -70,6 +70,14 @@ TEST(MaterialLoader, LoadValidMaterialParsesRenderMetadata) {
materialFile << " \"tags\": {\n"; materialFile << " \"tags\": {\n";
materialFile << " \"LightMode\": \"ForwardBase\",\n"; materialFile << " \"LightMode\": \"ForwardBase\",\n";
materialFile << " \"RenderType\": \"Transparent\"\n"; materialFile << " \"RenderType\": \"Transparent\"\n";
materialFile << " },\n";
materialFile << " \"renderState\": {\n";
materialFile << " \"cull\": \"Back\",\n";
materialFile << " \"blend\": true,\n";
materialFile << " \"srcBlend\": \"SrcAlpha\",\n";
materialFile << " \"dstBlend\": \"InvSrcAlpha\",\n";
materialFile << " \"depthWrite\": false,\n";
materialFile << " \"depthFunc\": \"LessEqual\"\n";
materialFile << " }\n"; materialFile << " }\n";
materialFile << "}"; materialFile << "}";
} }
@@ -87,6 +95,12 @@ TEST(MaterialLoader, LoadValidMaterialParsesRenderMetadata) {
EXPECT_EQ(material->GetShaderPass(), "ForwardLit"); EXPECT_EQ(material->GetShaderPass(), "ForwardLit");
EXPECT_EQ(material->GetTag("LightMode"), "ForwardBase"); EXPECT_EQ(material->GetTag("LightMode"), "ForwardBase");
EXPECT_EQ(material->GetTag("RenderType"), "Transparent"); EXPECT_EQ(material->GetTag("RenderType"), "Transparent");
EXPECT_EQ(material->GetRenderState().cullMode, MaterialCullMode::Back);
EXPECT_TRUE(material->GetRenderState().blendEnable);
EXPECT_EQ(material->GetRenderState().srcBlend, MaterialBlendFactor::SrcAlpha);
EXPECT_EQ(material->GetRenderState().dstBlend, MaterialBlendFactor::InvSrcAlpha);
EXPECT_FALSE(material->GetRenderState().depthWriteEnable);
EXPECT_EQ(material->GetRenderState().depthFunc, MaterialComparisonFunc::LessEqual);
delete material; delete material;
std::remove(materialPath.string().c_str()); std::remove(materialPath.string().c_str());
@@ -110,4 +124,21 @@ TEST(MaterialLoader, RejectsUnknownRenderQueueName) {
std::remove(materialPath.string().c_str()); std::remove(materialPath.string().c_str());
} }
TEST(MaterialLoader, RejectsUnknownRenderStateEnum) {
const std::filesystem::path materialPath =
std::filesystem::current_path() / "material_loader_invalid_render_state.material";
{
std::ofstream materialFile(materialPath);
ASSERT_TRUE(materialFile.is_open());
materialFile << "{ \"renderState\": { \"cull\": \"Sideways\" } }";
}
MaterialLoader loader;
LoadResult result = loader.Load(materialPath.string().c_str());
EXPECT_FALSE(result);
std::remove(materialPath.string().c_str());
}
} // namespace } // namespace