Add material render state and pipeline caching
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@@ -70,6 +70,14 @@ TEST(MaterialLoader, LoadValidMaterialParsesRenderMetadata) {
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materialFile << " \"tags\": {\n";
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materialFile << " \"LightMode\": \"ForwardBase\",\n";
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materialFile << " \"RenderType\": \"Transparent\"\n";
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materialFile << " },\n";
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materialFile << " \"renderState\": {\n";
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materialFile << " \"cull\": \"Back\",\n";
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materialFile << " \"blend\": true,\n";
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materialFile << " \"srcBlend\": \"SrcAlpha\",\n";
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materialFile << " \"dstBlend\": \"InvSrcAlpha\",\n";
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materialFile << " \"depthWrite\": false,\n";
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materialFile << " \"depthFunc\": \"LessEqual\"\n";
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materialFile << " }\n";
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materialFile << "}";
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}
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@@ -87,6 +95,12 @@ TEST(MaterialLoader, LoadValidMaterialParsesRenderMetadata) {
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EXPECT_EQ(material->GetShaderPass(), "ForwardLit");
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EXPECT_EQ(material->GetTag("LightMode"), "ForwardBase");
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EXPECT_EQ(material->GetTag("RenderType"), "Transparent");
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EXPECT_EQ(material->GetRenderState().cullMode, MaterialCullMode::Back);
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EXPECT_TRUE(material->GetRenderState().blendEnable);
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EXPECT_EQ(material->GetRenderState().srcBlend, MaterialBlendFactor::SrcAlpha);
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EXPECT_EQ(material->GetRenderState().dstBlend, MaterialBlendFactor::InvSrcAlpha);
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EXPECT_FALSE(material->GetRenderState().depthWriteEnable);
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EXPECT_EQ(material->GetRenderState().depthFunc, MaterialComparisonFunc::LessEqual);
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delete material;
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std::remove(materialPath.string().c_str());
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@@ -110,4 +124,21 @@ TEST(MaterialLoader, RejectsUnknownRenderQueueName) {
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std::remove(materialPath.string().c_str());
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}
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TEST(MaterialLoader, RejectsUnknownRenderStateEnum) {
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const std::filesystem::path materialPath =
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std::filesystem::current_path() / "material_loader_invalid_render_state.material";
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{
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std::ofstream materialFile(materialPath);
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ASSERT_TRUE(materialFile.is_open());
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materialFile << "{ \"renderState\": { \"cull\": \"Sideways\" } }";
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}
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MaterialLoader loader;
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LoadResult result = loader.Load(materialPath.string().c_str());
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EXPECT_FALSE(result);
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std::remove(materialPath.string().c_str());
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}
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} // namespace
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