Add material render state and pipeline caching
This commit is contained in:
@@ -1,5 +1,6 @@
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#pragma once
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#include <XCEngine/Rendering/RenderMaterialUtility.h>
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#include <XCEngine/Rendering/RenderPipeline.h>
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#include <XCEngine/Rendering/RenderResourceCache.h>
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@@ -11,6 +12,8 @@
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#include <XCEngine/RHI/RHISampler.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <unordered_map>
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namespace XCEngine {
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namespace Resources {
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class Material;
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@@ -44,6 +47,9 @@ private:
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bool EnsureInitialized(const RenderContext& context);
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bool CreatePipelineResources(const RenderContext& context);
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void DestroyPipelineResources();
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RHI::RHIPipelineState* GetOrCreatePipelineState(
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const RenderContext& context,
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const Resources::Material* material);
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const Resources::Texture* ResolveTexture(const Resources::Material* material) const;
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RHI::RHIResourceView* ResolveTextureView(const VisibleRenderItem& visibleItem);
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@@ -65,7 +71,7 @@ private:
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RHI::RHIDescriptorPool* m_samplerPool = nullptr;
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RHI::RHIDescriptorSet* m_samplerSet = nullptr;
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RHI::RHIPipelineLayout* m_pipelineLayout = nullptr;
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RHI::RHIPipelineState* m_pipelineState = nullptr;
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std::unordered_map<Resources::MaterialRenderState, RHI::RHIPipelineState*, MaterialRenderStateHash> m_pipelineStates;
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RHI::RHISampler* m_sampler = nullptr;
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RHI::RHITexture* m_fallbackTexture = nullptr;
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RHI::RHIResourceView* m_fallbackTextureView = nullptr;
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@@ -2,6 +2,7 @@
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#include <XCEngine/Components/MeshRendererComponent.h>
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#include <XCEngine/Core/Types.h>
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#include <XCEngine/RHI/RHITypes.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Rendering/VisibleRenderObject.h>
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@@ -93,5 +94,173 @@ inline bool MatchesBuiltinPass(const Resources::Material* material, BuiltinMater
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}
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}
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inline RHI::CullMode ToRHICullMode(Resources::MaterialCullMode mode) {
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switch (mode) {
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case Resources::MaterialCullMode::Front:
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return RHI::CullMode::Front;
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case Resources::MaterialCullMode::Back:
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return RHI::CullMode::Back;
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case Resources::MaterialCullMode::None:
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default:
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return RHI::CullMode::None;
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}
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}
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inline RHI::ComparisonFunc ToRHIComparisonFunc(Resources::MaterialComparisonFunc func) {
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switch (func) {
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case Resources::MaterialComparisonFunc::Never:
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return RHI::ComparisonFunc::Never;
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case Resources::MaterialComparisonFunc::Equal:
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return RHI::ComparisonFunc::Equal;
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case Resources::MaterialComparisonFunc::LessEqual:
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return RHI::ComparisonFunc::LessEqual;
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case Resources::MaterialComparisonFunc::Greater:
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return RHI::ComparisonFunc::Greater;
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case Resources::MaterialComparisonFunc::NotEqual:
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return RHI::ComparisonFunc::NotEqual;
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case Resources::MaterialComparisonFunc::GreaterEqual:
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return RHI::ComparisonFunc::GreaterEqual;
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case Resources::MaterialComparisonFunc::Always:
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return RHI::ComparisonFunc::Always;
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case Resources::MaterialComparisonFunc::Less:
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default:
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return RHI::ComparisonFunc::Less;
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}
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}
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inline RHI::BlendFactor ToRHIBlendFactor(Resources::MaterialBlendFactor factor) {
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switch (factor) {
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case Resources::MaterialBlendFactor::Zero:
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return RHI::BlendFactor::Zero;
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case Resources::MaterialBlendFactor::SrcColor:
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return RHI::BlendFactor::SrcColor;
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case Resources::MaterialBlendFactor::InvSrcColor:
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return RHI::BlendFactor::InvSrcColor;
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case Resources::MaterialBlendFactor::SrcAlpha:
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return RHI::BlendFactor::SrcAlpha;
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case Resources::MaterialBlendFactor::InvSrcAlpha:
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return RHI::BlendFactor::InvSrcAlpha;
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case Resources::MaterialBlendFactor::DstAlpha:
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return RHI::BlendFactor::DstAlpha;
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case Resources::MaterialBlendFactor::InvDstAlpha:
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return RHI::BlendFactor::InvDstAlpha;
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case Resources::MaterialBlendFactor::DstColor:
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return RHI::BlendFactor::DstColor;
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case Resources::MaterialBlendFactor::InvDstColor:
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return RHI::BlendFactor::InvDstColor;
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case Resources::MaterialBlendFactor::SrcAlphaSat:
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return RHI::BlendFactor::SrcAlphaSat;
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case Resources::MaterialBlendFactor::BlendFactor:
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return RHI::BlendFactor::BlendFactor;
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case Resources::MaterialBlendFactor::InvBlendFactor:
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return RHI::BlendFactor::InvBlendFactor;
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case Resources::MaterialBlendFactor::Src1Color:
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return RHI::BlendFactor::Src1Color;
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case Resources::MaterialBlendFactor::InvSrc1Color:
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return RHI::BlendFactor::InvSrc1Color;
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case Resources::MaterialBlendFactor::Src1Alpha:
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return RHI::BlendFactor::Src1Alpha;
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case Resources::MaterialBlendFactor::InvSrc1Alpha:
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return RHI::BlendFactor::InvSrc1Alpha;
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case Resources::MaterialBlendFactor::One:
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default:
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return RHI::BlendFactor::One;
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}
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}
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inline RHI::BlendOp ToRHIBlendOp(Resources::MaterialBlendOp op) {
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switch (op) {
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case Resources::MaterialBlendOp::Subtract:
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return RHI::BlendOp::Subtract;
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case Resources::MaterialBlendOp::ReverseSubtract:
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return RHI::BlendOp::ReverseSubtract;
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case Resources::MaterialBlendOp::Min:
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return RHI::BlendOp::Min;
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case Resources::MaterialBlendOp::Max:
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return RHI::BlendOp::Max;
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case Resources::MaterialBlendOp::Add:
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default:
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return RHI::BlendOp::Add;
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}
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}
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inline RHI::RasterizerDesc BuildRasterizerState(const Resources::Material* material) {
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RHI::RasterizerDesc desc = {};
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desc.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
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desc.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
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desc.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
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desc.depthClipEnable = true;
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if (material != nullptr) {
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const Resources::MaterialRenderState& renderState = material->GetRenderState();
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desc.cullMode = static_cast<uint32_t>(ToRHICullMode(renderState.cullMode));
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}
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return desc;
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}
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inline RHI::BlendDesc BuildBlendState(const Resources::Material* material) {
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RHI::BlendDesc desc = {};
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if (material != nullptr) {
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const Resources::MaterialRenderState& renderState = material->GetRenderState();
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desc.blendEnable = renderState.blendEnable;
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desc.srcBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlend));
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desc.dstBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlend));
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desc.srcBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlendAlpha));
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desc.dstBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlendAlpha));
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desc.blendOp = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOp));
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desc.blendOpAlpha = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOpAlpha));
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desc.colorWriteMask = renderState.colorWriteMask;
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}
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return desc;
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}
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inline RHI::DepthStencilStateDesc BuildDepthStencilState(const Resources::Material* material) {
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RHI::DepthStencilStateDesc desc = {};
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desc.depthTestEnable = true;
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desc.depthWriteEnable = true;
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desc.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Less);
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desc.stencilEnable = false;
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if (material != nullptr) {
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const Resources::MaterialRenderState& renderState = material->GetRenderState();
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desc.depthTestEnable = renderState.depthTestEnable;
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desc.depthWriteEnable = renderState.depthWriteEnable;
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desc.depthFunc = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.depthFunc));
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}
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return desc;
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}
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inline void ApplyMaterialRenderState(const Resources::Material* material, RHI::GraphicsPipelineDesc& pipelineDesc) {
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pipelineDesc.rasterizerState = BuildRasterizerState(material);
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pipelineDesc.blendState = BuildBlendState(material);
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pipelineDesc.depthStencilState = BuildDepthStencilState(material);
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}
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struct MaterialRenderStateHash {
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size_t operator()(const Resources::MaterialRenderState& state) const noexcept {
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size_t hash = 2166136261u;
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auto combine = [&hash](size_t value) {
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hash ^= value + 0x9e3779b9u + (hash << 6) + (hash >> 2);
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};
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combine(static_cast<size_t>(state.blendEnable));
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combine(static_cast<size_t>(state.srcBlend));
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combine(static_cast<size_t>(state.dstBlend));
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combine(static_cast<size_t>(state.srcBlendAlpha));
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combine(static_cast<size_t>(state.dstBlendAlpha));
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combine(static_cast<size_t>(state.blendOp));
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combine(static_cast<size_t>(state.blendOpAlpha));
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combine(static_cast<size_t>(state.colorWriteMask));
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combine(static_cast<size_t>(state.depthTestEnable));
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combine(static_cast<size_t>(state.depthWriteEnable));
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combine(static_cast<size_t>(state.depthFunc));
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combine(static_cast<size_t>(state.cullMode));
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return hash;
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}
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};
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} // namespace Rendering
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} // namespace XCEngine
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@@ -22,6 +22,87 @@ enum class MaterialRenderQueue : Core::int32 {
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Overlay = 4000
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};
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enum class MaterialCullMode : Core::uint8 {
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None = 0,
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Front = 1,
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Back = 2
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};
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enum class MaterialComparisonFunc : Core::uint8 {
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Never = 0,
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Less = 1,
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Equal = 2,
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LessEqual = 3,
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Greater = 4,
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NotEqual = 5,
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GreaterEqual = 6,
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Always = 7
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};
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enum class MaterialBlendOp : Core::uint8 {
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Add = 0,
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Subtract = 1,
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ReverseSubtract = 2,
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Min = 3,
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Max = 4
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};
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enum class MaterialBlendFactor : Core::uint8 {
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Zero = 0,
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One = 1,
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SrcColor = 2,
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InvSrcColor = 3,
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SrcAlpha = 4,
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InvSrcAlpha = 5,
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DstAlpha = 6,
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InvDstAlpha = 7,
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DstColor = 8,
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InvDstColor = 9,
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SrcAlphaSat = 10,
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BlendFactor = 11,
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InvBlendFactor = 12,
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Src1Color = 13,
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InvSrc1Color = 14,
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Src1Alpha = 15,
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InvSrc1Alpha = 16
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};
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struct MaterialRenderState {
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bool blendEnable = false;
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MaterialBlendFactor srcBlend = MaterialBlendFactor::One;
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MaterialBlendFactor dstBlend = MaterialBlendFactor::Zero;
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MaterialBlendFactor srcBlendAlpha = MaterialBlendFactor::One;
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MaterialBlendFactor dstBlendAlpha = MaterialBlendFactor::Zero;
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MaterialBlendOp blendOp = MaterialBlendOp::Add;
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MaterialBlendOp blendOpAlpha = MaterialBlendOp::Add;
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Core::uint8 colorWriteMask = 0xF;
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bool depthTestEnable = true;
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bool depthWriteEnable = true;
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MaterialComparisonFunc depthFunc = MaterialComparisonFunc::Less;
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MaterialCullMode cullMode = MaterialCullMode::None;
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bool operator==(const MaterialRenderState& other) const {
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return blendEnable == other.blendEnable &&
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srcBlend == other.srcBlend &&
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dstBlend == other.dstBlend &&
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srcBlendAlpha == other.srcBlendAlpha &&
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dstBlendAlpha == other.dstBlendAlpha &&
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blendOp == other.blendOp &&
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blendOpAlpha == other.blendOpAlpha &&
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colorWriteMask == other.colorWriteMask &&
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depthTestEnable == other.depthTestEnable &&
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depthWriteEnable == other.depthWriteEnable &&
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depthFunc == other.depthFunc &&
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cullMode == other.cullMode;
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}
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bool operator!=(const MaterialRenderState& other) const {
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return !(*this == other);
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}
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};
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enum class MaterialPropertyType {
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Float, Float2, Float3, Float4,
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Int, Int2, Int3, Int4,
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@@ -65,6 +146,9 @@ public:
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void SetRenderQueue(MaterialRenderQueue renderQueue);
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Core::int32 GetRenderQueue() const { return m_renderQueue; }
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void SetRenderState(const MaterialRenderState& renderState);
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const MaterialRenderState& GetRenderState() const { return m_renderState; }
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void SetShaderPass(const Containers::String& shaderPass);
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const Containers::String& GetShaderPass() const { return m_shaderPass; }
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@@ -105,6 +189,7 @@ private:
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ResourceHandle<class Shader> m_shader;
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Core::int32 m_renderQueue = static_cast<Core::int32>(MaterialRenderQueue::Geometry);
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MaterialRenderState m_renderState;
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Containers::String m_shaderPass;
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struct TagEntry {
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Containers::String name;
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