Add script runtime lifecycle skeleton
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engine/include/XCEngine/Scripting/NullScriptRuntime.h
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23
engine/include/XCEngine/Scripting/NullScriptRuntime.h
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#pragma once
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#include <XCEngine/Scripting/IScriptRuntime.h>
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namespace XCEngine {
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namespace Scripting {
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class NullScriptRuntime : public IScriptRuntime {
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public:
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void OnRuntimeStart(Components::Scene* scene) override;
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void OnRuntimeStop(Components::Scene* scene) override;
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bool CreateScriptInstance(const ScriptRuntimeContext& context) override;
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void DestroyScriptInstance(const ScriptRuntimeContext& context) override;
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void InvokeMethod(
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const ScriptRuntimeContext& context,
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ScriptLifecycleMethod method,
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float deltaTime) override;
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};
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} // namespace Scripting
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} // namespace XCEngine
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