Add script runtime lifecycle skeleton
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@@ -241,12 +241,17 @@ add_library(XCEngine STATIC
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${CMAKE_CURRENT_SOURCE_DIR}/src/Resources/AudioClip/AudioLoader.cpp
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# Scripting
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scripting/IScriptRuntime.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scripting/NullScriptRuntime.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scripting/ScriptField.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scripting/ScriptFieldStorage.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scripting/ScriptComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Scripting/ScriptEngine.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Scripting/NullScriptRuntime.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Scripting/ScriptField.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Scripting/ScriptFieldStorage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Scripting/ScriptComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Scripting/ScriptEngine.cpp
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# Components
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${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/Components/Component.h
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