Make D3D12Texture and D3D12Buffer implement ITexture and IBuffer interfaces

This commit is contained in:
2026-03-15 23:31:59 +08:00
parent fb2b794156
commit 999c12a00e
3 changed files with 40 additions and 11 deletions

View File

@@ -4,13 +4,14 @@
#include <wrl/client.h>
#include "D3D12Enum.h"
#include "../SwapChain.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12Buffer {
class D3D12Buffer : public IBuffer {
public:
D3D12Buffer();
~D3D12Buffer();
@@ -24,13 +25,32 @@ public:
ID3D12Resource* GetResource() const { return m_resource.Get(); }
D3D12_RESOURCE_DESC GetDesc() const { return m_resource->GetDesc(); }
uint64_t GetSize() const { return GetDesc().Width; }
D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress() const { return m_resource->GetGPUVirtualAddress(); }
void UpdateData(const void* data, uint64_t size);
void* GetNativeHandle() const override { return m_resource.Get(); }
ResourceStates GetState() const override { return m_state; }
void SetState(ResourceStates state) override { m_state = state; }
uint64_t GetGPUAddress() const override { return m_resource->GetGPUVirtualAddress(); }
size_t GetSize() const override { return GetDesc().Width; }
const std::string& GetName() const override { return m_name; }
void SetName(const std::string& name) override { m_name = name; }
uint32_t GetStride() const override { return m_stride; }
BufferType GetBufferType() const override { return m_bufferType; }
void SetStride(uint32_t stride) { m_stride = stride; }
void SetBufferType(BufferType type) { m_bufferType = type; }
private:
ComPtr<ID3D12Resource> m_resource;
ResourceStates m_state = ResourceStates::Common;
std::string m_name;
uint32_t m_stride = 0;
BufferType m_bufferType = BufferType::Vertex;
};
} // namespace RHI

View File

@@ -14,13 +14,6 @@ using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
struct ResourceBarrierDesc {
ID3D12Resource* resource;
ResourceStates stateBefore;
ResourceStates stateAfter;
uint32_t subresource;
};
class D3D12CommandList {
public:
D3D12CommandList();

View File

@@ -4,13 +4,14 @@
#include <wrl/client.h>
#include "D3D12Enum.h"
#include "../SwapChain.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12Texture {
class D3D12Texture : public ITexture {
public:
D3D12Texture();
~D3D12Texture();
@@ -29,10 +30,25 @@ public:
uint32_t GetHeight() const { return GetDesc().Height; }
uint32_t GetDepth() const { return GetDesc().DepthOrArraySize; }
uint32_t GetMipLevels() const { return GetDesc().MipLevels; }
DXGI_FORMAT GetFormat() const { return GetDesc().Format; }
void* GetNativeHandle() const override { return m_resource.Get(); }
ResourceStates GetState() const override { return m_state; }
void SetState(ResourceStates state) override { m_state = state; }
uint64_t GetGPUAddress() const override { return m_resource->GetGPUVirtualAddress(); }
size_t GetSize() const override { return GetDesc().Width * GetDesc().Height * GetDesc().DepthOrArraySize; }
const std::string& GetName() const override { return m_name; }
void SetName(const std::string& name) override { m_name = name; }
uint32_t GetArraySize() const override { return GetDesc().DepthOrArraySize; }
Format GetFormat() const override { return static_cast<Format>(GetDesc().Format); }
TextureType GetTextureType() const override { return TextureType::Texture2D; }
private:
ComPtr<ID3D12Resource> m_resource;
ResourceStates m_state = ResourceStates::Common;
std::string m_name;
};
} // namespace RHI