Harden render graph pass capture and feature source-color contract
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@@ -131,6 +131,7 @@ bool SceneRenderFeatureHost::Record(
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context.sourceSurface,
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context.sourceColorView,
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context.sourceColorState,
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context.sourceColorTexture,
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context.colorTargets,
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context.depthTarget,
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context.mainDirectionalShadowTexture,
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