Harden render graph pass capture and feature source-color contract
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@@ -26,6 +26,7 @@ struct SceneRenderFeaturePassRenderGraphContext {
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const RenderSurface* sourceSurface = nullptr;
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RHI::RHIResourceView* sourceColorView = nullptr;
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RHI::ResourceStates sourceColorState = RHI::ResourceStates::Common;
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RenderGraphTextureHandle sourceColorTexture = {};
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std::vector<RenderGraphTextureHandle> colorTargets = {};
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RenderGraphTextureHandle depthTarget = {};
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RenderGraphTextureHandle mainDirectionalShadowTexture = {};
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