rendering: document managed srp v1 boundaries
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@@ -3944,6 +3944,93 @@ TEST_F(
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recorder->Shutdown();
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedStageRecorderRejectsRasterPassRecordingOutsideFullscreenStages) {
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
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"GameScripts",
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"Gameplay",
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"ManagedMainSceneRasterPassProbeAsset"
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};
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std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
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assetRuntime = bridge->CreateAssetRuntime(descriptor);
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ASSERT_NE(assetRuntime, nullptr);
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
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assetRuntime->CreateStageRecorder();
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext renderContext = {};
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ASSERT_TRUE(recorder->Initialize(renderContext));
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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EXPECT_FALSE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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XCEngine::Rendering::RenderGraph graph;
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XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
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XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
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colorDesc.width = 64u;
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colorDesc.height = 64u;
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colorDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::R8G8B8A8_UNorm);
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XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
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depthDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::D32_Float);
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const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
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graphBuilder.CreateTransientTexture(
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"ManagedInvalidMainSceneRasterColor",
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colorDesc);
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const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
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graphBuilder.CreateTransientTexture(
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"ManagedInvalidMainSceneRasterDepth",
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depthDesc);
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const XCEngine::Rendering::RenderSceneData sceneData = {};
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const XCEngine::Rendering::RenderSurface surface(64u, 64u);
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bool executionSucceeded = true;
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XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
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const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
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graphBuilder,
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"ManagedInvalidMainSceneRaster",
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XCEngine::Rendering::CameraFrameStage::MainScene,
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renderContext,
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sceneData,
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surface,
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nullptr,
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nullptr,
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XCEngine::RHI::ResourceStates::Common,
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{},
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{ colorTarget },
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depthTarget,
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{},
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&executionSucceeded,
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&blackboard
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};
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EXPECT_FALSE(recorder->RecordStageRenderGraph(graphContext));
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XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
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XCEngine::Containers::String errorMessage;
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ASSERT_TRUE(
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XCEngine::Rendering::RenderGraphCompiler::Compile(
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graph,
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compiledGraph,
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&errorMessage))
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<< errorMessage.CStr();
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EXPECT_EQ(compiledGraph.GetPassCount(), 0u);
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recorder->Shutdown();
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedRenderPipelineAssetPlansFullscreenStagesFromPipelineStageSupport) {
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@@ -3997,6 +4084,74 @@ TEST_F(
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EXPECT_TRUE(plan.IsFinalOutputStageValid());
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedPlanningContextRejectsNonFullscreenStageRequests) {
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Scene* runtimeScene =
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CreateScene("ManagedInvalidFullscreenStagePlanningScene");
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GameObject* cameraObject = runtimeScene->CreateGameObject("Camera");
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auto* camera = cameraObject->AddComponent<CameraComponent>();
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ASSERT_NE(camera, nullptr);
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camera->SetPrimary(true);
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TestRenderDevice device;
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TestRenderCommandList commandList;
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TestRenderCommandQueue commandQueue;
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TestRenderResourceView colorView(
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XCEngine::RHI::ResourceViewType::RenderTarget,
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XCEngine::RHI::ResourceViewDimension::Texture2D,
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XCEngine::RHI::Format::R8G8B8A8_UNorm);
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TestRenderResourceView depthView(
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XCEngine::RHI::ResourceViewType::DepthStencil,
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XCEngine::RHI::ResourceViewDimension::Texture2D,
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XCEngine::RHI::Format::D32_Float);
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const XCEngine::Rendering::RenderContext context =
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CreateRenderContext(
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device,
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commandList,
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commandQueue);
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XCEngine::Rendering::RenderSurface surface(64u, 64u);
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surface.SetColorAttachment(&colorView);
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surface.SetDepthAttachment(&depthView);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor
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descriptor = {
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"GameScripts",
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"Gameplay",
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"ManagedInvalidFullscreenStagePlanningProbeAsset"
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};
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auto asset =
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std::make_shared<
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XCEngine::Rendering::Pipelines::ManagedScriptableRenderPipelineAsset>(
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descriptor);
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XCEngine::Rendering::CameraRenderRequest request = {};
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request.scene = runtimeScene;
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request.camera = camera;
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request.context = context;
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request.surface = surface;
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XCEngine::Rendering::RenderPipelineHost host(asset);
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const std::vector<XCEngine::Rendering::CameraFramePlan> plans =
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host.BuildFramePlans({ request });
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ASSERT_EQ(plans.size(), 1u);
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const XCEngine::Rendering::CameraFramePlan& plan = plans[0];
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EXPECT_FALSE(
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plan.IsFullscreenStageRequested(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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EXPECT_TRUE(
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plan.IsFullscreenStageRequested(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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EXPECT_EQ(
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plan.ResolveStageColorSource(
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XCEngine::Rendering::CameraFrameStage::PostProcess),
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XCEngine::Rendering::CameraFrameColorSource::MainSceneColor);
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EXPECT_TRUE(plan.IsPostProcessStageValid());
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedRendererFeatureConfiguresCameraFramePlanThroughPlanningContext) {
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