rendering: add opengl hlsl shader translation
This commit is contained in:
@@ -187,6 +187,7 @@ add_library(XCEngine STATIC
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/RHIScreenshot.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/RHIDescriptorPool.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/RHIDescriptorSet.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/ShaderCompiler/SpirvShaderCompiler.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Enums.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12Device.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/D3D12/D3D12CommandQueue.h
|
||||
@@ -249,6 +250,7 @@ add_library(XCEngine STATIC
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanSwapChain.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanDevice.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine/RHI/Vulkan/VulkanScreenshot.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/ShaderCompiler/SpirvShaderCompiler.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanBuffer.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanTexture.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src/RHI/Vulkan/VulkanSampler.cpp
|
||||
|
||||
Reference in New Issue
Block a user