rendering: stabilize single-map directional shadow fitting

This commit is contained in:
2026-04-13 03:13:30 +08:00
parent 82c55b3999
commit 95edf0435f
3 changed files with 99 additions and 9 deletions

View File

@@ -286,7 +286,7 @@ DirectionalShadowRenderPlan BuildDirectionalShadowRenderPlan(
gameObject->GetComponent<Components::MeshRendererComponent>();
if (meshRenderer == nullptr ||
!meshRenderer->IsEnabled() ||
(!meshRenderer->GetCastShadows() && !meshRenderer->GetReceiveShadows())) {
!meshRenderer->GetCastShadows()) {
continue;
}