rendering: stabilize single-map directional shadow fitting
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@@ -286,7 +286,7 @@ DirectionalShadowRenderPlan BuildDirectionalShadowRenderPlan(
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gameObject->GetComponent<Components::MeshRendererComponent>();
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if (meshRenderer == nullptr ||
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!meshRenderer->IsEnabled() ||
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(!meshRenderer->GetCastShadows() && !meshRenderer->GetReceiveShadows())) {
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!meshRenderer->GetCastShadows()) {
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continue;
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}
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