Refactor editor command state contracts into core
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@@ -37,9 +37,9 @@ The app layer has a good directory vocabulary but enforcement is still
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incomplete:
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- `XCEditorCore` now limits its public app include surface to
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`editor/app/Core`, `editor/app/Commands`, `editor/app/State`, and
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`editor/app/Host/Interfaces`, and app/core sources now include through
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explicit module roots instead of a private `editor/app` compatibility root.
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`editor/app/Core` and `editor/app/Host/Interfaces`, and app/core sources now
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include through explicit module roots instead of a private `editor/app`
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compatibility root.
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Concrete host code has converged under `editor/app/Host/Win32` and
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`editor/app/Host/D3D12`.
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- Native editor resources now cross the app-core boundary through a neutral
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@@ -78,6 +78,10 @@ Completed boundary cuts:
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utility-window runtime contracts accept this service view instead of
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`EditorContext`, so concrete feature panels no longer depend on
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`Composition/EditorContext.h`.
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- Command routing and shared state contracts now live under
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`editor/app/Core/Commands` and `editor/app/Core/State`. `XCEditorCore`,
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`XCEditor`, and app-facing tests expose those contracts through the single
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`editor/app/Core` include surface instead of separate command/state roots.
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- Win32 now hands render startup a neutral
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`Rendering::Host::EditorWindowRenderRuntimeSurface` value, and D3D12 no
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longer includes `Platform/Win32/**` editor surface headers to obtain `HWND`.
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@@ -304,12 +308,10 @@ add_library(XCEditorCore STATIC ...)
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Initial contents:
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- `app/Core/**`
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- `app/Commands/**`
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- `app/Composition/**`
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- `app/Features/**`
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- `app/Project/**` or `app/Services/Project/**`
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- `app/Scene/**` or `app/Services/Scene/**`
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- `app/State/**`
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- `app/Core/UtilityWindows/**`
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- `app/Core/Windowing/**`
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- `app/Windowing/**` core files that do not require Win32 or D3D12
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@@ -516,8 +518,8 @@ Completed cuts:
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- Neutral host-facing contracts now live under `app/Host/Interfaces/`.
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- `EditorWindowTransferRequests`, window screen geometry, and title-bar chrome
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metrics now live under `app/Core/Windowing/`.
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- `XCEditorCore` now exposes only `app/Core`, `app/Commands`, `app/State`, and
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`app/Host/Interfaces` through its public usage requirements, and both
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- `XCEditorCore` now exposes only `app/Core` and `app/Host/Interfaces`
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through its public usage requirements, and both
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`XCEditorCore` and `XCEditor` enumerate explicit module roots instead of
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using `editor/app` as a compatibility include directory.
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- Concrete Win32 and D3D12 host implementations now live under
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