Remove unused IRHIDevice abstraction from D3D12 test

This commit is contained in:
2026-03-16 13:27:48 +08:00
parent 2b3ac27243
commit 9314aae32d

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@@ -56,7 +56,6 @@ void Log(const char* format, ...) {
//=================================================================================
// D3D12 核心全局对象 (最小渲染所需)
//=================================================================================
XCEngine::RHI::IRHIDevice* gDevice = nullptr;
XCEngine::RHI::D3D12Device gD3D12Device; // 底层实现
XCEngine::RHI::D3D12CommandQueue gCommandQueue;
XCEngine::RHI::D3D12SwapChain gSwapChain;
@@ -356,9 +355,6 @@ bool InitD3D12(HWND inHWND, int inWidth, int inHeight) {
return false;
}
// 获取抽象接口指针
gDevice = &gD3D12Device;
ID3D12Device* device = gD3D12Device.GetDevice();
IDXGIFactory4* dxgiFactory = gD3D12Device.GetFactory();