fix(docs): update Material, Mesh, Texture header paths for engine restructure
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
|
||||
**类型**: `class`
|
||||
|
||||
**头文件**: `XCEngine/Resources/Material.h`
|
||||
**头文件**: `XCEngine/Resources/Material/Material.h`
|
||||
|
||||
**描述**: 材质资源类,管理渲染所需的着色器和属性参数。
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
## 头文件
|
||||
|
||||
```cpp
|
||||
#include <XCEngine/Resources/Material.h>
|
||||
#include <XCEngine/Resources/Material/Material.h>
|
||||
```
|
||||
|
||||
## 枚举类型
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
**类型**: `class` (inherits from `IResource`)
|
||||
|
||||
**头文件**: `XCEngine/Resources/Mesh.h`
|
||||
**头文件**: `XCEngine/Resources/Mesh/Mesh.h`
|
||||
|
||||
**描述**: 网格资源类,用于存储和管理 3D 网格数据,包括顶点数据、索引数据和网格分段信息
|
||||
|
||||
@@ -77,7 +77,7 @@ struct MeshSection {
|
||||
## 使用示例
|
||||
|
||||
```cpp
|
||||
#include "XCEngine/Resources/Mesh.h"
|
||||
#include <XCEngine/Resources/Mesh/Mesh.h>
|
||||
#include "XCEngine/Core/Containers/Array.h"
|
||||
|
||||
using namespace XCEngine;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
**类型**: `class` (inherits from `IResource`)
|
||||
|
||||
**头文件**: `XCEngine/Resources/Texture.h`
|
||||
**头文件**: `XCEngine/Resources/Texture/Texture.h`
|
||||
|
||||
**描述**: 纹理资源类,管理 2D/3D 纹理和立方体贴图的像素数据。
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
## 头文件
|
||||
|
||||
```cpp
|
||||
#include <XCEngine/Resources/Texture.h>
|
||||
#include <XCEngine/Resources/Texture/Texture.h>
|
||||
```
|
||||
|
||||
## 枚举类型
|
||||
|
||||
Reference in New Issue
Block a user