refactor(rendering): shorten camera-frame graph file layout
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#pragma once
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#include <XCEngine/Rendering/Execution/CameraFramePlan.h>
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#include <XCEngine/Rendering/RenderPass.h>
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#include <XCEngine/Rendering/RenderPipeline.h>
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namespace XCEngine {
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namespace Rendering {
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struct DirectionalShadowExecutionState;
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bool ExecuteCameraFrameRenderGraphPlan(
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const CameraFramePlan& plan,
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const DirectionalShadowExecutionState& shadowState,
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const RenderSceneData& sceneData,
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RenderPipeline* pipeline,
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RenderPass* objectIdPass,
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RenderPass* depthOnlyPass,
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RenderPass* shadowCasterPass);
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} // namespace Rendering
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} // namespace XCEngine
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