feat(rendering): add scriptable render context v1

This commit is contained in:
2026-04-17 21:53:52 +08:00
parent 4e2261ad37
commit 9026aff881
8 changed files with 290 additions and 7 deletions

View File

@@ -16,7 +16,9 @@
#include <XCEngine/Input/InputManager.h>
#include <XCEngine/Physics/PhysicsWorld.h>
#include <XCEngine/Input/InputTypes.h>
#include <XCEngine/Rendering/Graph/RenderGraph.h>
#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Scene/Scene.h>
#include <XCEngine/Scene/SceneRuntime.h>
#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
@@ -317,6 +319,102 @@ TEST_F(MonoScriptRuntimeTest, ManagedGraphicsSettingsRoundTripsRenderPipelineAss
"Gameplay.RenderPipelineApiProbeAsset");
}
TEST_F(
MonoScriptRuntimeTest,
RegistersManagedRenderPipelineBridgeThatCreatesManagedStageRecorders) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"Gameplay",
"ManagedRenderPipelineProbeAsset"
};
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
bridge->CreateStageRecorder(descriptor);
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext context = {};
EXPECT_TRUE(recorder->Initialize(context));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
EXPECT_FALSE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::PostProcess));
recorder->Shutdown();
}
TEST_F(
MonoScriptRuntimeTest,
ManagedStageRecorderRecordsMainSceneThroughScriptableRenderContext) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"Gameplay",
"ManagedRenderPipelineProbeAsset"
};
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
bridge->CreateStageRecorder(descriptor);
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext renderContext = {};
ASSERT_TRUE(recorder->Initialize(renderContext));
ASSERT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
XCEngine::Rendering::RenderGraph graph;
XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
colorDesc.width = 64u;
colorDesc.height = 64u;
colorDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::R8G8B8A8_UNorm);
XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
depthDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::D32_Float);
const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
graphBuilder.CreateTransientTexture("ManagedMainSceneColor", colorDesc);
const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
graphBuilder.CreateTransientTexture("ManagedMainSceneDepth", depthDesc);
const XCEngine::Rendering::RenderSceneData sceneData = {};
const XCEngine::Rendering::RenderSurface surface(64u, 64u);
bool executionSucceeded = true;
XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
graphBuilder,
"ManagedMainScene",
XCEngine::Rendering::CameraFrameStage::MainScene,
renderContext,
sceneData,
surface,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common,
{},
{ colorTarget },
depthTarget,
&executionSucceeded,
&blackboard
};
EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
EXPECT_GT(graph.GetPassCount(), 0u);
recorder->Shutdown();
}
TEST_F(MonoScriptRuntimeTest, ClassFieldDefaultValueQueryReturnsNullComponentReferences) {
std::vector<ScriptFieldDefaultValue> fields;