feat(rendering): add scriptable render context v1
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@@ -16,7 +16,9 @@
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#include <XCEngine/Input/InputManager.h>
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#include <XCEngine/Physics/PhysicsWorld.h>
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#include <XCEngine/Input/InputTypes.h>
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#include <XCEngine/Rendering/Graph/RenderGraph.h>
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#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Scene/Scene.h>
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#include <XCEngine/Scene/SceneRuntime.h>
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#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
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@@ -317,6 +319,102 @@ TEST_F(MonoScriptRuntimeTest, ManagedGraphicsSettingsRoundTripsRenderPipelineAss
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"Gameplay.RenderPipelineApiProbeAsset");
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}
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TEST_F(
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MonoScriptRuntimeTest,
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RegistersManagedRenderPipelineBridgeThatCreatesManagedStageRecorders) {
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
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"GameScripts",
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"Gameplay",
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"ManagedRenderPipelineProbeAsset"
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};
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
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bridge->CreateStageRecorder(descriptor);
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext context = {};
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EXPECT_TRUE(recorder->Initialize(context));
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EXPECT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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EXPECT_FALSE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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recorder->Shutdown();
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedStageRecorderRecordsMainSceneThroughScriptableRenderContext) {
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
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"GameScripts",
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"Gameplay",
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"ManagedRenderPipelineProbeAsset"
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};
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
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bridge->CreateStageRecorder(descriptor);
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext renderContext = {};
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ASSERT_TRUE(recorder->Initialize(renderContext));
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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XCEngine::Rendering::RenderGraph graph;
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XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
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XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
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colorDesc.width = 64u;
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colorDesc.height = 64u;
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colorDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::R8G8B8A8_UNorm);
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XCEngine::Rendering::RenderGraphTextureDesc depthDesc = colorDesc;
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depthDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::D32_Float);
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const XCEngine::Rendering::RenderGraphTextureHandle colorTarget =
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graphBuilder.CreateTransientTexture("ManagedMainSceneColor", colorDesc);
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const XCEngine::Rendering::RenderGraphTextureHandle depthTarget =
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graphBuilder.CreateTransientTexture("ManagedMainSceneDepth", depthDesc);
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const XCEngine::Rendering::RenderSceneData sceneData = {};
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const XCEngine::Rendering::RenderSurface surface(64u, 64u);
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bool executionSucceeded = true;
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XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
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const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
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graphBuilder,
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"ManagedMainScene",
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XCEngine::Rendering::CameraFrameStage::MainScene,
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renderContext,
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sceneData,
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surface,
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nullptr,
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nullptr,
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XCEngine::RHI::ResourceStates::Common,
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{},
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{ colorTarget },
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depthTarget,
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&executionSucceeded,
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&blackboard
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};
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EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
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EXPECT_GT(graph.GetPassCount(), 0u);
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recorder->Shutdown();
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}
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TEST_F(MonoScriptRuntimeTest, ClassFieldDefaultValueQueryReturnsNullComponentReferences) {
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std::vector<ScriptFieldDefaultValue> fields;
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