feat(rendering): add scriptable render context v1

This commit is contained in:
2026-04-17 21:53:52 +08:00
parent 4e2261ad37
commit 9026aff881
8 changed files with 290 additions and 7 deletions

View File

@@ -220,6 +220,7 @@ private:
uint32_t& outHandle);
uint32_t RetainExternalManagedObject(MonoObject* instance);
void DestroyExternalManagedObject(uint32_t gcHandle);
MonoObject* CreateManagedScriptableRenderContext(uint64_t nativeHandle);
MonoObject* GetManagedObject(uint32_t gcHandle) const;
MonoMethod* ResolveManagedMethod(
MonoClass* monoClass,
@@ -257,8 +258,10 @@ private:
MonoClass* m_monoBehaviourClass = nullptr;
MonoClass* m_scriptableRenderPipelineAssetClass = nullptr;
MonoClass* m_scriptableRenderPipelineClass = nullptr;
MonoClass* m_scriptableRenderContextClass = nullptr;
MonoClass* m_serializeFieldAttributeClass = nullptr;
MonoMethod* m_gameObjectConstructor = nullptr;
MonoMethod* m_scriptableRenderContextConstructor = nullptr;
MonoClassField* m_managedGameObjectUUIDField = nullptr;
MonoClassField* m_gameObjectUUIDField = nullptr;
MonoClassField* m_scriptComponentUUIDField = nullptr;