feat(rendering): add scriptable render context v1
This commit is contained in:
@@ -220,6 +220,7 @@ private:
|
||||
uint32_t& outHandle);
|
||||
uint32_t RetainExternalManagedObject(MonoObject* instance);
|
||||
void DestroyExternalManagedObject(uint32_t gcHandle);
|
||||
MonoObject* CreateManagedScriptableRenderContext(uint64_t nativeHandle);
|
||||
MonoObject* GetManagedObject(uint32_t gcHandle) const;
|
||||
MonoMethod* ResolveManagedMethod(
|
||||
MonoClass* monoClass,
|
||||
@@ -257,8 +258,10 @@ private:
|
||||
MonoClass* m_monoBehaviourClass = nullptr;
|
||||
MonoClass* m_scriptableRenderPipelineAssetClass = nullptr;
|
||||
MonoClass* m_scriptableRenderPipelineClass = nullptr;
|
||||
MonoClass* m_scriptableRenderContextClass = nullptr;
|
||||
MonoClass* m_serializeFieldAttributeClass = nullptr;
|
||||
MonoMethod* m_gameObjectConstructor = nullptr;
|
||||
MonoMethod* m_scriptableRenderContextConstructor = nullptr;
|
||||
MonoClassField* m_managedGameObjectUUIDField = nullptr;
|
||||
MonoClassField* m_gameObjectUUIDField = nullptr;
|
||||
MonoClassField* m_scriptComponentUUIDField = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user