Close shader authoring pipeline and UsePass dependency tracking
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@@ -48,6 +48,23 @@ bool ReadShaderArtifactString(
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return true;
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}
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MaterialRenderState ExpandSerializedMaterialRenderStateV4(const SerializedMaterialRenderStateV4& legacyState) {
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MaterialRenderState renderState = {};
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renderState.blendEnable = legacyState.blendEnable;
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renderState.srcBlend = legacyState.srcBlend;
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renderState.dstBlend = legacyState.dstBlend;
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renderState.srcBlendAlpha = legacyState.srcBlendAlpha;
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renderState.dstBlendAlpha = legacyState.dstBlendAlpha;
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renderState.blendOp = legacyState.blendOp;
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renderState.blendOpAlpha = legacyState.blendOpAlpha;
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renderState.colorWriteMask = legacyState.colorWriteMask;
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renderState.depthTestEnable = legacyState.depthTestEnable;
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renderState.depthWriteEnable = legacyState.depthWriteEnable;
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renderState.depthFunc = legacyState.depthFunc;
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renderState.cullMode = legacyState.cullMode;
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return renderState;
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}
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} // namespace
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LoadResult LoadShaderArtifact(const Containers::String& path) {
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@@ -66,9 +83,10 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
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const bool isLegacySchema = magic == "XCSHD01" && fileHeader.schemaVersion == 1u;
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const bool isSchemaV2 = magic == "XCSHD02" && fileHeader.schemaVersion == 2u;
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const bool isSchemaV3 = magic == "XCSHD03" && fileHeader.schemaVersion == 3u;
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const bool isSchemaV4 = magic == "XCSHD04" && fileHeader.schemaVersion == 4u;
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const bool isCurrentSchema =
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magic == "XCSHD04" && fileHeader.schemaVersion == kShaderArtifactSchemaVersion;
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if (!isLegacySchema && !isSchemaV2 && !isSchemaV3 && !isCurrentSchema) {
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magic == "XCSHD05" && fileHeader.schemaVersion == kShaderArtifactSchemaVersion;
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if (!isLegacySchema && !isSchemaV2 && !isSchemaV3 && !isSchemaV4 && !isCurrentSchema) {
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return LoadResult("Invalid shader artifact header: " + path);
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}
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@@ -81,7 +99,7 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
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!ReadShaderArtifactString(data, offset, shaderSourcePath)) {
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return LoadResult("Failed to parse shader artifact strings: " + path);
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}
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if (isCurrentSchema &&
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if ((isSchemaV4 || isCurrentSchema) &&
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!ReadShaderArtifactString(data, offset, shaderFallback)) {
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return LoadResult("Failed to parse shader artifact strings: " + path);
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}
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@@ -142,12 +160,24 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
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resourceCount = passHeader.resourceCount;
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keywordDeclarationCount = passHeader.keywordDeclarationCount;
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variantCount = passHeader.variantCount;
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} else {
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} else if (isSchemaV4) {
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ShaderPassArtifactHeaderV4 passHeader = {};
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if (!ReadShaderArtifactValue(data, offset, passHeader)) {
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return LoadResult("Failed to read shader artifact passes: " + path);
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}
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tagCount = passHeader.tagCount;
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resourceCount = passHeader.resourceCount;
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keywordDeclarationCount = passHeader.keywordDeclarationCount;
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variantCount = passHeader.variantCount;
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hasFixedFunctionState = passHeader.hasFixedFunctionState;
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fixedFunctionState = ExpandSerializedMaterialRenderStateV4(passHeader.fixedFunctionState);
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} else {
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ShaderPassArtifactHeaderV5 passHeader = {};
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if (!ReadShaderArtifactValue(data, offset, passHeader)) {
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return LoadResult("Failed to read shader artifact passes: " + path);
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}
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tagCount = passHeader.tagCount;
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resourceCount = passHeader.resourceCount;
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keywordDeclarationCount = passHeader.keywordDeclarationCount;
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@@ -214,7 +244,7 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
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ShaderStageVariant variant = {};
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Core::uint64 compiledBinarySize = 0;
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Core::uint32 keywordCount = 0;
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if (isCurrentSchema) {
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if (isSchemaV4 || isCurrentSchema) {
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ShaderVariantArtifactHeader variantHeader = {};
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if (!ReadShaderArtifactValue(data, offset, variantHeader)) {
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return LoadResult("Failed to read shader artifact variants: " + path);
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@@ -270,19 +300,6 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
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}
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}
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if (shader->GetPassCount() == 1) {
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const ShaderPass* defaultPass = shader->FindPass("Default");
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if (defaultPass != nullptr && defaultPass->variants.Size() == 1u) {
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const ShaderStageVariant& variant = defaultPass->variants[0];
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if (variant.backend == ShaderBackend::Generic) {
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shader->SetShaderType(variant.stage);
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shader->SetShaderLanguage(variant.language);
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shader->SetSourceCode(variant.sourceCode);
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shader->SetCompiledBinary(variant.compiledBinary);
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}
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}
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}
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shader->m_isValid = true;
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shader->m_memorySize = CalculateShaderMemorySize(*shader);
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return LoadResult(shader.release());
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