Close shader authoring pipeline and UsePass dependency tracking
This commit is contained in:
@@ -546,7 +546,7 @@ bool WriteShaderArtifactFile(const fs::path& artifactPath, const Shader& shader)
|
||||
for (const ShaderPass& pass : shader.GetPasses()) {
|
||||
WriteString(output, pass.name);
|
||||
|
||||
ShaderPassArtifactHeaderV4 passHeader;
|
||||
ShaderPassArtifactHeaderV5 passHeader;
|
||||
passHeader.tagCount = static_cast<Core::uint32>(pass.tags.Size());
|
||||
passHeader.resourceCount = static_cast<Core::uint32>(pass.resources.Size());
|
||||
passHeader.keywordDeclarationCount = static_cast<Core::uint32>(pass.keywordDeclarations.Size());
|
||||
@@ -1404,8 +1404,7 @@ Containers::String AssetDatabase::GetImporterNameForPath(const Containers::Strin
|
||||
if (ext == ".obj" || ext == ".fbx" || ext == ".gltf" || ext == ".glb" || ext == ".dae" || ext == ".stl") {
|
||||
return Containers::String("ModelImporter");
|
||||
}
|
||||
if (ext == ".shader" || ext == ".hlsl" || ext == ".glsl" || ext == ".vert" || ext == ".frag" ||
|
||||
ext == ".geom" || ext == ".comp") {
|
||||
if (ext == ".shader") {
|
||||
return Containers::String("ShaderImporter");
|
||||
}
|
||||
if (ext == ".mat" || ext == ".material" || ext == ".json") {
|
||||
|
||||
@@ -101,7 +101,7 @@ bool TryResolveBuiltinAssetPathFromAnchor(
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryResolveBuiltinShaderAssetPath(
|
||||
bool TryResolveBuiltinShaderAssetPathFromRelativePath(
|
||||
const std::filesystem::path& relativePath,
|
||||
Containers::String& outPath) {
|
||||
std::filesystem::path resolvedPath;
|
||||
@@ -159,7 +159,7 @@ const char* GetBuiltinShaderAssetRelativePath(const Containers::String& builtinS
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool TryResolveBuiltinShaderAssetPath(
|
||||
bool TryResolveBuiltinShaderAssetPathInternal(
|
||||
const Containers::String& builtinShaderPath,
|
||||
Containers::String& outPath) {
|
||||
const char* relativePath = GetBuiltinShaderAssetRelativePath(builtinShaderPath);
|
||||
@@ -167,7 +167,7 @@ bool TryResolveBuiltinShaderAssetPath(
|
||||
return false;
|
||||
}
|
||||
|
||||
return TryResolveBuiltinShaderAssetPath(std::filesystem::path(relativePath), outPath);
|
||||
return TryResolveBuiltinShaderAssetPathFromRelativePath(std::filesystem::path(relativePath), outPath);
|
||||
}
|
||||
|
||||
Shader* LoadBuiltinShaderFromAsset(
|
||||
@@ -188,7 +188,7 @@ Shader* LoadBuiltinShaderFromAsset(
|
||||
|
||||
Shader* TryLoadBuiltinShaderFromAsset(const Containers::String& builtinPath) {
|
||||
Containers::String assetPath;
|
||||
if (!TryResolveBuiltinShaderAssetPath(builtinPath, assetPath)) {
|
||||
if (!TryResolveBuiltinShaderAssetPathInternal(builtinPath, assetPath)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -830,6 +830,12 @@ bool TryGetBuiltinShaderPathByShaderName(
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryResolveBuiltinShaderAssetPath(
|
||||
const Containers::String& builtinShaderPath,
|
||||
Containers::String& outPath) {
|
||||
return TryResolveBuiltinShaderAssetPathInternal(builtinShaderPath, outPath);
|
||||
}
|
||||
|
||||
const char* GetBuiltinPrimitiveDisplayName(BuiltinPrimitiveType primitiveType) {
|
||||
switch (primitiveType) {
|
||||
case BuiltinPrimitiveType::Cube: return "Cube";
|
||||
|
||||
@@ -48,6 +48,23 @@ bool ReadShaderArtifactString(
|
||||
return true;
|
||||
}
|
||||
|
||||
MaterialRenderState ExpandSerializedMaterialRenderStateV4(const SerializedMaterialRenderStateV4& legacyState) {
|
||||
MaterialRenderState renderState = {};
|
||||
renderState.blendEnable = legacyState.blendEnable;
|
||||
renderState.srcBlend = legacyState.srcBlend;
|
||||
renderState.dstBlend = legacyState.dstBlend;
|
||||
renderState.srcBlendAlpha = legacyState.srcBlendAlpha;
|
||||
renderState.dstBlendAlpha = legacyState.dstBlendAlpha;
|
||||
renderState.blendOp = legacyState.blendOp;
|
||||
renderState.blendOpAlpha = legacyState.blendOpAlpha;
|
||||
renderState.colorWriteMask = legacyState.colorWriteMask;
|
||||
renderState.depthTestEnable = legacyState.depthTestEnable;
|
||||
renderState.depthWriteEnable = legacyState.depthWriteEnable;
|
||||
renderState.depthFunc = legacyState.depthFunc;
|
||||
renderState.cullMode = legacyState.cullMode;
|
||||
return renderState;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
LoadResult LoadShaderArtifact(const Containers::String& path) {
|
||||
@@ -66,9 +83,10 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
|
||||
const bool isLegacySchema = magic == "XCSHD01" && fileHeader.schemaVersion == 1u;
|
||||
const bool isSchemaV2 = magic == "XCSHD02" && fileHeader.schemaVersion == 2u;
|
||||
const bool isSchemaV3 = magic == "XCSHD03" && fileHeader.schemaVersion == 3u;
|
||||
const bool isSchemaV4 = magic == "XCSHD04" && fileHeader.schemaVersion == 4u;
|
||||
const bool isCurrentSchema =
|
||||
magic == "XCSHD04" && fileHeader.schemaVersion == kShaderArtifactSchemaVersion;
|
||||
if (!isLegacySchema && !isSchemaV2 && !isSchemaV3 && !isCurrentSchema) {
|
||||
magic == "XCSHD05" && fileHeader.schemaVersion == kShaderArtifactSchemaVersion;
|
||||
if (!isLegacySchema && !isSchemaV2 && !isSchemaV3 && !isSchemaV4 && !isCurrentSchema) {
|
||||
return LoadResult("Invalid shader artifact header: " + path);
|
||||
}
|
||||
|
||||
@@ -81,7 +99,7 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
|
||||
!ReadShaderArtifactString(data, offset, shaderSourcePath)) {
|
||||
return LoadResult("Failed to parse shader artifact strings: " + path);
|
||||
}
|
||||
if (isCurrentSchema &&
|
||||
if ((isSchemaV4 || isCurrentSchema) &&
|
||||
!ReadShaderArtifactString(data, offset, shaderFallback)) {
|
||||
return LoadResult("Failed to parse shader artifact strings: " + path);
|
||||
}
|
||||
@@ -142,12 +160,24 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
|
||||
resourceCount = passHeader.resourceCount;
|
||||
keywordDeclarationCount = passHeader.keywordDeclarationCount;
|
||||
variantCount = passHeader.variantCount;
|
||||
} else {
|
||||
} else if (isSchemaV4) {
|
||||
ShaderPassArtifactHeaderV4 passHeader = {};
|
||||
if (!ReadShaderArtifactValue(data, offset, passHeader)) {
|
||||
return LoadResult("Failed to read shader artifact passes: " + path);
|
||||
}
|
||||
|
||||
tagCount = passHeader.tagCount;
|
||||
resourceCount = passHeader.resourceCount;
|
||||
keywordDeclarationCount = passHeader.keywordDeclarationCount;
|
||||
variantCount = passHeader.variantCount;
|
||||
hasFixedFunctionState = passHeader.hasFixedFunctionState;
|
||||
fixedFunctionState = ExpandSerializedMaterialRenderStateV4(passHeader.fixedFunctionState);
|
||||
} else {
|
||||
ShaderPassArtifactHeaderV5 passHeader = {};
|
||||
if (!ReadShaderArtifactValue(data, offset, passHeader)) {
|
||||
return LoadResult("Failed to read shader artifact passes: " + path);
|
||||
}
|
||||
|
||||
tagCount = passHeader.tagCount;
|
||||
resourceCount = passHeader.resourceCount;
|
||||
keywordDeclarationCount = passHeader.keywordDeclarationCount;
|
||||
@@ -214,7 +244,7 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
|
||||
ShaderStageVariant variant = {};
|
||||
Core::uint64 compiledBinarySize = 0;
|
||||
Core::uint32 keywordCount = 0;
|
||||
if (isCurrentSchema) {
|
||||
if (isSchemaV4 || isCurrentSchema) {
|
||||
ShaderVariantArtifactHeader variantHeader = {};
|
||||
if (!ReadShaderArtifactValue(data, offset, variantHeader)) {
|
||||
return LoadResult("Failed to read shader artifact variants: " + path);
|
||||
@@ -270,19 +300,6 @@ LoadResult LoadShaderArtifact(const Containers::String& path) {
|
||||
}
|
||||
}
|
||||
|
||||
if (shader->GetPassCount() == 1) {
|
||||
const ShaderPass* defaultPass = shader->FindPass("Default");
|
||||
if (defaultPass != nullptr && defaultPass->variants.Size() == 1u) {
|
||||
const ShaderStageVariant& variant = defaultPass->variants[0];
|
||||
if (variant.backend == ShaderBackend::Generic) {
|
||||
shader->SetShaderType(variant.stage);
|
||||
shader->SetShaderLanguage(variant.language);
|
||||
shader->SetSourceCode(variant.sourceCode);
|
||||
shader->SetCompiledBinary(variant.compiledBinary);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
shader->m_isValid = true;
|
||||
shader->m_memorySize = CalculateShaderMemorySize(*shader);
|
||||
return LoadResult(shader.release());
|
||||
|
||||
@@ -68,8 +68,32 @@ bool CollectShaderAuthoringDependencyPathsRecursive(
|
||||
}
|
||||
|
||||
if (IsBuiltinShaderPath(resolvedUsePassPath)) {
|
||||
if (seenDependencyPaths.insert(ToStdString(resolvedUsePassPath)).second) {
|
||||
outDependencies.PushBack(resolvedUsePassPath);
|
||||
Containers::String builtinAssetPath;
|
||||
if (!TryResolveBuiltinShaderAssetPath(resolvedUsePassPath, builtinAssetPath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const fs::path normalizedBuiltinAssetPath =
|
||||
fs::path(builtinAssetPath.CStr()).lexically_normal();
|
||||
const Containers::String normalizedBuiltinDependency =
|
||||
normalizedBuiltinAssetPath.generic_string().c_str();
|
||||
if (!normalizedBuiltinDependency.Empty() &&
|
||||
seenDependencyPaths.insert(ToStdString(normalizedBuiltinDependency)).second) {
|
||||
outDependencies.PushBack(normalizedBuiltinDependency);
|
||||
}
|
||||
|
||||
Containers::String referencedSourceText;
|
||||
if (!ReadShaderTextFile(builtinAssetPath, referencedSourceText)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CollectShaderAuthoringDependencyPathsRecursive(
|
||||
builtinAssetPath,
|
||||
referencedSourceText.CStr(),
|
||||
seenShaderPaths,
|
||||
seenDependencyPaths,
|
||||
outDependencies)) {
|
||||
return false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -18,6 +18,11 @@
|
||||
namespace XCEngine {
|
||||
namespace Resources {
|
||||
|
||||
LoadResult BuildShaderFromIRInternal(
|
||||
const Containers::String& path,
|
||||
const ShaderIR& shaderIR,
|
||||
std::unordered_set<std::string>& activeShaderPathKeys);
|
||||
|
||||
namespace {
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
@@ -31,6 +36,25 @@ Containers::String ResolveBuiltinShaderPathByAuthoringName(const Containers::Str
|
||||
return Containers::String();
|
||||
}
|
||||
|
||||
std::string BuildNormalizedShaderPathKey(const Containers::String& shaderPath) {
|
||||
if (shaderPath.Empty()) {
|
||||
return std::string();
|
||||
}
|
||||
|
||||
fs::path normalizedPath(shaderPath.CStr());
|
||||
if (!normalizedPath.is_absolute()) {
|
||||
const Containers::String& resourceRoot = ResourceManager::Get().GetResourceRoot();
|
||||
if (!resourceRoot.Empty()) {
|
||||
normalizedPath = fs::path(resourceRoot.CStr()) / normalizedPath;
|
||||
} else {
|
||||
std::error_code ec;
|
||||
normalizedPath = fs::current_path(ec) / normalizedPath;
|
||||
}
|
||||
}
|
||||
|
||||
return normalizedPath.lexically_normal().generic_string();
|
||||
}
|
||||
|
||||
void AddUniqueSearchRoot(
|
||||
const fs::path& candidate,
|
||||
std::vector<fs::path>& searchRoots,
|
||||
@@ -241,12 +265,73 @@ ShaderPass BuildConcretePass(
|
||||
return shaderPass;
|
||||
}
|
||||
|
||||
bool TryLoadReferencedUsePassShader(
|
||||
const Containers::String& referencedShaderPath,
|
||||
std::unordered_set<std::string>& activeShaderPathKeys,
|
||||
std::unique_ptr<Shader>& outShader,
|
||||
Containers::String& outError) {
|
||||
Containers::String authoringShaderPath = referencedShaderPath;
|
||||
if (IsBuiltinShaderPath(authoringShaderPath) &&
|
||||
!TryResolveBuiltinShaderAssetPath(authoringShaderPath, authoringShaderPath)) {
|
||||
outError =
|
||||
Containers::String("UsePass failed to resolve builtin shader asset: ") +
|
||||
referencedShaderPath;
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string shaderPathKey = BuildNormalizedShaderPathKey(authoringShaderPath);
|
||||
if (shaderPathKey.empty()) {
|
||||
outError =
|
||||
Containers::String("UsePass could not normalize referenced shader path: ") +
|
||||
referencedShaderPath;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (activeShaderPathKeys.find(shaderPathKey) != activeShaderPathKeys.end()) {
|
||||
outError =
|
||||
Containers::String("UsePass detected a cyclic shader reference: ") +
|
||||
authoringShaderPath;
|
||||
return false;
|
||||
}
|
||||
|
||||
Containers::String sourceText;
|
||||
if (!ReadShaderTextFile(authoringShaderPath, sourceText)) {
|
||||
outError =
|
||||
Containers::String("UsePass failed to read referenced shader: ") +
|
||||
authoringShaderPath;
|
||||
return false;
|
||||
}
|
||||
|
||||
ShaderIR referencedShaderIR = {};
|
||||
Containers::String parseError;
|
||||
if (!ParseShaderAuthoring(authoringShaderPath, sourceText.CStr(), referencedShaderIR, &parseError)) {
|
||||
outError = parseError;
|
||||
return false;
|
||||
}
|
||||
|
||||
activeShaderPathKeys.insert(shaderPathKey);
|
||||
LoadResult referencedShaderResult =
|
||||
BuildShaderFromIRInternal(authoringShaderPath, referencedShaderIR, activeShaderPathKeys);
|
||||
activeShaderPathKeys.erase(shaderPathKey);
|
||||
if (!referencedShaderResult || referencedShaderResult.resource == nullptr) {
|
||||
outError =
|
||||
!referencedShaderResult.errorMessage.Empty()
|
||||
? referencedShaderResult.errorMessage
|
||||
: Containers::String("UsePass failed to build referenced shader: ") + authoringShaderPath;
|
||||
return false;
|
||||
}
|
||||
|
||||
outShader.reset(static_cast<Shader*>(referencedShaderResult.resource));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TryResolveUsePass(
|
||||
const Containers::String& currentShaderPath,
|
||||
const Containers::String& currentShaderName,
|
||||
const Containers::String& referencedShaderName,
|
||||
const Containers::String& referencedPassName,
|
||||
const std::unordered_map<std::string, ShaderPass>& localConcretePasses,
|
||||
std::unordered_set<std::string>& activeShaderPathKeys,
|
||||
ShaderPass& outPass,
|
||||
Containers::String& outError) {
|
||||
if (referencedShaderName == currentShaderName) {
|
||||
@@ -273,15 +358,15 @@ bool TryResolveUsePass(
|
||||
return false;
|
||||
}
|
||||
|
||||
ShaderLoader loader;
|
||||
LoadResult referencedShaderResult = loader.Load(referencedShaderPath);
|
||||
if (!referencedShaderResult || referencedShaderResult.resource == nullptr) {
|
||||
outError =
|
||||
Containers::String("UsePass failed to load referenced shader: ") + referencedShaderName;
|
||||
std::unique_ptr<Shader> referencedShader;
|
||||
if (!TryLoadReferencedUsePassShader(
|
||||
referencedShaderPath,
|
||||
activeShaderPathKeys,
|
||||
referencedShader,
|
||||
outError)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::unique_ptr<Shader> referencedShader(static_cast<Shader*>(referencedShaderResult.resource));
|
||||
const ShaderPass* referencedPass = referencedShader->FindPass(referencedPassName);
|
||||
if (referencedPass == nullptr) {
|
||||
outError =
|
||||
@@ -411,9 +496,10 @@ bool ResolveShaderUsePassPath(
|
||||
outResolvedPath);
|
||||
}
|
||||
|
||||
LoadResult BuildShaderFromIR(
|
||||
LoadResult BuildShaderFromIRInternal(
|
||||
const Containers::String& path,
|
||||
const ShaderIR& shaderIR) {
|
||||
const ShaderIR& shaderIR,
|
||||
std::unordered_set<std::string>& activeShaderPathKeys) {
|
||||
auto shader = std::make_unique<Shader>();
|
||||
IResource::ConstructParams params;
|
||||
params.path = path;
|
||||
@@ -457,6 +543,7 @@ LoadResult BuildShaderFromIR(
|
||||
pass.usePassShaderName,
|
||||
pass.usePassPassName,
|
||||
localConcretePasses,
|
||||
activeShaderPathKeys,
|
||||
importedPass,
|
||||
importError)) {
|
||||
return LoadResult(importError);
|
||||
@@ -483,5 +570,17 @@ LoadResult BuildShaderFromIR(
|
||||
return LoadResult(shader.release());
|
||||
}
|
||||
|
||||
LoadResult BuildShaderFromIR(
|
||||
const Containers::String& path,
|
||||
const ShaderIR& shaderIR) {
|
||||
std::unordered_set<std::string> activeShaderPathKeys;
|
||||
const std::string shaderPathKey = BuildNormalizedShaderPathKey(path);
|
||||
if (!shaderPathKey.empty()) {
|
||||
activeShaderPathKeys.insert(shaderPathKey);
|
||||
}
|
||||
|
||||
return BuildShaderFromIRInternal(path, shaderIR, activeShaderPathKeys);
|
||||
}
|
||||
|
||||
} // namespace Resources
|
||||
} // namespace XCEngine
|
||||
|
||||
@@ -5,8 +5,6 @@ namespace Resources {
|
||||
|
||||
namespace {
|
||||
|
||||
const char* kLegacyShaderPassName = "Default";
|
||||
|
||||
bool PassDeclaresKeywordInternal(const ShaderPass& pass, const Containers::String& keyword) {
|
||||
const Containers::String normalizedKeyword = NormalizeShaderKeywordToken(keyword);
|
||||
if (normalizedKeyword.Empty()) {
|
||||
@@ -43,38 +41,15 @@ Shader::Shader() = default;
|
||||
Shader::~Shader() = default;
|
||||
|
||||
void Shader::Release() {
|
||||
m_shaderType = ShaderType::Fragment;
|
||||
m_language = ShaderLanguage::GLSL;
|
||||
m_sourceCode.Clear();
|
||||
m_compiledBinary.Clear();
|
||||
m_uniforms.Clear();
|
||||
m_attributes.Clear();
|
||||
m_properties.Clear();
|
||||
m_passes.Clear();
|
||||
m_fallback.Clear();
|
||||
m_rhiResource = nullptr;
|
||||
m_isValid = false;
|
||||
}
|
||||
|
||||
void Shader::SetShaderType(ShaderType type) {
|
||||
m_shaderType = type;
|
||||
SyncLegacyVariant();
|
||||
}
|
||||
|
||||
void Shader::SetShaderLanguage(ShaderLanguage lang) {
|
||||
m_language = lang;
|
||||
SyncLegacyVariant();
|
||||
}
|
||||
|
||||
void Shader::SetSourceCode(const Containers::String& source) {
|
||||
m_sourceCode = source;
|
||||
SyncLegacyVariant();
|
||||
}
|
||||
|
||||
void Shader::SetCompiledBinary(const Containers::Array<Core::uint8>& binary) {
|
||||
m_compiledBinary = binary;
|
||||
SyncLegacyVariant();
|
||||
}
|
||||
|
||||
void Shader::AddUniform(const ShaderUniform& uniform) {
|
||||
m_uniforms.PushBack(uniform);
|
||||
}
|
||||
@@ -108,6 +83,10 @@ const ShaderPropertyDesc* Shader::FindProperty(const Containers::String& propert
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Shader::SetFallback(const Containers::String& fallback) {
|
||||
m_fallback = fallback;
|
||||
}
|
||||
|
||||
void Shader::AddPass(const ShaderPass& pass) {
|
||||
m_passes.PushBack(pass);
|
||||
}
|
||||
@@ -272,26 +251,5 @@ ShaderPass& Shader::GetOrCreatePass(const Containers::String& passName) {
|
||||
return pass;
|
||||
}
|
||||
|
||||
ShaderStageVariant& Shader::GetOrCreateLegacyVariant() {
|
||||
ShaderPass& pass = GetOrCreatePass(kLegacyShaderPassName);
|
||||
for (ShaderStageVariant& variant : pass.variants) {
|
||||
if (variant.backend == ShaderBackend::Generic) {
|
||||
return variant;
|
||||
}
|
||||
}
|
||||
|
||||
ShaderStageVariant& variant = pass.variants.EmplaceBack();
|
||||
variant.backend = ShaderBackend::Generic;
|
||||
return variant;
|
||||
}
|
||||
|
||||
void Shader::SyncLegacyVariant() {
|
||||
ShaderStageVariant& variant = GetOrCreateLegacyVariant();
|
||||
variant.stage = m_shaderType;
|
||||
variant.language = m_language;
|
||||
variant.sourceCode = m_sourceCode;
|
||||
variant.compiledBinary = m_compiledBinary;
|
||||
}
|
||||
|
||||
} // namespace Resources
|
||||
} // namespace XCEngine
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "Internal/ShaderAuthoringLoader.h"
|
||||
#include "ShaderAuthoringParser.h"
|
||||
#include "Internal/ShaderFileUtils.h"
|
||||
#include "Internal/ShaderManifestLoader.h"
|
||||
#include "Internal/ShaderRuntimeBuildUtils.h"
|
||||
|
||||
#include <XCEngine/Core/Asset/ResourceTypes.h>
|
||||
@@ -21,12 +20,6 @@ ShaderLoader::~ShaderLoader() = default;
|
||||
|
||||
Containers::Array<Containers::String> ShaderLoader::GetSupportedExtensions() const {
|
||||
Containers::Array<Containers::String> extensions;
|
||||
extensions.PushBack("vert");
|
||||
extensions.PushBack("frag");
|
||||
extensions.PushBack("geom");
|
||||
extensions.PushBack("comp");
|
||||
extensions.PushBack("glsl");
|
||||
extensions.PushBack("hlsl");
|
||||
extensions.PushBack("shader");
|
||||
extensions.PushBack("xcshader");
|
||||
return extensions;
|
||||
@@ -38,9 +31,7 @@ bool ShaderLoader::CanLoad(const Containers::String& path) const {
|
||||
}
|
||||
|
||||
const Containers::String ext = GetExtension(path).ToLower();
|
||||
return ext == "vert" || ext == "frag" || ext == "geom" ||
|
||||
ext == "comp" || ext == "glsl" || ext == "hlsl" ||
|
||||
ext == "shader" || ext == "xcshader";
|
||||
return ext == "shader" || ext == "xcshader";
|
||||
}
|
||||
|
||||
LoadResult ShaderLoader::Load(const Containers::String& path, const ImportSettings* settings) {
|
||||
@@ -61,14 +52,15 @@ LoadResult ShaderLoader::Load(const Containers::String& path, const ImportSettin
|
||||
}
|
||||
|
||||
const std::string sourceText = ToStdStringFromBytes(data);
|
||||
if (ext == "shader" && LooksLikeShaderManifest(sourceText)) {
|
||||
return LoadShaderManifest(path, sourceText);
|
||||
}
|
||||
if (ext == "shader" && LooksLikeShaderAuthoring(sourceText)) {
|
||||
if (ext == "shader") {
|
||||
if (!LooksLikeShaderAuthoring(sourceText)) {
|
||||
return LoadResult("Shader authoring file must start with a Shader declaration: " + path);
|
||||
}
|
||||
|
||||
return LoadShaderAuthoring(path, sourceText);
|
||||
}
|
||||
|
||||
return LoadLegacySingleStageShader(path, sourceText);
|
||||
return LoadResult("Unsupported shader source format: " + path);
|
||||
}
|
||||
|
||||
ImportSettings* ShaderLoader::GetDefaultSettings() const {
|
||||
@@ -95,13 +87,11 @@ bool ShaderLoader::CollectSourceDependencies(
|
||||
}
|
||||
|
||||
const std::string sourceText = ToStdStringFromBytes(data);
|
||||
if (!LooksLikeShaderManifest(sourceText)) {
|
||||
return LooksLikeShaderAuthoring(sourceText)
|
||||
? CollectShaderAuthoringDependencyPaths(path, sourceText, outDependencies)
|
||||
: true;
|
||||
if (!LooksLikeShaderAuthoring(sourceText)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return CollectShaderManifestDependencyPaths(path, sourceText, outDependencies);
|
||||
return CollectShaderAuthoringDependencyPaths(path, sourceText, outDependencies);
|
||||
}
|
||||
|
||||
ShaderType ShaderLoader::DetectShaderType(const Containers::String& path, const Containers::String& source) {
|
||||
|
||||
Reference in New Issue
Block a user