feat: 实现D3D12CommandQueue和D3D12CommandAllocator

- 添加D3D12CommandQueue类封装ID3D12CommandQueue
- 添加D3D12CommandAllocator类封装ID3D12CommandAllocator
- 在D3D12Enum.h中添加CommandQueueType转换函数
- 在CMake中添加Res文件夹自动拷贝到输出目录
- 更新测试项目使用新的封装类
This commit is contained in:
2026-03-15 03:15:12 +08:00
parent cba4f9c838
commit 8fb11dc650
8 changed files with 205 additions and 11 deletions

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@@ -0,0 +1,32 @@
#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12CommandAllocator {
public:
D3D12CommandAllocator();
~D3D12CommandAllocator();
bool Initialize(ID3D12Device* device, CommandQueueType type = CommandQueueType::Direct);
void Shutdown();
void Reset();
bool IsReady() const;
ID3D12CommandAllocator* GetCommandAllocator() const { return m_commandAllocator.Get(); }
private:
ComPtr<ID3D12CommandAllocator> m_commandAllocator;
CommandQueueType m_type;
};
} // namespace RHI
} // namespace XCEngine

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@@ -0,0 +1,40 @@
#pragma once
#include <d3d12.h>
#include <wrl/client.h>
#include "../Enums.h"
#include "D3D12Enum.h"
using Microsoft::WRL::ComPtr;
namespace XCEngine {
namespace RHI {
class D3D12CommandQueue {
public:
D3D12CommandQueue();
~D3D12CommandQueue();
bool Initialize(ID3D12Device* device, CommandQueueType type = CommandQueueType::Direct);
void Shutdown();
void ExecuteCommandLists(uint32_t count, ID3D12CommandList** lists);
void Signal(ID3D12Fence* fence, uint64_t value);
void Wait(ID3D12Fence* fence, uint64_t value);
uint64_t GetCompletedValue(ID3D12Fence* fence);
void WaitForIdle();
CommandQueueType GetType() const { return m_type; }
uint64_t GetTimestampFrequency() const { return m_timestampFrequency; }
ID3D12CommandQueue* GetCommandQueue() const { return m_commandQueue.Get(); }
private:
ComPtr<ID3D12CommandQueue> m_commandQueue;
CommandQueueType m_type;
uint64_t m_timestampFrequency;
};
} // namespace RHI
} // namespace XCEngine

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@@ -273,5 +273,14 @@ inline D3D12_STENCIL_OP ToD3D12(StencilOp op) {
return D3D12_STENCIL_OP_KEEP;
}
inline D3D12_COMMAND_LIST_TYPE ToD3D12(CommandQueueType type) {
switch (type) {
case CommandQueueType::Direct: return D3D12_COMMAND_LIST_TYPE_DIRECT;
case CommandQueueType::Compute: return D3D12_COMMAND_LIST_TYPE_COMPUTE;
case CommandQueueType::Copy: return D3D12_COMMAND_LIST_TYPE_COPY;
}
return D3D12_COMMAND_LIST_TYPE_DIRECT;
}
} // namespace RHI
} // namespace XCEngine