refactor(srp): move recording helpers into universal extensions
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@@ -1,33 +1,9 @@
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using System;
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using XCEngine;
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namespace XCEngine.Rendering
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{
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public sealed class ScriptableRenderContext
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{
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private enum RecordedScenePhase
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{
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Opaque = 0,
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Skybox = 1,
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Transparent = 3
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}
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private enum RecordedSceneInjectionPoint
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{
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BeforeOpaque = 0,
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AfterOpaque = 1,
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BeforeSkybox = 2,
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AfterSkybox = 3,
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BeforeTransparent = 4,
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AfterTransparent = 5
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}
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private enum RecordedFullscreenPassType
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{
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ColorScale = 0,
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ShaderVector = 1
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}
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private readonly ulong m_nativeHandle;
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internal ScriptableRenderContext(ulong nativeHandle)
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@@ -41,130 +17,6 @@ namespace XCEngine.Rendering
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internal ulong nativeHandle =>
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m_nativeHandle;
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public bool RecordScene()
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{
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return InternalCalls
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.Rendering_ScriptableRenderContext_RecordScene(
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m_nativeHandle);
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}
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public bool RecordOpaqueScenePhase()
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{
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return RecordScenePhaseInternal(
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RecordedScenePhase.Opaque);
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}
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public bool RecordSkyboxScenePhase()
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{
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return RecordScenePhaseInternal(
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RecordedScenePhase.Skybox);
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}
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public bool RecordTransparentScenePhase()
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{
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return RecordScenePhaseInternal(
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RecordedScenePhase.Transparent);
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}
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public bool RecordBeforeOpaqueInjection()
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{
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return RecordSceneInjectionPointInternal(
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RecordedSceneInjectionPoint.BeforeOpaque);
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}
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public bool RecordAfterOpaqueInjection()
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{
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return RecordSceneInjectionPointInternal(
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RecordedSceneInjectionPoint.AfterOpaque);
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}
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public bool RecordBeforeSkyboxInjection()
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{
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return RecordSceneInjectionPointInternal(
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RecordedSceneInjectionPoint.BeforeSkybox);
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}
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public bool RecordAfterSkyboxInjection()
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{
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return RecordSceneInjectionPointInternal(
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RecordedSceneInjectionPoint.AfterSkybox);
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}
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public bool RecordBeforeTransparentInjection()
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{
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return RecordSceneInjectionPointInternal(
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RecordedSceneInjectionPoint.BeforeTransparent);
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}
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public bool RecordAfterTransparentInjection()
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{
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return RecordSceneInjectionPointInternal(
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RecordedSceneInjectionPoint.AfterTransparent);
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}
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public bool RecordColorScaleFullscreenPass(
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Vector4 colorScale)
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{
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return RecordFullscreenPassInternal(
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RecordedFullscreenPassType.ColorScale,
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string.Empty,
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string.Empty,
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colorScale);
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}
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public bool RecordShaderVectorFullscreenPass(
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string shaderPath,
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Vector4 vectorPayload,
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string passName = null)
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{
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if (string.IsNullOrEmpty(shaderPath))
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{
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throw new ArgumentException(
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"Fullscreen shader path cannot be null or empty.",
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nameof(shaderPath));
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}
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return RecordFullscreenPassInternal(
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RecordedFullscreenPassType.ShaderVector,
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shaderPath,
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passName ?? string.Empty,
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vectorPayload);
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}
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private bool RecordScenePhaseInternal(
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RecordedScenePhase scenePhase)
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{
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return InternalCalls
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.Rendering_ScriptableRenderContext_RecordScenePhase(
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m_nativeHandle,
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(int)scenePhase);
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}
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private bool RecordSceneInjectionPointInternal(
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RecordedSceneInjectionPoint injectionPoint)
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{
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return InternalCalls
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.Rendering_ScriptableRenderContext_RecordSceneInjectionPoint(
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m_nativeHandle,
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(int)injectionPoint);
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}
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private bool RecordFullscreenPassInternal(
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RecordedFullscreenPassType passType,
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string shaderPath,
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string passName,
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Vector4 vectorPayload)
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{
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return InternalCalls
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.Rendering_ScriptableRenderContext_RecordFullscreenPass(
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m_nativeHandle,
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(int)passType,
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shaderPath,
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passName,
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ref vectorPayload);
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}
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}
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}
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