fix(rendering): derive URP stages from pass queue
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@@ -78,21 +78,6 @@ namespace ProjectScripts
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new ProjectPostProcessColorScalePass();
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}
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public override void ConfigureCameraFramePlan(
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ScriptableRenderPipelinePlanningContext context)
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{
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if (context == null ||
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context.IsStageRequested(
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CameraFrameStage.PostProcess))
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{
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return;
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}
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context.RequestFullscreenStage(
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CameraFrameStage.PostProcess,
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CameraFrameColorSource.MainSceneColor);
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}
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public override void AddRenderPasses(
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ScriptableRenderer renderer,
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RenderingData renderingData)
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