fix(rendering): derive URP stages from pass queue
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@@ -110,6 +110,12 @@ namespace XCEngine.Rendering.Universal
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renderer.FinalizeCameraFramePlanInstance(
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context);
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}
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if (renderer != null)
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{
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renderer.ConfigurePassQueueCameraFramePlanInstance(
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context);
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}
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}
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internal bool ConfigureRenderSceneSetupInstance(
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