rendering: extract default native scene backend
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@@ -2040,13 +2040,16 @@ private:
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return m_boundSceneDrawBackend;
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}
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const bool useDefaultNativeBackend =
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m_assetRuntime != nullptr &&
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m_assetRuntime->GetPipelineRendererAssetPolicy() ==
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Rendering::Pipelines::ManagedPipelineRendererAssetPolicy::
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DefaultNativeBackend;
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const std::shared_ptr<const Rendering::RenderPipelineAsset>
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resolvedPipelineBackendAsset =
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m_assetRuntime == nullptr
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? nullptr
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: m_assetRuntime->GetPipelineRendererAssetPolicy() ==
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Rendering::Pipelines::ManagedPipelineRendererAssetPolicy::
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DefaultNativeBackend
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: useDefaultNativeBackend
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? Rendering::Internal::CreateDefaultPipelineBackendAsset()
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: m_assetRuntime->GetSharedPipelineBackendAsset();
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if (resolvedPipelineBackendAsset == nullptr) {
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@@ -2060,8 +2063,10 @@ private:
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m_ownedSceneDrawBackend->Shutdown();
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}
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m_ownedSceneDrawBackend =
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Rendering::Internal::CreateSceneDrawBackendFromAsset(
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resolvedPipelineBackendAsset);
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useDefaultNativeBackend
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? Rendering::Internal::CreateDefaultSceneDrawBackend()
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: Rendering::Internal::CreateSceneDrawBackendFromAsset(
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resolvedPipelineBackendAsset);
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m_ownedSharedPipelineBackendAsset =
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resolvedPipelineBackendAsset;
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}
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