docs: 更新 API 文档 - 多模块修复和完善
- audio: 更新 audio-system 方法文档 - components: 新增 audio-listener/audio-source 组件方法文档,新增 remove-component 方法 - core: 更新 filewriter, types 文档 - math: 更新 box 方法文档 - memory: 更新 proxy-allocator 文档 - resources: 更新 loader 和 texture 文档 - rhi: 更新 opengl 设备、shader、swap-chain 文档 - threading: 更新 mutex 和 task-system 文档
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docs/api/components/audio-source-component/set-spatialize.md
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# SetSpatialize
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**所属类**: `AudioSourceComponent`
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**头文件**: `XCEngine/Components/AudioSourceComponent.h`
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**描述**: 设置音频源是否启用3D空间化。
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## 函数签名
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```cpp
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void SetSpatialize(bool spatialize);
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```
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## 参数
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| 参数 | 类型 | 描述 |
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|------|------|------|
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| `spatialize` | `bool` | true 启用3D空间化,false 禁用(2D模式) |
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## 使用示例
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```cpp
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#include <XCEngine/Components/AudioSourceComponent.h>
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using namespace XCEngine::Components;
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void SetupSpatialize(AudioSourceComponent* source) {
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// 启用3D空间化(环境音)
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source->SetSpatialize(true);
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// 禁用3D空间化(UI音效)
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source->SetSpatialize(false);
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}
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```
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## 相关文档
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- [AudioSourceComponent](./audio-source-component.md) - 音频源组件
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- [IsSpatialize](./is-spatialize.md) - 检查是否启用空间化
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